Commit Graph

300 Commits

Author SHA1 Message Date
53fece44cf style cleanup for blenkernel, no functional changes. 2012-02-23 02:17:50 +00:00
e1dd245a1e more keymap edits
- make sure defaults are not assumed (so reuse last settings doesnt
override)
- replace 0/1 for TRUE/FALSE defines.
2012-01-16 16:12:03 +00:00
8198880d44 Fix #29793: Physics go crazy if frames get skipped
Calculate cloth and softbody only for single frame time deltas
(like it's already done for smoke)
2012-01-09 14:08:06 +00:00
0c7a25cd0e patch [#28993] wm_window_match_do(): Fix crash on null pointer dereference
from Ola Jeppsson (olajep)

also some cleanup edits
2011-11-15 16:38:48 +00:00
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
094c9799f9 quiet -Wdouble-promotion warnings 2011-11-11 12:00:08 +00:00
85540d5aa7 more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. 2011-11-06 16:38:21 +00:00
d8717d2628 more macro --> bli math lib replacements. 2011-11-06 15:39:20 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
6912e94d06 replace BLF's blf_utf8_next() with BLI_str_utf8_as_unicode_step(),
also fixed some spelling errors.
2011-10-21 01:33:06 +00:00
2bd9519e39 BLI_ghash.h was including BLI_blenlib.h, remove from ghash header and include in each file 2011-10-20 13:50:24 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
f65c72afaf Commented and tagged some unused vars, added some var init (gcc warnings...).
Won’t go further, most other warnings are from GE or intern/extern lib code...
2011-09-29 15:28:22 +00:00
a5906de7c4 Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.
Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.
2011-07-08 13:22:58 +00:00
d02480cdaa remove / comment unused code, patch by nico_ga on IRC with some edits. 2011-05-22 16:29:51 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
c8c86aa6a1 - fix leak on STL loading if realloc fails.
- transform code was using sprintf reading and writing the same string (undefined behavior).
- softbody had unneeded NULL check.
2011-02-12 14:25:54 +00:00
92672d0c1c quiet some clang warnings. 2011-02-12 05:12:26 +00:00
1149120145 Temporary fix for [#25735] Softbody don't work in linked groups, not generate cache
* The whole case of lib linking and pointcaches is not very well defined currently, but this fix sets the behavior of sb to the same as other physics currently.
* A proper fix will be easy to implement after a good physics baking ui is added.
2011-01-22 14:13:36 +00:00
70a828d5a5 remove unused vars, comment some which look like they could be useful still. have makesrna.c omit unused _data definitions for rna funcs with no args. 2011-01-09 01:17:56 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
a6a2512f47 Pointcache code cleanup and disk cache compression options:
* Massive reorganization of pointcache code, things are now cleaner than ever.
* For all but smoke the cache is first written to memory when using disk cache and after that written to disk in one operation. This allows less disk operations and the possibility to compress the data before writing it to disk.
* Previously only smoke cache could be compressed, now the same options exist for other physics types too (when using disk cache). For now the default compression option is still "no compression", but if there aren't any problems this can be set to "light compression" as it's actually faster than no compression in most cases since there's less data to write to the disk. Based on quick tests heavy compression can reduce the file size down to 1/3rd of the original size, but is really slow compared to other options, so it should be used only if file size is critical!
* The pointcache code wasn't really 64bit compatible (for disk cache) until now, so this update should fix some crashes on 64bit builds too. Now all integer data that's saved to disk uses 32 bit unsigned integers, so simulations done on 64bit should load fine on 32bit machines and vice versa. (Important disk cache simulations made on 64bit builds should be converted to memory cache in a revision before this commit).
* There are also the beginnings of extradata handling code in pointcache in anticipation of adding the dynamic springs for particle fluids (the springs need to be stored as extradata into point cache).
* Particles were being read from the cache with a slightly wrong framerate. In most cases this probably wasn't noticeable, but none the less the code is now correct in every way.
* Small other fixes here and there & some cosmetic changes to cache panel, but over all there should be no functional changes other than the new disk cache compression options.
* This whole re-organization also seems to fix bug #25436 and hopefully shouldn't introduce any new ones!
2011-01-02 06:52:47 +00:00
b58dbbd51b Extreme makeover of pointcache code:
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18 15:03:31 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
30b79ddcc6 - fixed remaining unused warnings.
- omit render code from this warning (cmake only), until render branch is merged.
- moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-17 06:38:56 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
728b713d86 use more BLI math functions. 2010-08-15 15:14:08 +00:00
15669532a2 header re-shuffle, some headers contained unneeded refereces to other headers, better include inline with the C files that need them 2010-08-10 05:41:51 +00:00
885bbe6999 from Luca's recent commit noticed there are more typo's: lenght -> length 2010-07-25 01:45:53 +00:00
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
7b0bda22e1 soft body
disable edge collision for bezier handles
because of massive pointlessness
2010-06-15 09:47:37 +00:00
148cca898b sofbody beziers may work nicer 2010-06-14 23:56:12 +00:00
bb0b596711 adding TODO comment 2010-06-11 23:05:43 +00:00
389e590460 ghash alloc string from render branch
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
2010-05-07 07:54:25 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
df7b696b73 Big cleanup of particle system core, also some minor pointcache cleanup. Shouldn't contain any functional changes. 2010-03-21 20:36:06 +00:00
546ca400d8 removed unused includes, except for physics and particle related files 2010-03-21 13:42:25 +00:00
9385c46581 soft bodies kind of bug fixing:
After watching 2.5 from a distance,
i did review the soft body module
to match in 2.5 every thing can be animated rule.
Until now i did not realize, that, by default, every property 
is 'fcurve'-able unless told to be not.
I really like it that way.
However SB code did assume some things not to be
changing after birth of the SB object.  
After spending some hours with softbody.c 
/* as may be read in its history */
I think most of the SB properties are ready to go.
For those that do not, some of them never will,
i did reset the flag in the RNA definitions.

There is one not completely resolved:
bending stiffness 
which will work if the initial value was non zero,
because only in this case the secondary set of springs
needed is built at all.     

Duh, and there a zillions of cases to test ..
please do so.
2010-03-14 21:15:22 +00:00
c56f04d349 soft body property nodemass became 'hot' for meshes
could not test for lattices and curves since parts of the UI 
is missing
will try to fix this next .. hurms not knowing what i am
doing there
2010-03-13 21:22:56 +00:00
eea9453470 softbody properties mingoal maxgoal are 'hot' now
for meshes lattices and curves
changes work immediately in the running simulation
2010-03-13 19:12:54 +00:00
9439c0b1cb getting close to 2.5 'everything can be animated paradigm'
well meshes do .. I've not been looking a the tail yet. 
softbody.c
2010-03-13 02:43:25 +00:00
2df08632cd softbody.c / preparing 2.5 / animate all ..
still not happy with it 
loads of issues .. anyone like to join Ulysses?
2010-03-09 23:30:32 +00:00
c3c16603d2 No code chanced .. just tagging hot spots
for 2.5 paradigm 'animate everything'
2010-03-07 00:11:40 +00:00
ac7f0ac606 fixing cuckoo bugs
- no i really don't like abusing group indexes (would like to have written indices .. but spell checker complains  SIGH )
anyhow 
lattices and curves do not care for ambiguous vertex group index any more
just take weights as they are set
2010-02-13 00:52:01 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
ec7df03c86 Warning fixes, one actual bug found in sequencer sound wave drawing. Also
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2010-02-08 13:55:31 +00:00