69a7ece389
Depsgraph: Fix wrong remapping of compositor node tree when CoW is enabled
2017-11-30 12:36:37 +01:00
c601ef7d7d
Depsgraph: Fix missing objects in viewport when CoW is enabled
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Remapping of pointers did not work properly, since it had no pointers yet to
remap base->object to a CoW object.
2017-11-30 12:36:37 +01:00
1c5c3748b5
Depsgraph: Make sure we pass proper base to object builder
2017-11-30 12:36:37 +01:00
60d6cc8fae
Depsgraph: Make a note about why is it OK to pass original base in relations builder
2017-11-30 12:36:37 +01:00
83cc73083f
Depsgraph: Properly pass flags when COW is not used
2017-11-30 12:36:37 +01:00
d0ed6dff82
Depsgraph: Cleanup spelling
2017-11-30 12:36:37 +01:00
baaf81e13e
Merge branch 'master' into blender2.8
2017-11-29 17:59:04 +01:00
5b5939c6e6
Depsgraph: Cleanup, use explicit NULL pointer checks
2017-11-29 17:55:28 +01:00
0439733cf8
Merge branch 'master' into blender2.8
2017-11-29 16:32:50 +01:00
0af91d7fe6
Cleanup: Remove unused argument
2017-11-29 16:15:52 +01:00
Dalai Felinto
2f80fbbac3
Depsgraph: Fix Camera object showing when not in view layer
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If the Scene->camera was not in the active view layer we would still see it in the viewport.
2017-11-28 17:47:22 -02:00
6130524d8c
Revert "Depsgraph: Remove legacy re-scheduling code"
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This reverts commit 90ff88646d .
Can not do this yet, if object is not part of graph yet it will not have entry
taq. Need some more generic solution here.
2017-11-24 16:44:54 +01:00
90ff88646d
Depsgraph: Remove legacy re-scheduling code
2017-11-24 15:46:25 +01:00
a365f1dd65
Depsgraph: Re-schedule pending tags after relations update
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It is possible to have situation when we need to both update relations and do
some updates on random IDs. This was only done before for objects using their
recalc field. This means, every update tag which did not fit into there would
have been lost after updating relations.
Now we do some smarter re-scheduling of operations after relations are updated.
2017-11-24 15:46:25 +01:00
dde05cbcc2
Depsgraph: Directly linked objects should be priority for base flags over set scenes
2017-11-24 15:46:25 +01:00
ad288c9c34
Depsgraph: Fix race condition when object is coming from both scene and set
2017-11-24 15:46:25 +01:00
33b8a3f9e8
Depsgraph: Pass base in relations builder
2017-11-24 15:46:25 +01:00
272da2790b
Depsgraph: Correct wrong base_flags for objects coming from set scene
2017-11-24 15:46:25 +01:00
81324dbfbf
Depsgraph: Use proper link flag for indirectly linked parent object
2017-11-24 15:46:25 +01:00
c546fb9e85
Merge branch 'master' into blender2.8
2017-11-24 15:40:53 +01:00
a8b97b2e41
Depsgraph: Deduplicate operation node finding logic
2017-11-24 15:35:42 +01:00
d232363290
Depsgraph: Use proper return type for find_node method
2017-11-24 15:34:53 +01:00
d80c1e1e11
Depsgraph: Use get_ prefix for function which expect operation to exists
2017-11-24 15:32:29 +01:00
d8f33fc818
Depsgraph: Make has_ prefixed function to return boolean
2017-11-24 15:26:54 +01:00
68654c0be5
Depsgraph: Make more clear what find_operation() is doing for component
2017-11-24 15:21:50 +01:00
87c821ff26
Depsgraph: Flush flags from base to object as an evaluation step
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Previously it was done during depsgraph iteration, which is not good at all,
since after evaluation nobody should really modify how object was evaluated.
2017-11-24 10:19:48 +01:00
1949ed558b
Depsgraph: Pass base to build_object()
2017-11-24 10:19:48 +01:00
c1f690428c
Depsgraph: Create CoW copy of scene early on
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Originally this only needed for view collections, but it will be needed for
bases really soon as well.
2017-11-24 10:19:48 +01:00
a5d763a11e
Depsgraph: Use depsgraph to handle edit mode selection
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This is crucial bit since batch cache is stored in the evaluated object,
meaning we can't tag it's hatch cache dirty from the notifier system.
Not easily at least. Better to leave this job to depsgraph, it knows
all the copies of data.
2017-11-24 10:19:48 +01:00
f7af770446
Depsgraph: Cleanup, don't use view layer name
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Dependency graph is only built per-view-layer now, so no need to store names.
Will speed up operation lookup as well,.
2017-11-23 14:44:14 +01:00
545f671b80
Merge branch 'master' into blender2.8
2017-11-23 12:04:57 +01:00
f2842ac65e
Depsgraph: Cleanup, split build_object() a bit
2017-11-23 12:01:31 +01:00
7ba1babc90
Merge branch 'master' into blender2.8
2017-11-23 11:47:47 +01:00
f3fa5c1258
Depsgraph: Cleanup, always call full object
2017-11-23 11:39:28 +01:00
Dalai Felinto
3abe8b3292
Rename any instance of scene layer or render layer in code with view layer
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The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
a80b74ab0d
Depsgraph: Fix warning with Empty objects
2017-11-21 15:47:47 +01:00
99ffd7b35d
Depsgraph: Fix/workaround crash when toggling edit mode
2017-11-21 15:34:13 +01:00
2b1a354d64
Depsgraph: Fix crash removing object when CoW is enabled
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Not sure why that check was even done there. Maybe some residue of debug.
2017-11-21 14:23:58 +01:00
Julian Eisel
7f96323cd0
Merge branch 'master' into blender2.8
2017-11-19 13:16:14 +01:00
40c8a18229
Cleanup: style
2017-11-18 17:22:54 +11:00
44183a3535
Merge branch 'master' into blender2.8
2017-11-17 15:28:36 +01:00
9c0a38ee33
Depsgraph: Add missing checks from previous commit
2017-11-17 15:27:02 +01:00
2d89b43fd2
Merge branch 'master' into blender2.8
2017-11-17 15:00:55 +01:00
c45afcfa81
Depsgraph: Don't make non-dynamic hair dependent on time
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This way hair system used for static forest does not make playblack slow.
A bit dangerous, but let's see how far we can go!
2017-11-17 14:57:57 +01:00
Dalai Felinto
258292abc0
Merge commit '212a8d9e5ae7^' into blender2.8
2017-11-15 07:07:27 -02:00
b5eeec715e
Cleanup: remove BLI_blenlib from ghash header
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This causes source files to depend on ghash header
for BLI_string/rect/listbase.
Also quiet warnings.
2017-11-14 17:08:34 +11:00
Dalai Felinto
f402638211
Cleanup on depsgraph logic
2017-11-13 12:17:14 -02:00
Dalai Felinto
1cb6cea71c
Merge remote-tracking branch 'origin/master' into blender2.8
2017-11-13 11:48:48 -02:00
8a03e4d409
Depsgraph: Fix relations for metaballs
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Initially spotted and investigated by Dalai and Germano.
2017-11-13 14:43:08 +01:00
Dalai Felinto
7defb27f08
Farewell BaseLegacy
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Finally, bases are all using the latest, newest SceneLayer bases.
2017-11-09 15:45:19 -02:00