Commit Graph

334 Commits

Author SHA1 Message Date
9722b25637 Fix for slow starting of Blender.
This was caused by calling sound_init_audio() at startup. In situations
where Blender was first started, or when other applications used memory,
this could take 5-15 seconds.
I have moved the init call to 'start ketsji', and made sure any call
to an audio play routine will invoke an init as well.

Tested with engine and loading/play sound in F10 menu. I don't know how
the BlenderPlayer handles it... should be investigated.

Result: At OSX Blender starts in a second again! :)
2004-04-21 13:38:54 +00:00
fa0196b8f9 BPython:
- tentative fix for scripts with CR/LF endings and split lines:
    in 2.32, the ac3d and vrml2 exporters, for example, had lines
    split with '\\\\' and so gave syntax errors when executed on Win
    platforms, because the scripts bundled with Win binaries had dos
    line endings.

- Chris Keith has written code to execute Python scripts from the
  command-line, with '-P ' switch: "blender -P filename":
    a Blender.Quit function was also added, so Blender can quit after
    running the script (end the script with Blender.Quit()), but there's
    still work to be done in this part, including adding more functions,
    to load / save .blend files and to run scripts.  More testing and
    discussions are necessary.

Thanks Chris, for both your contributions and your patience, since I
wasn't available to check / commit this for a while.
2004-03-31 04:18:39 +00:00
0d9d16e6e9 Scripts in menus:
-- this finishes the heavier part (not counting tweaks and possible bugs) of
letting scripts be accessed from Blender menus.  Will explain more in emails
to bf and bpython lists, but just check
source/blender/python/BPY_menus.[hc] and
source/blender/src/header_info.c and header_script.c for details.

Scripts need a small update (registering info, basically a header) to be used.
Scripts dir (user pref file paths: Python) must be set.
2004-01-14 21:36:10 +00:00
eff07b8329 Basic initial yafray integration by Eeshlo.
Materials are exported the best we can do by now. It will look almost as in
blender except for the missing procedural textures and some minor issues.
You have to tweak normal modulation amount to get the desired result cause
is not the same in yafray.

We added a panel in render space to adjust some yafray settings (GI and so)

Also we export transparency and reflection using new raytracing settings,
but that will be changed and improved soon.

Remember that you have to set YFexport path in user defaults and yafray must
be on path (version 0.0.6)

We added the "yafray" button to activate all this stuff in the render window.
Panel and settings are only shown when checked.

So now when activated the code calls yafray export instead of the internal
renderer and finally the resulting image is loaded back into render window's
buffer. So animation is also possible and results can be saved using blender
usual scheme.
2004-01-04 22:10:36 +00:00
e9a6c2d996 Dan Sinclair's patch to add --version or -v to blender's command line options.
Kent
2003-12-24 16:44:24 +00:00
595e0e51fd - forgot to do this... belongs to commit with text:
bug fix: in background render, the default builtin font was not
  activated for rendering when other fonts were packed too.
2003-11-25 18:14:00 +00:00
90541541c3 Added all necessary BPY_extern.h include files to the .c files.
Updated the Make environment to point to the correct location. The include
paths were still pointing to source/blender/bpython/include while it should be
source/blender/python.
I did not encounter the build problems because I'm always working with the
autoconf build environment.
2003-11-23 14:28:46 +00:00
Chris Want
e7d3e24a0e Got rid of many #include "BPY_extern.h"
Homework from Michel: do grep BPY source/blender/src/*
and see if there is anything that needs fixing.
2003-11-22 20:21:59 +00:00
952cd8260e - adapted startsize for osx version to match powerbook (768 high)
- add patch in prevsize routine (editscreen.c) to subtract apple
  top header, this allows 'fullscreen' with windowbar behind topbar.
2003-10-10 13:36:38 +00:00
6f34249924 - increased default windowsize for OSX a bit, to match better a good
layout. Old size was 800x600, just not too nice
  New size is 900x768. this default small size is for older macs that
  dont allow full size 32 bits opengl windows... silly er! :)
2003-10-09 12:20:14 +00:00
Hans Lambermont
1bbf616b59 Finally add spike's FreeBSD suggestions. Tnxto Chris for forwarding. 2003-10-05 19:37:16 +00:00
99efb0cc3c removed native quicktime init/exit calls from main blender code. 2003-09-18 11:41:50 +00:00
dd2551661a removed an useful #include which caused a compilation error 2003-09-10 19:47:05 +00:00
422f4faa1b moved Quicktime init function from creator.c 2003-09-09 21:26:34 +00:00
3d691c77cf - Blender in background render mode (blender -b) now reacts to CTRL+C
again. You'll have to do it twice... first CTRL+C will send an internal
  break (exit render loops)
- I prefer this in foreground mode too, but Python uses it as well, to
  escape from loops. We have to fix this once.
2003-07-19 20:14:07 +00:00
77213f7da6 removed extra tabs in the help function.
It was
function()
{
						blah
}

changed it to just
function()
{
	blah
}

Kent
2003-07-03 13:53:11 +00:00
8155033930 - Added user defined python dir to Python's sys.path:
Had to add a function call to creator.c, explained in a note there (look
    for pythondir in the file)
2003-06-28 10:35:14 +00:00
Casey Corn
17ca22de62 Rolled back comments. According to new guidelines, no .c files
should contain doxygen comments.
2003-06-18 03:48:55 +00:00
f40d9f57ee Registering .blend files now works for Windows -- hopefully!
You will need to re-register the blend files (blender.exe -R)
for the fix to come into action.
2003-06-04 21:22:57 +00:00
Casey Corn
f882846641 Added docs/formatted existing docs for doxygen. 2003-05-26 19:20:56 +00:00
Casey Corn
0773536829 First documentation commit :) 2003-05-23 00:38:54 +00:00
70dab87ac3 revert to previous version, as starting blender maximized on os x doesn't
seem to be ready for prime time yet
2003-05-13 14:52:51 +00:00
efaeeb6a87 maximize blender window on startup on os x 2003-05-13 12:14:52 +00:00
cf6def23e3 forgot to commit this one for win/fullscreen 2003-05-08 20:53:38 +00:00
9e79a6222f added fullscreen command line switch on Win32 -W
written by Florian Eggenberger.
2003-05-05 10:51:52 +00:00
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
702880df55 Update things to use blender_test_break() vs MISC_test_break() and
remove use of blendertimer.h
2003-03-24 16:37:08 +00:00
2aad6b3321 Kill 2 undefined function warnings. 2003-03-24 15:05:51 +00:00
Chris Want
e469083a33 The other part of sgefant's fullscreen by default patch: turning
off fullscreen using the -w flag.
2003-01-29 05:37:24 +00:00
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00