Commit Graph

905 Commits

Author SHA1 Message Date
559e3db792 Keep active layer when setting up tracking scene
When you hit "setup tracking scene" in MCE, the active layer usually switches
to the layer where the ground has been created, thus he shadow layer.

New objects are created or appended on that layer which means they will be
default be rendered as shadows only. This behaviour requires muscle memory
and is confusing for new users. This patch is changing the behaviour in a
way that the active layer is remembered from before setting up the scene.

Patch by gottfried, thanks!

Reviewers: sebastian_k, sergey

Differential Revision: https://developer.blender.org/D574
2014-06-02 12:51:13 +06:00
0ade57f8c0 Transfer shape keys wasn't checking for mesh types 2014-05-23 11:41:13 +10:00
c829c71c57 use C style string formatting 2014-05-22 01:12:40 +10:00
d9a72be86e Minor tweak to previous commit:
Do not subdivide if user has pressed page down
2014-05-06 17:14:28 +03:00
8d1246328d Related to T39950.
When in sculpt mode add a multires, not subsurf modifier. Also allow
subdivision of multires when user explicitly requests a certain non-
2014-05-06 16:54:22 +03:00
195df5a034 Fix some dummy formating issue (breacks i18n message processing). 2014-05-01 16:30:40 +02:00
c089150426 Fix T39806: Koro rig (Caminandes) wrong in master, worked in 270(a).
Edit existing animsys_refactor module to make able to execute more complex conversions
('to' can now be a callback, instead of a simple prop name), and add a new
Update Animated Transform Constraints operator that uses it to handle complex
conversion for this constraint (drived or animated properties).

Note this operator has to be called manually (from 'space' menu), will make this clear
in release notes.

Also, similar changes made in 2.70 are *not* addressed by this script (would rather wrote
new operators as/if need arise, but Transform constraint looks much more sensible that the others).

This op should not remain in more than two or three releases anyway, imho.
2014-04-28 13:26:01 +02:00
258e30f2c7 Fix T39886: Transformed parents of Rigid Bodies cause problems with Bake To Keyframes
Need to convert transforms to parent space for objects with parents.
2014-04-25 08:08:57 +02:00
a15be34389 Code cleanup: unused python vars & imports
Use frosted rather then pyflakes
2014-04-25 05:36:16 +10:00
b8ea2e73d2 Smart UV Project: don't rotate islands which are almost square 2014-04-25 03:13:35 +10:00
e1e519bfc0 Fix my last commit cad4bfe: Added 'use_' prefix to Freestyle edge/face mark properties. 2014-04-15 14:44:08 +09:00
0ebade55fc Fix T37509: regression in smart-uv island orientation 2014-04-03 22:03:53 +11:00
f38331adef Code cleanup: style 2014-04-03 09:24:09 +11:00
22873eaeba Fix T31598: smart UV failed for small faces
previous fixes only tweaked epsilon, but logic for skipping zero area
boxes was still wrong.
2014-03-18 01:34:14 +11:00
8af2ed80a4 RNA: rename matrix_for_frame -> matrix_from_frame 2014-02-27 08:39:25 +11:00
3b44ca08a9 Fix 3D tracks to mesh not aligning mesh properly
Also fixed wrong frame number used for reconstructed object
visualization in 3D viewport.
2014-02-26 19:40:04 +06:00
d2548f561c WM: hide screen management and ndof operators from seach popup 2014-02-26 13:48:41 +11:00
70924a7b2e Fix T38548: Edit externally always uses first frame only 2014-02-26 10:58:14 +11:00
24e1ce25d1 Use string escaping when renaming custom properties 2014-02-25 16:49:14 +11:00
521b3a5dac Fix for Copy Settings From Active Track
it didn't copy weight from active track.
2014-02-19 18:59:04 +06:00
57b62881f4 Added track weight to presets
Useful for cases when you need to create bunch of witness tracks.
2014-02-19 18:43:36 +06:00
5d20db1d87 Added an option to camera preset to include/exclude focal length from the preset
Useful for cameras which have fixed focal length.
2014-02-19 18:18:02 +06:00
c9233bfd82 Code cleanup: style 2014-02-19 08:02:59 +11:00
e965afcdcc Python: remove redundant len() use 2014-02-19 00:05:31 +11:00
aea00c7a81 Code cleanup: style 2014-02-13 08:52:12 +11:00
bd89528a5e Code cleanup: replace WM_OT_ndof_sensitivity_change -> WM_OT_context_scale_float
also increase maximum sensitivity
2014-02-12 21:05:24 +11:00
96e9c67b47 Code Cleanup: py script float comparisons 2014-01-18 09:13:51 +11:00
8e3a6bc876 Rigidbody: Add missing properties to "Copy Rigid Body Settings" operator 2014-01-17 20:20:46 +01:00
377bb55566 Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations.
Make sure that quaternions are compatible.
2014-01-17 20:09:59 +01:00
eb1bb9dfd6 Oops! Should have double checked before pushing that last commit. 2014-01-18 01:41:18 +13:00
4c89a658be Fix T38157: Rigid body, crazy f-curves after bake to keyframes
A logic error meant that the wrong "previous rotation" values were being used
when decomposing the rigidbody results back to transform channels. Instead of
using the previous values for the object in question, it was actually using
the rotation value of the previous object that was evaluated.
2014-01-18 01:38:40 +13:00
d9bbcb371a Code Cleanup: avoid bpy.context when its passed in as an arg 2014-01-17 08:42:07 +11:00
6ba02681de Fix a bunch of UI string issues... 2014-01-15 10:40:54 +01:00
b7f04acb0c Fix T38205, typo in Add Torus operator. 2014-01-14 09:45:40 +01:00
6d6bb2d130 Fix T38145: python error popup when pressing shift+Z in blender game mode. 2014-01-11 00:59:22 +01:00
e781ea79b2 UV Unwrap: smart uv unwrap would fail still on some very small faces 2014-01-08 14:03:36 +11:00
ead8b82ca7 Object Operators: make-dupliface and join-uvs weren't using UNDO.
also improve make-dupliface tip
2014-01-07 18:09:02 +11:00
55397c690d Usual minor UI messages fixes... 2013-12-26 17:16:11 +01:00
e09a34520b Fix for extrude poll functions not checking active object 2013-12-22 07:59:24 +11:00
2fb704d1b8 Error in last commit 2013-12-18 15:37:55 +11:00
509f169011 Style Cleanup 2013-12-18 15:34:56 +11:00
e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
51f5c994e9 Fix T37103: Keyframing custom properties issue (FCurve would not reflect Custom props type changes).
Add an helper func to re-compute integer-only fcurve flags, and call it when editing custom props.

Reviewed by aligorith, thanks!

Summary: Proposal fix for "keyframing custom properties issue" (T37103).

Reviewers: aligorith

Maniphest Tasks: T37103

Differential Revision: http://developer.blender.org/D111
2013-12-17 09:51:27 +01:00
3517cde0fb Code cleanup: Remove Blender 2.4x animation player preset, since we have the internal one. 2013-12-14 09:24:22 +01:00
52c5365c00 Changed label to use UV Maps instead of UV Layouts 2013-12-13 15:29:50 +01:00
700e799ef5 Fix T37692: Follow active quads failed on unselected-active-face 2013-12-13 05:05:21 +11:00
35a9b7b44a Missed one usage of use_hidden_preview. 2013-12-09 22:16:05 +01:00
1ea47c9af9 Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
bbcfadff35 Work around for bug [#37376] wrong tooltips on few minus buttons
Until we have a way to customize tooltips based on operator parameters...
2013-11-10 08:15:24 +00:00
Lukas Toenne
921d3555ed Fix #37348, Different behaviour in Node editor. Adding nodes from the search operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu
operators.
2013-11-07 08:33:09 +00:00