Commit Graph

2095 Commits

Author SHA1 Message Date
7ad8272952 DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING
This improves the problem encountered when animating materials on static
meshes but does not fix the core issue. See T55326.
2018-09-19 20:02:12 +02:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
a349527981 GP: Fix stupid mistake 2018-09-19 12:15:53 +02:00
25f25a6f30 GP: Remove unneeded flag 2018-09-19 12:15:05 +02:00
f35e9f047a Merge branch 'master' into blender2.8 2018-09-19 12:14:36 +10:00
345c348262 Cleanup: style 2018-09-19 10:29:57 +10:00
e6766287d6 Fix T56827: Crash when enable onion skin in multiwindow
The problem was the cache was not set as dirty if one of the window had the overlay disabled.
2018-09-18 23:18:48 +02:00
93780411e9 LookDev: Use theme background instead of world color
This is much less confusing than relying on an hidden parameter (the world
color) that you can only see if you disable the world node tree.
2018-09-18 22:18:49 +02:00
5aa3e33565 LookDev: Use black background color if world is not present 2018-09-18 21:39:53 +02:00
5ae531d813 Cleanup: spelling 2018-09-18 16:35:13 +10:00
731d0d8d0f Eevee: Fix shader linking error with volumetric shaders 2018-09-17 15:08:14 +02:00
3da5b03b8a Eevee: Fix crash when using refraction with alpha clip blend mode 2018-09-17 14:46:22 +02:00
68f139db0d Fix T56800: Reflection Plane in Eevee crashes Blender 2018-09-17 12:20:51 +02:00
ad8b187a53 Fix T56803: Indirect lightning bake crashes Blender 2018-09-17 12:20:51 +02:00
5bf32f3337 Fix T56801: Enabling smoke crashes Blender. 2018-09-17 12:20:51 +02:00
424aeda112 Object Mode: Draw object center after the floorgrid 2018-09-14 18:32:04 +02:00
1f1d5e1dd2 Object Mode: Make Flat object selectable in ortho view ...
... when wireframe is enabled
2018-09-14 18:32:04 +02:00
b62d140be9 Object Mode: Make Flat object outline visible in orthographic view 2018-09-14 18:32:04 +02:00
cfaf92c079 GP: Fix T56802 - Add/Delete Vertex Group crashes 2018-09-14 16:09:10 +02:00
e37479ad89 GPUBuffers: Rework support for pbvh grids + fast navigate
Flat shaded grids are now rendered as a long triangle strip with
degenerate triangles.

Smooth shaded grids are not changed.

Also add back fast navigate. The only difference with 2.79 is that fast
navigate + flat shading will show slitly "incorrect" smooth face. But that's too
much effort to fix for what it is.
2018-09-14 12:20:01 +02:00
39fabaddfd GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
2018-09-12 14:30:28 +02:00
6c6c3bad02 Cleanup: style 2018-09-12 05:57:31 +10:00
57f9e31bf4 DRW: Convert common theme color to linear for viewport render
This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
2018-09-11 17:05:16 +02:00
998a804358 DRW: Don't highjack all debug values (cont) 2018-09-11 16:34:52 +02:00
1a590c7a1c DRW: Don't highjack all debug values 2018-09-11 16:27:55 +02:00
5a7c3d5a08 Eevee: Prepare for fullres tracing 2018-09-11 16:15:43 +02:00
aa5c543a7f Eevee: Fix downsampling shader with textureGather
This was leading to issues with all raytracing and AO algorithm.

Fix T55619
2018-09-11 16:15:43 +02:00
43abc5dabf GP: Use original datablock and not evaluated version
This is required to avoid COW delay while drawing.
2018-09-11 10:33:29 +02:00
3319f80e03 GP: Fix performance problem with big files
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.

Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
2018-09-10 20:24:37 +02:00
a01fe76ded Eevee: Fix assert when using transparent shadows
Was missing some UBO bindings.
2018-09-10 18:05:11 +02:00
a4b18bd1b9 Fix T56627: Crash because of incomplete LightCache 2018-09-10 18:05:11 +02:00
5e7a56dc64 Eevee: Cleanup DoF implementation 2018-09-10 18:05:11 +02:00
ec64cad5a8 Eevee: Lookdev: Fix memleak 2018-09-10 18:05:11 +02:00
6b551c0b8c Eevee: Depth of Feild: Fix ringing issue of background objects
There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.

Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09 23:26:14 +02:00
d7d4baa50f GP: missing change in previous commit 2018-09-09 11:48:02 +02:00
d5d354b1a2 GP: Fix scale problem when object is parented
The stroke was not scaled as expected in child objects.
2018-09-09 11:41:25 +02:00
5a1e9e5af8 Fix T56722: Crash - Entering mesh Edit Mode.
Seriously...
2018-09-08 11:19:07 +02:00
cbab3e1e90 Cleanup: Unused undef
That symbol is never defined.
2018-09-07 11:04:54 +02:00
5a134910b1 Fix T56705: Z axis do not displays in side views 2018-09-06 15:00:44 +02:00
b2d82d096a Fix T56706: Lattice crash when enter in edit mode 2018-09-06 15:00:44 +02:00
1450a37555 CMake: add missing headers 2018-09-06 21:23:25 +10:00
fa6ed6259c Cleanup: style 2018-09-06 10:47:46 +10:00
f2a166b227 Fix T56657: Crash when creating a collection instance containing probes 2018-09-05 19:32:12 +02:00
41997d171b Edit Mesh: Add back the option to not highlight selected faces/edges
Do note that we force showing the face dot if we are in face select mode
but faces and edges overlays are disable to not loose the selected faces
entirely.
2018-09-05 19:00:13 +02:00
b3aa0cfe75 Cleanup: Remove unnecessary uniform 2018-09-05 19:00:13 +02:00
457df4fa9b Edit Mesh: Add support for draw option parameters
The visuals was already implemented but we could not toggle them off.
2018-09-05 19:00:13 +02:00
c05b9bbcc0 Fix T56692: The edges are not highlighted in Mark Freestyle Edge
This was not ported yet.
2018-09-05 19:00:12 +02:00
e1a4d58ecc Cleanup: style 2018-09-05 08:54:11 +10:00
ecbfc7ade5 Fix T56524: Navigate Gizmo obscured by objects in orthographic view 2018-09-04 22:25:58 +02:00
30ae0ce0e1 Xray: Add possibility to select wires in priority before surfaces
If no wires were found, try to select surfaces in a second loop.
2018-09-04 17:15:00 +02:00