7ad8272952
DRW: Only trash UV and tangent data when using BKE_MESH_BATCH_DIRTY_SHADING
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This improves the problem encountered when animating materials on static
meshes but does not fix the core issue. See T55326.
2018-09-19 20:02:12 +02:00
6b433f4eb3
Merge branch 'master' into blender2.8
2018-09-19 18:20:50 +02:00
a349527981
GP: Fix stupid mistake
2018-09-19 12:15:53 +02:00
25f25a6f30
GP: Remove unneeded flag
2018-09-19 12:15:05 +02:00
f35e9f047a
Merge branch 'master' into blender2.8
2018-09-19 12:14:36 +10:00
345c348262
Cleanup: style
2018-09-19 10:29:57 +10:00
e6766287d6
Fix T56827: Crash when enable onion skin in multiwindow
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The problem was the cache was not set as dirty if one of the window had the overlay disabled.
2018-09-18 23:18:48 +02:00
93780411e9
LookDev: Use theme background instead of world color
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This is much less confusing than relying on an hidden parameter (the world
color) that you can only see if you disable the world node tree.
2018-09-18 22:18:49 +02:00
5aa3e33565
LookDev: Use black background color if world is not present
2018-09-18 21:39:53 +02:00
5ae531d813
Cleanup: spelling
2018-09-18 16:35:13 +10:00
731d0d8d0f
Eevee: Fix shader linking error with volumetric shaders
2018-09-17 15:08:14 +02:00
3da5b03b8a
Eevee: Fix crash when using refraction with alpha clip blend mode
2018-09-17 14:46:22 +02:00
68f139db0d
Fix T56800: Reflection Plane in Eevee crashes Blender
2018-09-17 12:20:51 +02:00
ad8b187a53
Fix T56803: Indirect lightning bake crashes Blender
2018-09-17 12:20:51 +02:00
5bf32f3337
Fix T56801: Enabling smoke crashes Blender.
2018-09-17 12:20:51 +02:00
424aeda112
Object Mode: Draw object center after the floorgrid
2018-09-14 18:32:04 +02:00
1f1d5e1dd2
Object Mode: Make Flat object selectable in ortho view ...
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... when wireframe is enabled
2018-09-14 18:32:04 +02:00
b62d140be9
Object Mode: Make Flat object outline visible in orthographic view
2018-09-14 18:32:04 +02:00
cfaf92c079
GP: Fix T56802 - Add/Delete Vertex Group crashes
2018-09-14 16:09:10 +02:00
e37479ad89
GPUBuffers: Rework support for pbvh grids + fast navigate
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Flat shaded grids are now rendered as a long triangle strip with
degenerate triangles.
Smooth shaded grids are not changed.
Also add back fast navigate. The only difference with 2.79 is that fast
navigate + flat shading will show slitly "incorrect" smooth face. But that's too
much effort to fix for what it is.
2018-09-14 12:20:01 +02:00
39fabaddfd
GPU: Remove residue of OpenSubdiv
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Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
2018-09-12 14:30:28 +02:00
6c6c3bad02
Cleanup: style
2018-09-12 05:57:31 +10:00
57f9e31bf4
DRW: Convert common theme color to linear for viewport render
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This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
2018-09-11 17:05:16 +02:00
998a804358
DRW: Don't highjack all debug values (cont)
2018-09-11 16:34:52 +02:00
1a590c7a1c
DRW: Don't highjack all debug values
2018-09-11 16:27:55 +02:00
5a7c3d5a08
Eevee: Prepare for fullres tracing
2018-09-11 16:15:43 +02:00
aa5c543a7f
Eevee: Fix downsampling shader with textureGather
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This was leading to issues with all raytracing and AO algorithm.
Fix T55619
2018-09-11 16:15:43 +02:00
43abc5dabf
GP: Use original datablock and not evaluated version
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This is required to avoid COW delay while drawing.
2018-09-11 10:33:29 +02:00
3319f80e03
GP: Fix performance problem with big files
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During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.
Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
2018-09-10 20:24:37 +02:00
a01fe76ded
Eevee: Fix assert when using transparent shadows
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Was missing some UBO bindings.
2018-09-10 18:05:11 +02:00
a4b18bd1b9
Fix T56627: Crash because of incomplete LightCache
2018-09-10 18:05:11 +02:00
5e7a56dc64
Eevee: Cleanup DoF implementation
2018-09-10 18:05:11 +02:00
ec64cad5a8
Eevee: Lookdev: Fix memleak
2018-09-10 18:05:11 +02:00
6b551c0b8c
Eevee: Depth of Feild: Fix ringing issue of background objects
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There was an issue caused by Antialiasing being done after DoF. Move TAA
after DOF and Motion Blur.
Also certain pixel with lower CoC would be spread all over the background
because the neighbooring pixel have higher CoC. So we need to apply some
bilateral filtering when downsampling. Currently we limit the influence of
neighbor pixels with a CoC inside the range [MaxCoC-2, MaxCoC].
2018-09-09 23:26:14 +02:00
d7d4baa50f
GP: missing change in previous commit
2018-09-09 11:48:02 +02:00
d5d354b1a2
GP: Fix scale problem when object is parented
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The stroke was not scaled as expected in child objects.
2018-09-09 11:41:25 +02:00
5a1e9e5af8
Fix T56722: Crash - Entering mesh Edit Mode.
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Seriously...
2018-09-08 11:19:07 +02:00
cbab3e1e90
Cleanup: Unused undef
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That symbol is never defined.
2018-09-07 11:04:54 +02:00
5a134910b1
Fix T56705: Z axis do not displays in side views
2018-09-06 15:00:44 +02:00
b2d82d096a
Fix T56706: Lattice crash when enter in edit mode
2018-09-06 15:00:44 +02:00
1450a37555
CMake: add missing headers
2018-09-06 21:23:25 +10:00
fa6ed6259c
Cleanup: style
2018-09-06 10:47:46 +10:00
f2a166b227
Fix T56657: Crash when creating a collection instance containing probes
2018-09-05 19:32:12 +02:00
41997d171b
Edit Mesh: Add back the option to not highlight selected faces/edges
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Do note that we force showing the face dot if we are in face select mode
but faces and edges overlays are disable to not loose the selected faces
entirely.
2018-09-05 19:00:13 +02:00
b3aa0cfe75
Cleanup: Remove unnecessary uniform
2018-09-05 19:00:13 +02:00
457df4fa9b
Edit Mesh: Add support for draw option parameters
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The visuals was already implemented but we could not toggle them off.
2018-09-05 19:00:13 +02:00
c05b9bbcc0
Fix T56692: The edges are not highlighted in Mark Freestyle Edge
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This was not ported yet.
2018-09-05 19:00:12 +02:00
e1a4d58ecc
Cleanup: style
2018-09-05 08:54:11 +10:00
ecbfc7ade5
Fix T56524: Navigate Gizmo obscured by objects in orthographic view
2018-09-04 22:25:58 +02:00
30ae0ce0e1
Xray: Add possibility to select wires in priority before surfaces
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If no wires were found, try to select surfaces in a second loop.
2018-09-04 17:15:00 +02:00