Note: the intent of the original modification (and these updates) is not to
change how new_id() functions. What has been done is to pull out the code
which calculates a new name for an ID in the case of duplicate, as would
happen when you copy any datablock, into a separate function. This code is
necessary in the new Python Library module, since it otherwise is extremely
difficult to locate a new datablock appended from a library. new_id() calls
this separate function to generate a name for the new ID if necessary, just
as it previously did.
To make the purpose of this new function clearer, I renamed it
check_for_dupid() and added more extensive comments. I repeat, it's not
meant to be a substitute for new_id().
curve - added curve_type() to return the curve type
BPyModule & gen_library - works with text3d now, can also make new text3d through bpy.curves.new
Added Draw.Label() so scripts can draw can using freetype.
widgetwizard - use Draw.Label
* stopped bpy from importing automaticaly as decieded in the meeting.
* removed Blender.Main, since we agree it will be called bpy, renamed files also.
* updated epydocs from this and last commit.
* updated scripts to use bpy.*, and bugfix's for widgetwizard
made all libdata hashable - use the object type,name and lib for the hash.
added .tag to libdata so we can test if data's been processed without using dictionaries
added libdataseq.tag (write only) setting the tag flag (which can always be dirty)
----------
Definition of default "bpy" module was decrementing reference count, which
caused assertion errors on Windows. This fixes the problem on Linux; Win
developers please test!
packing 2400 rectanges is about 38x faster.
Use the C implimentation in uvcalc_lightmap and uvcalc_smart_project
Blender.c - filename returning None raises errors with existing scripts, just return "" so string functions on the filename dont raise an error.
removed most custom add_*data* wrappers from Main.c
removed makeCurrent() from Text.c (was never in a release), use "bpy.texts.active = text" now
clamp new image sizes
made add_empty_action accept a string rather then a blocktype since the blocktype was only being used to choose one of 3 strings anyway.
* Added bpy.*.new() - works for all except sound and font types
* Added bpy.*.load() - works for sound, font and image types
Text3d - removed unneeded check.