83a7fbf499
Another fix for bug #11140 : explode modifier was still using more
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memory than needed.
2008-05-27 15:36:36 +00:00
c25b845abe
Fix for bug #12463 : hair didn't draw z-buffered in wireframe mode.
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Instead of making it an exception compared to other objects which
don't draw z-buffered either, it now draws without lighting in the
wire color like it did before.
2008-05-27 13:26:52 +00:00
4fd54681fc
Fix for #12526 : still didn't get dupli transform in envmaps correct.
2008-05-27 11:05:33 +00:00
027b9a7e96
Fix for bug #12533 : color picker didn't always redraw rgb/hsv/hex values.
2008-05-27 11:01:31 +00:00
eb26992c25
Fix for bug #12806 : compositor nodes with use nodes disabled
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didn't properly redraw the node window on changes.
2008-05-27 09:41:43 +00:00
54572ccc22
bugfix for view naming, pressing numpad5 would clear the V3D_OPP_DIRECTION_NAME flag even though it wont switch the view direction.
2008-05-27 08:51:47 +00:00
c0a40125bb
bugfix, copy posebone constraints didnt update properly, canceling transform would not reset the bone back to its original state. need to set teh flag "ob->pose->flag |=
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POSE_RECALC", which is alredy done on adding a constraint.
back
to
2008-05-26 20:43:35 +00:00
Stephen Swaney
a2298cb980
bugfix for crasher from Cedric Paille via bf-committers.
2008-05-26 15:12:20 +00:00
ae2a0bb273
Bug fix
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Force proportional editing flag off in object mode.
While it didn't have any effect on objects themselves, it could display the falloff mode (Smooth) in the header. The bug was purely cosmetic.
2008-05-26 12:52:28 +00:00
3b4873250e
when cyclic is enabled the knots would always be generated with uniform nurbs but after, cyclic nurbs would be incorrect if the bezier or endpoint u/v was set.
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also replaced some numbers with constants.
2008-05-26 12:50:00 +00:00
391c7615d1
-= Collisions =-
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1. fix for collisions (were working better with selfcolls enabled, now generally better)
2008-05-26 10:36:14 +00:00
0a90a52442
* The displist would be uninitialized when nurbs bezieru/v was set and the order wasnt 3 or 4. add a function that checks nurbs can produce a valid line. check_valid_nurb_u/v
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* when check_valid_nurb_u/v fails, no curve is allocated or drawn.
* knotsu/v could be NULL but some functions didn't check for this, make sure this is checked for everywhere.
* The interface didnt change check the order when the bezier u/v flag was set, added functions clamp_nurb_order_u/v that takes into accound the number of points and the bezier u/v flag.
2008-05-26 09:50:46 +00:00
cb378cbceb
-= Cloth =-
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1. Fix selfcollisions (reported by nudelZ)
2008-05-26 09:39:32 +00:00
b7c6da39ae
the last selected nurbs curve lastnu could become an invalid pointer in places, access this via functions now and store an index
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rather then a pointer so if it becomes invalid it will just return a NULL pointer.
2008-05-25 23:05:13 +00:00
5263021aa8
Commit patch #9059 by gsrb3d
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Unnecesary include path in Makefile.
2008-05-25 21:11:34 +00:00
7f6fc12d8c
Bug fix in X-Mirror for armatures
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When a bone in a mirrored chain wasn't named properly, it would leave the head or tail in an invalid state.
Now it applies the mirror to connected joints that are mirrored.
2008-05-25 21:05:13 +00:00
b306aaccb9
patch [ #11491 ] Fix for bug 11362: Blender.Draw.Image() method does not clip properly
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fixing [#11362 ] Blender.Draw.Image() method does not clip properly
also return silently on zero zoomlevel rather then raising an error, only raise an error on negative values.
2008-05-25 16:39:57 +00:00
20b4bf4aba
== Sequencer ==
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Fixes
[#12106 ] Memory leak in sequencer (>10MB/frame)
in parts: inner contents of meta strips are freed up after calculation
making more room for the cache.
Actually have to think of a mechanism, that remembers, which output
frames are asked for and caches only those.
2008-05-25 16:07:32 +00:00
03ccc38ddf
[ #11124 ] Hide Threshold button when Constant QMC sampling enabled
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Patch by Olivier Saraja
2008-05-25 14:39:55 +00:00
2666ff7075
-== kdop ==-
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1. fix crash on collision
2008-05-25 14:34:03 +00:00
f680b56ebf
[ #11119 ] Tool tips correction
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Patch by Olivier Saraja
2008-05-25 14:32:59 +00:00
fcea4573dd
-== Cloth / kdop ==-
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1. Bugfix for crash on enabling cloth on object
2. Correcting kdop nth element sorting function (fix provided by André Pinto)
2008-05-25 13:15:54 +00:00
10dde9b7d7
Merging revisions 14838-14945 of https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-23 20:36:05 +00:00
4bf01e8162
Commit of selfcollisions using new kdop design. Should result in nice speedup.
2008-05-23 20:20:14 +00:00
5f70682f6a
== PyNodes ==
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Fixing bug #11737 reported by Daniel Salazar (Zanqdo, thanks!): assigning as pynode a text that failed to parse as a pynode script, then deleting that text would crash Blender.
http://projects.blender.org/tracker/?func=detail&atid=125&aid=11737&group_id=9
2008-05-23 16:31:02 +00:00
18abce25e5
Typos and whitespace tweaks
2008-05-23 11:12:03 +00:00
02c4866d04
Fix for bug #12526 : object instancing didn't restore matrices
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correct for envmap, could give objects rendering in the wrong
position.
2008-05-23 10:06:06 +00:00
b46bdbcd0f
fix for "[ #11004 ] Adding ram sound and alt-U causes ram to look like HD sound and can lead to crash"
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Missing call sound_initialize_sounds, cant be added BKE_reset_undo since its in blenderkernel.
2008-05-23 09:58:33 +00:00
b6ab784c12
Fix for bug #12473 : crash converting old particle system from
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a linked file.
2008-05-23 09:23:57 +00:00
f9e81a6f3a
fix for [ #12218 ] Impossible to exit meta strips with hotkey
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Only enter mesta's that are active and selected, inconsistent with editmode in the 3D view, but editmode dosnt deal with
nested data.
2008-05-23 08:58:44 +00:00
b4573a0c4b
Bugfix #12508 :
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Action Editor Border Select Channels no longer selects bones
2008-05-23 04:54:16 +00:00
b7aeda4ff8
Fix for bug #11895 : databrowse for image painting clone image didn't work.
2008-05-22 17:32:15 +00:00
7bae2af95c
Fix for bug #11698 : mesh deform modifier not working on extruded curves.
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The modifier work on the tesselated result rather than the curve itself.
2008-05-22 17:06:46 +00:00
1b00877051
Fix for bug #12077 : tangent shading (which only affects specular) made
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bump mapping not work for diffuse.
2008-05-22 15:30:35 +00:00
5463828bd2
Fix for part of bug #12075 : gamma node generated nan's on negative input.
2008-05-22 14:56:32 +00:00
99a2e7e92e
Comments!!1
2008-05-22 14:12:09 +00:00
abb247ac35
Fix for bug #11743 : incorrect transformation for particle group
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visualization DupliGroup option.
2008-05-22 14:08:13 +00:00
be1cb6e5e2
Fix for bug #11758 : crash cancelling hair softbody bake.
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Fix for bug #11966 : crash in hair softbody with hair amount 0.
2008-05-22 13:58:16 +00:00
5cf41da316
Fix for bug #12334 : the Disable Tex option didn't disable
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textures for the Texface material option.
2008-05-22 13:46:05 +00:00
a4688b24dc
Transform Orientations
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Normal orientation for editbones (was previously missing)
2008-05-22 09:22:00 +00:00
02f34de2b9
add missing flags for NLA strips
2008-05-21 19:24:35 +00:00
e1b298cad8
scene frames scene.render.cFrame,sFrame and eFrame were being treated as shorts. (which clamped them to 37856)
2008-05-21 12:14:52 +00:00
adbbc314ba
testbreak was not working after the first use
2008-05-21 11:06:49 +00:00
fc56e8d432
Bone Extrusion Bug
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Extruding from root would incorrectly set the Connected flag when it wasn't needed.
2008-05-21 10:14:02 +00:00
780c971b53
[ #12103 ] Force field moves when strength changes
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Wind effects would modify the center vector, so the limit sphere was drawn from the position of the last "wind ring"
2008-05-21 10:11:10 +00:00
d432eccd14
[ #11892 ] track-to + "around selection" bug
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Transform conversion was resetting constraints when used to calculate orbit center.
This is a tentative fix, it fixes this particular case but maybe not all.
2008-05-21 10:07:38 +00:00
68708346de
[ #11748 ] Bevel tool not snapping when holding down ctrl and adjusting value
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Added proper gear support and fixed some misc errors in the setup of this transformation (negative values hav no effect, so use absolute value and other small things like that)
2008-05-21 10:02:07 +00:00
38ffd41bf0
== Sequencer ==
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This fixes:
[#11745 ] Blender crashes when changing Scenes on Sequencer`s Strips
containing:
- last_seq was set to null by scene-render
- button handling wasn't very robust (didn't check for null)
- REDRAWBUTSSCENE was missing
2008-05-20 21:30:16 +00:00
195abc755b
more updates to docs
2008-05-19 13:34:43 +00:00
f32d99c322
some updates to epy docs
2008-05-19 09:54:38 +00:00