Commit Graph

105522 Commits

Author SHA1 Message Date
Richard Antalik 7bccdfd8d2 Fix T88194: Animation player displays washed out colors
Byte images used `ibuf->float_colorspace` as source colorspace.
This was oversight - `ibuf->rect_colorspace` should be used as source
colorspace.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11223
2021-05-12 20:18:45 +02:00
Richard Antalik 41c0c79e31 VSE: Fix meta strip boundary can not be changed
In e1f3996d74, logic for changing metastrip start and end frame based
on contained strips was removed. This was done intentionally and
incorrect functionality wasn't noticed as drawing code reflected
seemingly correct state.

Original code was mostly correct, because meta strip doesn't store its
internal start and end points. This code was restored with minor
modifications so function `SEQ_time_update_sequence()` is fully self
contained as it is used not only by transform operator.

In addition, drawing glitches that happen when meta content is outside
of meta boundaries were fixed. These glitches were not caused by
e1f3996d74.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11215
2021-05-12 20:18:45 +02:00
Clément Foucault d4783e019e Fix T87851 EEVEE: Performance regression with baked lighting & transparency
This was caused by the drivers not optimizing the shader enough to remove
the samplers and data used by closure eval. Removing the lighting loops
from the depth shader fixes the perf regression.
2021-05-12 17:20:08 +02:00
Siddhartha Jejurkar c1f7f18a8e Fix T81247: Constrain selected UVs to correct UDIM
With Constrain to Image Bounds selected, UVs will be constrained to the
correct/closest UDIM if the image is tiled.
UVs will be constrained to the 0-1 UV space if the image is not tiled.
This will override the present behavior of always constraining selected
UVs to the 0-1 UV space (UDIM 1001).

Reviewed By: campbellbarton

Ref D11202
2021-05-13 00:12:56 +10:00
Campbell Barton 79b7c46eec Fix: IC keymap V-key view pie doesn't work in Weight Paint mode
Remove the V key for switching to vertex mode in Weight Paint mode
as it caused a key-conflict.

Ref D11192
2021-05-12 22:19:47 +10:00
Charlie Jolly 47dd23694c Fix incorrect labels for math node wrap function
Found in T88151, labels are swapped. Vector math node is not affected.
2021-05-12 11:15:56 +01:00
Sergey Sharybin 7e823969b5 Fix non-finite tangent in Cycles with missing UV map
Was causing calculation issues later on in the kernel.

This change catches the most obvious case: missing attribute. The old
code was trying to set tangent to 0, but because it was transformed as
a normal it got converted to non-finite value. This change makes it so
that no transform is involved and 0 is written directly to the SVM
stack.

To cover all cases it will require using safe_normalize() in this node
and in the normal transform function. This is more involved change from
performance point of view, would be nice to verify whether we really want
to go this route.

I've left asserts in the BSDF allocation functions. Don't have strong
connection to them, but think they are handy and are not different from
having an assert in the path radiance checks.

Differential Revision: https://developer.blender.org/D11235
2021-05-12 10:06:11 +02:00
Sergey Sharybin 7f34363633 Cycles X: Fix possible use of uninitialized ShaderClosure
It is possible that BSDF allocation will advance pointer in the
allocation "pool" but will return null pointer if the weight is
too small.

One artist-measurable issue this change fixes is random issues
with denoising: normal pass for denoising could have accessed
non-initialized normal of a closure.

Differential Revision: https://developer.blender.org/D11230
2021-05-12 09:41:02 +02:00
Pablo Dobarro 0e3475a0ec Fix wrong loop count in Sculpt Expand code
Introduced when refactoring the function in
8815e3e330
2021-05-11 23:31:43 +02:00
Chris Eveleigh e637149166 Fix T72791: Cycles wrong results when mixing multiple random walk BSSRDFs
Take into account the closure sample weight for the throughput.

Differential Revision: https://developer.blender.org/D10936
2021-05-11 22:24:51 +02:00
Brecht Van Lommel 0830458bcc Fix T88093: persistent data and particle object instancing not working 2021-05-11 22:19:44 +02:00
Brecht Van Lommel 15b180b240 Fix T88099: error with persistent data and motion blur 2021-05-11 14:24:36 +02:00
Antonio Vazquez a63d6a97f0 Fix T88160: GPencil Remove B key to create Blank Keyframe in Drawing mode
Now, we have the new `I` menu for that. The `B`keymap  was part of the old code.
2021-05-11 10:24:37 +02:00
Campbell Barton cc7691797c Cleanup: remove unused BPy_IDProperty struct member 2021-05-11 12:30:06 +10:00
Campbell Barton 9801735b67 Fix T88190: Freed memory use when iterating over id-properties
The id-property iterator referenced a PyObject pointer without
increasing it's user count - allowing for errors if the value
goes out of scope during iteration.
2021-05-11 12:20:06 +10:00
Campbell Barton 5aee4ba143 Fix memory leak in Python IDproperty iterator
Looping over IDProperty keys or calling iteritems leaked memory.

Error in original Python idproperty support from
8768707610
2021-05-11 11:15:49 +10:00
Pablo Dobarro ce62d65094 Fix T82155: Fade inactive geometry overlay not working with instanced geometry
This enables the overlay for instanced geometry.

After this change, objects that are an instance of the current active
object (which are also being modified in the current active mode) won't
fade, which is different from the previous behavior.

Reviewed By: fclem

Maniphest Tasks: T82155

Differential Revision: https://developer.blender.org/D9362
2021-05-11 00:16:28 +02:00
Pablo Dobarro 8815e3e330 Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts
When checking if the mesh has only one Face Set only the current active
component for expand needs to be checked. Otherwhise other components
that won't be modified by Expand that contain other IDs will be taken
into account, making the Face Set deletion go into an infinite loop.

Reviewed By: JacquesLucke

Maniphest Tasks: T88060

Differential Revision: https://developer.blender.org/D11169
2021-05-10 19:19:52 +02:00
Jeroen Bakker e76b43efcf Fix T88180: Enable HQ normal workaround for RX 580X cards.
This needs to be backported to 2.83.
2021-05-10 16:49:26 +02:00
Pratik Borhade 1b0890ccda Fix T54339: Shapekey Max value doesn't clamp existing value
Update the "current value" of the Shape Key blend amount when value is
not within the min/max range. New function `rna_ShapeKey_update_minmax`
used to update and clamp the current value.

Reviewed By: mano-wii, lichtwerk, #animation_rigging, sybren

Maniphest Tasks: T54339

Differential Revision: https://developer.blender.org/D11071
2021-05-10 15:53:37 +02:00
Jeroen Bakker 6cd4bb9435 Fix T87764: Mem-leak during viewport rendering.
When a scene uses cryptomatte the viewport rendering would lead to a
memory leak. The reason was that all image renders (viewport+final)
activated cryptomatte. But is only used for final rendering.

This patch only activates cryptomatte when doing final rendering.
2021-05-10 13:33:34 +02:00
Alexander Gavrilov caf92a647f Animation: move Cycle-Aware Keying to the Keying popover.
The Cycle-Aware Keying option was added in 2.8 and is used
to allow keyframing over cyclic F-Curves without disturbing
the cycle (e.g. overwriting an end keyframe updates both ends).

This effect is not limited to auto keyframing and is applied
to any key insertion, but when the popovers were rearranged
it was put in the Auto-Keyframing related one for some reason.

This is misleading, especially since because of that the
option is incorrectly greyed out when auto keyframing is
disabled, so move it to the generic Keyframing popover.

Differential Revision: https://developer.blender.org/D11213
2021-05-10 14:16:16 +03:00
Philipp Oeser 78316ac50e Fix T88145: Dynamic Paint initial color using vertex color not working as expected
Mistake in {rBe48c4d73d378}.

Was using the vertex index as a lookup for the loop color (instead of
the loop index).
(Issue was not present in original D1429 btw).

Maniphest Tasks: T88145

Differential Revision: https://developer.blender.org/D11212
2021-05-10 11:53:44 +02:00
Pablo Vazquez 3c7b80ae2c GPencil: Sort Line Art modifier alphabetically 2021-05-09 01:52:00 +02:00
Pablo Vazquez 1325e95ad5 GPencil: Name Scene Line Art objects "Line Art"
Matching Object and Collection line art type objects.
2021-05-09 01:51:43 +02:00
Campbell Barton a9eea6d9dc Fix PlayAnim cache size increasing when playing multiple animations
Error in 0499dbc5c1
2021-05-08 16:10:07 +10:00
Campbell Barton 5ec6bcd474 Fix PlayAnim X/Y flipping
This functionality was missed in recent GLSL drawing update
fd3e44492e.
2021-05-08 14:32:03 +10:00
Sebastian Parborg 9cdf11676e Fix: No sound is exported with ffmpeg 4.4
We were not assigning the amount of sound channels to the output frames.
Newer ffmpeg releases has sanity checks in place and doesn't fall back
to two channels anymore.
2021-05-07 16:51:28 +02:00
Bastien Montagne 8241678e6e LibOverride: more tweaking to handling of obsolete overrides during resync.
this is a followup to rB2bd85d9cc623, we cannot forcefully delete
obsolete overrides of object data (meshes etc.), as this implies also
deleting their user object, which might still be a perfectly valid
override, albeit in conflict regarding its obdata ID pointer...
2021-05-07 16:07:37 +02:00
Dalai Felinto d0c63a2abe Cleanup: make format (clang-format) 2021-05-07 15:41:42 +02:00
Bastien Montagne 2bd85d9cc6 LibOverride: Fix many 'obsolete' overrides not being properly deleted.
Code detecting overrides which reference linked data is missing was
actually missing many cases, leading to too much garbage data being kept
around after resync process.
2021-05-07 12:52:34 +02:00
Campbell Barton 3ee49c8711 Fix PlayAnim issue with images gradually loading into cache
Instead of only drawing images on first start, load them into cache.

This resolves a logical problem when images don't load fast enough,
where the animation would load some frames each time until all images
loaded into cache.

In practice this could play back with severe frame skipping many times
times before all images were loaded making playback smooth.

Part of a fix for T81751.
2021-05-07 18:15:14 +10:00
Campbell Barton 8cd0ac8223 Cleanup: move frame caching into functions 2021-05-07 18:15:14 +10:00
Campbell Barton 5052ab7558 Cleanup: extract image loading into it's own function 2021-05-07 18:15:09 +10:00
Campbell Barton ac2941fb15 Fix use of imbuf that was never valid in animation player
Resizing the window would always draw the image with an empty imbuf.
2021-05-07 18:13:23 +10:00
Campbell Barton a7b72e624c Cleanup: minor changes from master to avoid merge conflicts 2021-05-07 18:13:23 +10:00
Richard Antalik 0f769edafe VSE: Fix freeing display buffer cache before use
`IMB_display_buffer_release()` was called before `display_buffer` was
used by drawing code. This should not be done as it may cause problems.
2021-05-07 09:57:09 +02:00
Richard Antalik fd3e44492e Fix T81751: Use GLSL for better anim player performance
Originally colorspace of float images was converted using CPU.
GLSL will render images much faster.

Originally image was converted to `global_role_default_byte` space,
disregarding view transform and also display device, which now is
possible to specify. These parameters could be set via commandline to
settings used in Blender, however if they are to be set by users, these
needs to be sanitized.
Right now defaults are assumed for device given for
`COLOR_ROLE_DEFAULT_BYTE`. This should produce same behavior as
implemented before.

Together with D11167 animation player performance should be much better.

This code was mostly copy-pasted from sequencer.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11178
2021-05-07 09:43:26 +02:00
Campbell Barton 7b9c865afc Fix inconsistency setting particle edit-mode
The check to include particle edit mode in the object-mode drop-down
didn't match the poll function to edit particle edit mode.

Share the check between both functions.
2021-05-07 10:52:14 +10:00
Pablo Dobarro ee0ec0f2af Fix T83398: Fade inactive geometry overlay option not visible depending on the mode
This option should always be available. Even if it does not affect the
current object depending on its mode, it affects the rest of the geometry
of the scene.

The rest of the options also work this way. For example, a grease pencil
object does not have face orientation, but the ovelay option is still
there for the rest of the scene.

Reviewed By: JulienKaspar, HooglyBoogly

Maniphest Tasks: T83398

Differential Revision: https://developer.blender.org/D10215
2021-05-06 19:16:40 +02:00
Sebastian Parborg b0271e4f05 Fix T88065: Spline-IK bone position calculation fails in some cases
Fix trying to use cross product on parallel vectors.

Fix intersection checks failing because we run into floating point
issues with very small numbers.
2021-05-06 18:55:22 +02:00
Bastien Montagne 7cade013c1 LibOverride: Better handling of 'orphaned' Objects in override creation.
One of current annoying limitations of Blender re Collections/Objects is
that objects are forbidden to not be instantiated in at least one
collection.

Code ensuring that as a pst-processing step of override creation/resync
operations would be a bit too eager to add those objects to an external
'ad-hoc' collection, which poses several issues (both in term of keeping
the scene well organized, and related to override hierarchy handling).

So now be very conservative and only generate and use  external 'storage'
collection for those objects when it is absolutely mandatory.

In pratice, it means this should never happen anymore on any decently
organized data source.
2021-05-06 18:21:20 +02:00
Philipp Oeser 98a1540627 Fix T88030: operator showing options it shouldnt
Caused by {rB0d9f79b163ee}.

IDP_SyncGroupTypes was now syncing from src to src (leading to
unexpected operator properties).

Assume this is rather critical, dont know the part of the code well, but
above commit clearly shows a change from 'dest->data.group' to 'src-
>data.group' which shouldnt be there.

Maniphest Tasks: T88030

Differential Revision: https://developer.blender.org/D11171
2021-05-06 16:59:38 +02:00
Falk David b24b197cec Fix T87983: Motion tracker button tooltips identical
The tooltips for the tracker buttons were all equal (because they all
use the same operator).

This adds the `get_description` operator callback to the
`CLIP_OT_track_markers` operator and returns a more descriptive
tooltip for the different buttons.

Reviewed By: mont29

Maniphest Tasks: T87983

Differential Revision: https://developer.blender.org/D11145
2021-05-06 11:00:22 +02:00
Philipp Oeser a1069b6c66 Fix T86314: materials not updated correctly after collada import (again)
While rB6b18678e34bf did the correct updates, it did it a bit early (not
covering all possible node tree changes).

Now do the ntreeUpdateTree() at the very end of the material import
instead.

Thx @scurest investigating.

Maniphest Tasks: T86314

Differential Revision: https://developer.blender.org/D11159
2021-05-06 08:30:54 +02:00
Philipp Oeser 89858e1c5d Fix radius not taken into account when adding curve guide force field
Wrong usage of ED_curve_add_nurbs_primitive from {rBe8f3fa99de81}.

Differential Revision: https://developer.blender.org/D11166
2021-05-06 08:29:26 +02:00
Campbell Barton e83a8e9083 Fix memory leak in object.mode_set_with_submode 2021-05-06 15:09:49 +10:00
Campbell Barton 0499dbc5c1 PlayAnim: support limiting the cache by memory instead of frames
Partial fix for T81751 which exposes multiple playback performance
issues. Previously the cache was limited to 30 frames, without a way to
increase the cache for smooth playback with files that are slow to load.

Now the animation plays back smoothly once loaded into cache.

The cache limit from the system preference is used
when the player is launched from Blender.

A new player argument `-c <cache_limit>` was added to support this.
2021-05-06 11:31:44 +10:00
Richard Antalik 2d3379e243 VSE: Fix wrong flag value
`SEQPROP_VIEW_TRANSFORM` value was set incorrectly.
Introduced in 9576612d45
2021-05-06 03:18:42 +02:00
Clément Foucault a1a9f8e6c3 Fix T87068 EEVEE: Moire effect with particle hair and subsurface
This artifact was already present in previous version but was hidden
by the faulty SSS scale.

The issue comes from the translucence using the geometric normal
(computed using fragment shader derivative) leading to poor precision at
depth discontinuity.

Replacing using the same geometric normal reconstruction as the ambient
occlusion pass removes most of the issue.
2021-05-05 18:40:20 +02:00