Commit Graph

74 Commits

Author SHA1 Message Date
7f3fe8a2df pep8 cleanup 2011-01-01 07:20:34 +00:00
73ad13c879 fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. 2010-12-19 07:14:42 +00:00
43af26fa41 Bugfix [#25291] Objects that should not have subsurface modifier have
it (eg cameras)

When trying to add a modifier to non-geometry objects, warnings are
now shown instead of just adding some (useless) modifiers that cannot
be removed later.
2010-12-19 01:14:57 +00:00
1622385445 pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
2010-12-08 11:42:11 +00:00
184b5fd6db bugfix [#24466] Selecting of object with pattern leads to strange behavior
The undo problem was caused by python operators returning 'RUNNING_MODAL' rather then the return value from wm.invoke_props_popup(self, event) - 'FINISHED'.

This was done because returning FINISHED would free the operator causing the buttons redo handler to try and run a freed operator and crash.

So the real fix is to disallow any operators to use wm.invoke_props_popup(self, event) if they dont have the REGISTER option enabled, fixing the crash and redo problem.
2010-10-31 14:43:30 +00:00
ab404a0f66 patch [#24424] Python scripts update for API changes
from Filiciss Muhgue (filiciss)
2010-10-27 22:15:55 +00:00
3264ced377 move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types. 2010-10-25 22:44:01 +00:00
e90ad1d9ba Annoying hack to pretend that an operator and its properties are the same, when passing an operator to an rna function argument which accepts 'AnyType', then pass the properties instead.
This means we can do operator drawing without passing self.properties as an argument.

while this check if quite specific, if this gives problems later on we should probably change operators not to try to mix an operator and its properties, it looks nice to a scripter but internally is not easy to manage.
2010-09-24 03:48:26 +00:00
111965478a replace self.properties.foo --> self.foo 2010-09-09 18:03:57 +00:00
115b256738 ran through pep8 checker 2010-09-07 15:17:42 +00:00
a8269c8946 SVN maintenance. 2010-09-03 03:30:20 +00:00
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
50bce31dbb rna api changes
- mesh.add_geometry(v, e, f)  --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)

changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
2010-08-26 22:44:05 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Nathan Letwory
11b140fb3a patch [#23110] isolate render type UI labelling + operator to clear all hide render flags in scene by Peter Schulman 2010-07-30 23:25:26 +00:00
9a0e0027f8 fix for error in select hierarchy if no children exist. 2010-07-23 05:49:12 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
80355fd456 bugfix [#22843] Cannot export to folder with ".blend" on the end. 2010-07-14 11:58:19 +00:00
a305a72939 select parent/child now works for multiple selections ([/] keys) 2010-07-14 09:40:26 +00:00
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
1028284301 pep8, whitespace edits 2010-06-09 19:12:03 +00:00
4d6d68bfa1 obscure sounding feature thats actually useful: isolate render type
Select lamp, isolate, all other visible lamps are disabled.
2010-05-20 15:30:28 +00:00
873d4a3f05 py api
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4
- Vector/Euler/Quaternion/Color now only take a single seq arg.
- internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing)
- didnt update rigify yet.
2010-04-25 19:27:59 +00:00
67cfc427ee PyAPI
- added new mathutils.Color() type, use with rna so we can do for eg:
 material.diffuse_color.r = 1.0
 # also has hsv access
 material.diffuse_color.s = 0.6

 - made Mathutils and Geometry module names lowercase.
2010-04-11 14:22:27 +00:00
7c0d2ffb64 pep8 cleanup 2010-03-06 01:40:29 +00:00
fbb8672da4 replace operator options bl_undo and bl_register with bl_options
eg.
 bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'}

This didnt exist when operators were originally wrapped.
2010-03-01 00:03:51 +00:00
0b33be5a7b select parent/child in object mode with [] keys, like pose mode.
also needed to extend the RNA api to allow C to set enums without meaningful values.
2010-02-25 15:41:46 +00:00
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
bc3d96678d bugfix [#21233] Crash in pyapi, with new object.
pass the obdata as an argument rather then assigning later so as not to allow an invalid state.
2010-02-22 00:07:46 +00:00
576b0d9777 join as UVs referenced older api function name 2010-02-17 16:31:37 +00:00
23efeff6a9 [#21177] Text editor
Running scripts directly didnt call the register function, even though this is not essential its good to be able to run a script directly and see changes in the UI.
2010-02-16 09:55:07 +00:00
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
bc5f81ee3c Clean up of tooltips in py operators and better operator name for
randomize transform
2010-02-11 23:13:47 +00:00
157a694607 - select active camera operator
- calling menu use exec rather then invoke
2010-02-11 21:17:05 +00:00
19b5cc3d16 make dupliface rotation was wrong. 2010-02-10 16:40:02 +00:00
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
2973ffbb49 add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered.
also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before.
2010-02-05 14:29:05 +00:00
02dc4e9748 shape key transfer
- use the shape key basis for applying relative vertex locations
2010-02-02 12:04:03 +00:00
7bd3d1213a shape key transfer fix.
workaround for the vert locations not being relyable, use the base shape key rather then the verts to calculate the offsets.
2010-02-01 15:09:35 +00:00
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
bffad18da8 [#20046] 2.5 "bridge faces" tool doesn't delete original selection
remove this script, its not good enough, remove grease pencil retopo also.
2010-01-26 14:39:01 +00:00
085795e356 Fix [#20514] In sculpting mode is possible to use page down/up to exceed the actual multiresolution level 2010-01-15 05:00:02 +00:00
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00