Commit Graph

229 Commits

Author SHA1 Message Date
7f3fe8a2df pep8 cleanup 2011-01-01 07:20:34 +00:00
54343b79e6 remove reload() from builtins since python3 no longer uses this.
use imp.reload now.

Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
f043caf1c1 Py UI fix: options for "Single user" had different names than the operator itself. 2010-12-19 13:48:45 +00:00
c2c71e59ed fix for own error [#25299] custom properties not showing in viedw3d panel
error made when fixing id pinning, for non-properties space.
2010-12-19 13:04:14 +00:00
73ad13c879 fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. 2010-12-19 07:14:42 +00:00
6d2019074f - fix [#25246] export default scene to X3D crashes exporter, own fault but also made sure all colors are now clamped and noticed 3D text was not being exported.
- de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-16 05:02:15 +00:00
1622385445 pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
2010-12-08 11:42:11 +00:00
9e5577db47 fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution 2010-12-02 22:58:23 +00:00
d2a2cab975 Fixed bug with Text menu in font edit mode 2010-11-25 18:22:59 +00:00
0e9b664fce Changes to the ortho grid drawing based on discussion with Ton.
- ortho grid now draws scaled by the view3d 'Scale' setting, venomgfx noticed this was missing.
- so as not to confuse add scale next to unit display text, so rather then "Metres" it shows "Metres x 1.5" otherwise its confusing that grid lines are not in exact units.
- changed grid spacing to grid scale (needed for more logical behavior with units)
- when units are enabled grey out subdivisions.
2010-11-23 14:14:06 +00:00
376d129dc6 bugfix [#24671] Operators called from Python Leak Memory
This problem is caused by returning Modal from a non-modal operator.
2010-11-17 12:32:39 +00:00
acc883da83 - move cmake file for python.
- move bpy_array.c to bpy_rna_array.c
- minor syntax changes
2010-11-17 07:22:20 +00:00
801c79e938 remove line which wasnt supposed to be committed. 2010-11-06 21:42:27 +00:00
e9fa964315 Rename BG image Transparency to Opacity, Since 100% transparency is actually 100% opaque and this matches grease pencil. 2010-11-06 21:40:09 +00:00
Nathan Letwory
73f21f20b7 Lock to Cursor
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.

Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-31 01:18:26 +00:00
d3fcc2d0b4 bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
2010-10-15 03:24:47 +00:00
db4a205fa0 bugfix [#24190] Extrude Faces called from Alt+ E_key menu don't works well 2010-10-11 02:05:44 +00:00
e1878f7142 patch [#24146] UV layout selection menu in UV editor ala CTRL+TAB in edit mode 2010-10-05 15:29:06 +00:00
7c197b6849 Fix #23879: added undo/redo to object/paint/sculpt/pose menus as well,
and made some small modifications to object menu to make it a bit
shorter, still much too long though, but at least not worse now.
2010-09-18 16:17:32 +00:00
a0e1e9d1e1 Fix #23839: missing V shortcut for rip tool, now the rip & move operator
is in the menu instead of rip which is not as useful by itself. Location
of the problem pointed out by Sergej Reich, thanks!
2010-09-16 20:16:20 +00:00
f788c68b9c bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
2010-09-16 07:14:48 +00:00
Nathan Letwory
20ca4b188d Fix [#23716] Add background image broken
Reported by Josh Wedlake
2010-09-07 20:27:40 +00:00
115b256738 ran through pep8 checker 2010-09-07 15:17:42 +00:00
0a2e0b28bf bugfix [#23631] Faces and edges missing in edit mode
there was no way to clear fgons.
2010-09-07 00:20:31 +00:00
67d2060450 bugfix [#23704] Background image does not support special german letters 2010-09-06 22:00:15 +00:00
e7c4a0d53b rna api - replace panel properties bl_default_closed and bl_show_header with bl_options which has 2 flags: 'DEFAULT_CLOSED' and 'HIDE_HEADER'.
this matches operators which also uses bl_options like this
2010-08-26 01:05:37 +00:00
c6a3fb8545 bugfix [#23469] Missing Parent Menu in Pose mode 2010-08-25 02:56:37 +00:00
379fea2d0d move more active variables to be nested in collections. 2010-08-24 04:02:50 +00:00
b844792bd5 rename UI function
layout.prop_object() --> prop_search().

The internal name is uiItemPointerR, in python this can translate into into an Object, however this is misleading.
It can be confused with a blender Object and uiItemPointerR can also be used for strings.
2010-08-23 05:47:45 +00:00
c2036fda5d fix for changes in recent renaming 2010-08-22 05:45:04 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
bea1c4fb13 misc rna renaming. 2010-08-19 17:46:00 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00
f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
dc3ddd518b Fix #23269: inconsistent naming of recalculate roll in menus compared to
operator popup menu.
2010-08-12 16:15:50 +00:00
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
4f71435bbf some fixes for the poll() function from last commit.
Martin: forgot to mention, had to remove the use of super() in poll functions for netrender. commented with FIXME.
2010-08-05 21:58:57 +00:00
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
25f1741517 Fix sculpt 3d view menu showing in two columns. 2010-08-04 15:59:15 +00:00
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Nathan Letwory
11b140fb3a patch [#23110] isolate render type UI labelling + operator to clear all hide render flags in scene by Peter Schulman 2010-07-30 23:25:26 +00:00
432ec37965 Jason, from your merge 30325.
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
2010-07-26 23:49:23 +00:00
0eca3db6c5 - typo: from "lenght" to "length" in rna
fixes [#22997] typo in autocomplete/python api name in bpy.context.active_object.data.draw_edge_lenght not length
  https://projects.blender.org/tracker/index.php?func=detail&aid=22997&group_id=9&atid=498
  no addons are affected by this change

- also found a typo in particles toolbar
2010-07-24 16:35:58 +00:00
faeec3b147 == 3D: background image ==
Doesn't visualize size and x, y position of the background Image in camera view
(reviewed by brecht before committing)
2010-07-20 12:20:55 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
3580d6229a - text3d was missing menu items for toggling bold/underline/italic/smallcaps.
- made smallcaps use a temp flag so caps can still have the smallcaps flag.
- utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places.
- removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too.
- fix for some warnings.
2010-07-13 23:51:21 +00:00
49c6aab6dc Fix for [#22793] Flip normals Missingf form face specials.... 2010-07-10 11:38:40 +00:00