Commit Graph

53926 Commits

Author SHA1 Message Date
Clément Foucault 7fc632a856 OpenGL immediate mode: drawarmature.c (end)
No deprecated call left.
2017-02-14 00:35:25 +01:00
Clément Foucault 22df54acb6 OpenGL immediate mode: drawarmature.c (cont)
All (except for stick and wire) are now rendered using batch or immediate API.
Using simple front facing lighting for now, waiting for gpu_basic_shader.c to be recoded.
2017-02-14 00:35:25 +01:00
Clément Foucault 0790976b6c OpenGL immediate mode: fix inverted normal in sphere batch 2017-02-14 00:35:25 +01:00
Clément Foucault 8c09fa3be2 OpenGL immediate mode: added gpuRotate3f to GPU_matrix 2017-02-14 00:35:25 +01:00
Clément Foucault 9c35907ca2 OpenGL immediate mode: Replacement for gluCylinder 2017-02-14 00:35:25 +01:00
Dalai Felinto 1634cef2b3 Immediate Mode: timeline cached frames
This involved some refactoring. The original code was relying on a cache of pre-allocated arrays which in turn were still re-populated every redraw loop.

We now ditch those arrays, and make the draw "on the fly".

Part of T49043

@merwin can you just check if you foresee any performance impact with this approach?
2017-02-13 18:10:28 +01:00
Dalai Felinto d4e9c27e4e Immediate Mode: curve draw stroke
How to test this drawing: create and edit a curve and press shift + drag your mouse (or tablet). The Curve needs a Bevel Depth > 0.0.

Note: The ideal solution would be to use a different shader, that takes
no lighting. However according to Clément Foucault there is an assert preventing the same batch to
me used with different attributes (or something like that). Il wait
until the end of such resolution before revisiting this. That said, it
is working fine.

Part of T49043

Differential Revision: https://developer.blender.org/D2501
2017-02-13 12:41:05 +01:00
Dalai Felinto 4e64151787 Outliner: allow for renaming of collection and small touch ups in the
code

Note: Master Collection should not be renamable, but also, it should be marked as MasterCollection (with an icon probably)
2017-02-13 11:16:23 +01:00
Dalai Felinto 8a92277a31 Layers: Per-Collection edit mode parsing
Note: we are now merging all the collection engines (mode and render), which eventually may get slow. But as stated before, this is to expose the functionality, while waiting for proper depsgraph integrated solution.
2017-02-13 00:25:30 +01:00
Dalai Felinto adf355849f Layers: Per-Collection edit mode settings
I didn't manage to get the proper object context in the collection
properties editor. That said I got it working for now in a temporary way
since this will change once we get workspaces anyways

(see changes in buttons_context.c and
rna_scene.c::rna_LayerCollection_mode_settings_get)

I still need to handle the merging of the settings. I will find a
provisory solution while we wait for depsgraph.

(also layer_collection_create_mode_settings_object and layer_collection_create_mode_settings_edit could probably be elsewhere - under draw/engines likely)
2017-02-12 20:47:34 +01:00
Mike Erwin b104057d00 OpenGL: enable program point size for keyframes
Allows vertex shader to determine how large to rasterize each point sprite. Forgot to do this before.
2017-02-12 01:56:08 -05:00
Mike Erwin 09bfc37889 OpenGL: convert NLA editor to new imm mode
Plus plenty of C99 cleanup.

Part of T49043. Needs more testing, I don't really use the NLA editor.
2017-02-12 01:30:21 -05:00
Clément Foucault 24703c97a1 GPU shaders / Clay engine : small renaming / cleanup 2017-02-11 21:15:46 +01:00
Clément Foucault 737d349dbc Clay Engine: fix instancing (again) 2017-02-11 20:36:20 +01:00
Clément Foucault e05800d23b Clay Engine: converted Empties to the new instancing method 2017-02-11 20:36:20 +01:00
Clément Foucault 1abd2f279d Clay Engine: Small instancing fixes 2017-02-11 20:36:20 +01:00
Clément Foucault eb473143a8 Clay Engine: Convert Lamp to use new instancing feature. 2017-02-11 20:36:20 +01:00
Clément Foucault 1976fd7af1 Clay Engine: Fix instance attrib. 2017-02-11 20:36:20 +01:00
Clément Foucault 08c1afb088 Clay Engine: Separate batch for Z straight line 2017-02-11 20:36:20 +01:00
Clément Foucault fc0797142d Clay Engine: Refactoring of the dynamic batches
Support more attribs for interesting instancing
2017-02-11 20:36:20 +01:00
Clément Foucault c5f2380be7 OpenGL immediate mode: drawarmature.c (cont)
Cube bone wire.
Fix do_const_color.
This breaks the selection in glSelect mode. Occlusion queries are fine.
2017-02-11 14:19:23 +01:00
Mike Erwin e008ca13f1 OpenGL: updated clip_utils.c to new immediate mode
D2391 by @darwin, part of T49043

Reviewed by @merwin who made some small changes before committing.
2017-02-11 00:59:43 -05:00
Mike Erwin 768e4e991c fix warning
Strip start & end are floating-point values, so clang expected fabsf here. Casting to int since we want a discrete number of vertices.
2017-02-11 00:27:43 -05:00
Mike Erwin bbc31e8929 OpenGL: draw keyframe markers as point sprites
Also some conversion to new imm mode (T49043).

Multiple editors affected.
We could push this even further & draw all keyframes in an editor with a single draw call.

Something is strange with keyframe markers in blender2.8 -- they're not showing up before or after this commit. They do appear in master. This commit probably needs some follow-up work after keyframes are showing again. Better to share this code now instead of sitting on it.
2017-02-11 00:24:59 -05:00
Mike Erwin a161d45cfb add builtin GPU_SHADER_KEYFRAME_DIAMOND
Now we can draw keyframe markers as point sprites, with fewer draw calls and state changes.

Based on the builtin shader for round points with anti-aliased outline. This one is more pointy.
2017-02-11 00:02:28 -05:00
Mike Erwin f7b1b87ba9 Gawain: minor cleanup 2017-02-10 22:27:20 -05:00
Clément Foucault 1c09c8f32f OpenGL immediate mode: drawarmature.c
Changed the color function to output a float[4] to use with shaders.
Temporary leaving the UI_ThemeColor/glColor function.
Porting draw_bone_octahedral (wire) to Batch API.
2017-02-11 00:43:03 +01:00
Clément Foucault b97864203e Gawain : Added Batch_init()
to init a batch without allocating memory
2017-02-11 00:43:03 +01:00
Clément Foucault af2df36248 OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_TRACKPREVIEW

Changed stipple shader usage to a bunch of GL_LINES with flat color

OpenGL immediate mode: interface_draw.c (end)

Eradicate leftover legacy functions.
Fix a crash with histogram resolution.
2017-02-11 00:43:00 +01:00
Clément Foucault 7252049cba OpenGL immediate mode: Added replacement for glaDrawPixelsTex_* 2017-02-11 00:42:59 +01:00
Clément Foucault 13ab43afcf OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_CURVE
2017-02-11 00:42:59 +01:00
Mike Erwin ae3646cd9f cleanup from recent commits
coding style, float literals

Converted some (expr / literal) to (expr * literal) where it does not impact readability.

Simplified a few function calls.
2017-02-11 00:42:55 +01:00
Luna Rood ef600e8ccf OpenGL immediate mode: clip_graph_draw.c
Part of T49043 and T49042
2017-02-11 00:39:18 +01:00
Clément Foucault dfadb45254 OpenGL immediate mode: gluSphere replacement
Updated interface_draw.c to use the new sphere batch.
2017-02-11 00:39:17 +01:00
Clément Foucault 5b10a6bb8e OpenGL immediate mode: fix Waveform Font color 2017-02-11 00:39:17 +01:00
Clément Foucault b4a01e7f4f OpenGL immediate mode: interface_draw.c (cont)
ui_draw_but_COLORBAND
Introduced a new checker shader to be used mostly on transparent areas.

OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_UNITVEC
Introduced a new shader to be used for simple lighting.
2017-02-11 00:39:09 +01:00
Luna Rood 8fbf1c4d77 OpenGL immediate mode: Convert leftover UI_ThemeColor calls
Some `UI_ThemeColor` calls were left in converted files, in some cases
because they were just overlooked, and in the case of text drawing,
because the new BLF color functions were not yet implemented at the
time of conversion.

Also converted one `drawcircball` call that was left in
transform_constraints.c

Part of T49043
2017-02-11 00:36:06 +01:00
Mike Erwin 3f9f82f3c4 fix clang warning
uninitialized variable (glGen functions set the value)
2017-02-11 00:18:36 +01:00
Luna Rood 8add4cc900 OpenGL immediate mode: uvedit_draw.c
Still has one `UI_ThemeColor` call, because drawing is happening in a DM
drawing callback which hasn't been converted yet.

Also has some old gl calls that are #ifdef'ed out.

This also changes active face drawing in UVs from stippled to a solid
color, which makes active faces much more visible, and also looks nicer.
The same should probably be done for active face drawing in the 3d view.
(has been discussed with merwin on IRC)

Part of T49043
2017-02-11 00:18:36 +01:00
Dalai Felinto 0b27b65f24 Use OBACT_NEW to show the object edit mode 2017-02-10 20:46:16 +01:00
Antonio Vazquez f9329997c3 Complete immUniform functions to support 2float and 3float 2017-02-10 17:29:12 +01:00
Sybren A. Stüvel 26f8095384 Alembic: fixed mistake in bounding box computation
By performing the Z-up to Y-up conversion, the change in sign of the
Z-coordinate swaps "minimum" and "maximum".
2017-02-10 11:52:51 +01:00
Sybren A. Stüvel ae6e9401ab Alembic: using Base* instead of Object* to get selection
I also added some remarks & TODOs to indicate work in progress.
2017-02-10 11:52:33 +01:00
Sybren A. Stüvel 48a6aa3499 Alembic: don't use parent_selected() to determine which object to export
The parent_selected() function mixed semantics of "needs to be exported"
and "is selected", which is confusing. Now just selected objects are
exported to Alembic; any parent transforms that are required were already
taken care of by other code.
2017-02-10 11:52:33 +01:00
Julian Eisel 0c0bdd83a4 Cleanup: Use const for array argument 2017-02-10 00:20:46 +01:00
Julian Eisel 4b365064cf Remove most (maybe all?) remaining yellow text
Decided to request the text color as argument for UI_fonstyle_draw
functions, rather than keeping it being another state to keep track of.
2017-02-10 00:17:50 +01:00
Julian Eisel 0ce76a4274 Fix missing highlights in 3D View
Things like selection outlines didn't work at all.

Caused by rBc973e8d2da5cf3f.
When splitting up bitflags, the equivalent to `foo->flag & (bar1 + bar2)` is
`(foo->flag1 & bar1) || (foo->flag2 & bar2)`, *not*
`(foo->flag1 & bar1) && (foo->flag2 & bar2)`.
Also, let's please avoid using '+' operator for bitwise operations, a
binary addition is a binary OR *with* cary, which can cause quite some damage.
2017-02-09 21:26:38 +01:00
Julian Eisel ca9c1de33e Fix object selection in 3D View 2017-02-09 20:49:53 +01:00
Julian Eisel c80f9822fd Support activating collections from outliner 2017-02-09 20:31:40 +01:00
Dalai Felinto d82bb1f634 Main fix for outliner, but still need changes
Fix outliner related crashes. Basically in some functions bContext was
not passed around, so CTX_data_scene_layer(C) was crashing.

Right now we still rely on ob->flag SELECT in some places. In order to use the base flag we will need to bring back the Bases to the outliner.
2017-02-09 17:52:53 +01:00