Allows to open newer files in older Blender after new distortion model
has been added.
It will behave as if this is a polynomial model with all 0 coefficients
which are then being refined and assigned explicitly after solving the
motion.
The loop of datablocks was using the scene datablock (3D View) only, but all others datablocks were ignored.
Now the loop consider any annotation datablock.
When updating the active button, the search data wasn't updated, so it
kept using the old pointers. A check in `ui_rna_collection_search_cb()`
relied on this incorrect behavior so I had to fix that too. Note that
the previous commit was also needed for the second fix to work.
Caused by c46dcdf887.
If the `uiButStore` data was freed after the buttons/blocks were updated
from previous instances (see `UI_block_update_from_old()`), e.g. by
delaying that to the "afterfuncs" (`ui_apply_but_funcs_after()`), the
data would get lost. As result, the button pointers that the API is
supposed to keep valid would point to freed memory.
This wasn't an issue so far since the API didn't happen to be used this
way. That changes with the next commit.
Rather than using the last state of the tablet, we now query the history of
pointer events so strokes can follow the pen even if Blender does not handle
events at the same rate.
Differential Revision: https://developer.blender.org/D6675
It was sometimes set before reading preferences, now it's passed to GHOST every
time preferences are read.
Differential Revision: https://developer.blender.org/D5641
Resolves the following issues:
- For the first time you save a .blend file, there was no feedback.
- If the file fails to save (eg "No space left on device") the status
bar message replaces the error with an invalid "Saved" message.
While there is a popup, the user may cancel it with mouse motion
and be left with the status bar message saying the file saved.
D7371 by @XDroid with edits.
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages.
Differential Revision: https://developer.blender.org/D7210
Reviewed by Brecht Van Lommel
The behavior for subpanels was incorrect, and the ideal behavior isn't even clear.
This disables the "collapse all" ctrl click feature for panels that have parents.
Differential Revision: https://developer.blender.org/D7355
These changes only have an effect when the experimental Undo Speedup preference
is enabled.
* For DEG_id_tag_update, accumulate recalc flags immediately before the undo
push happens instead of afterwards. Otherwise the undo state does not
contain enough flags, and the current state may contain too many flags.
This also means we call DEG_id_tag_update after undo with the accumulated
flags to ensure they are flushed to other datablocks.
* For undo, accumulate recalc flags in id->recalc and clear accumulated flags
immediately. Not clearing would cause circular behavior where accumulated
flags may never end up being cleared.
This matches what happens after an undo push where these are also cleared,
indicating that the undo state and current in-memory state match exactly.
* Don't change id->recalc of identical datablocks, it should not be needed.
There is one exception for armatures where pointers across datablocks
exist which otherwise would cause problems. There may be a better solution
to this but it seems to work in agent 327 production files.
* This contains a change in undofile.c to avoid detecting all datablocks as
changed for the first of the two undo steps, where we restore to the state
of the last undo push before going to the one before.
Without this the whole system is much less efficient. However this is unsafe
in the sense that if an app handler or operators edits a datablock after an
undo push, that change will not be undone.
It can be argued that this is acceptable behavior, since a following undo push
will include that change and this may already have unexpected side effects.
Ref T60695
Differential Revision: https://developer.blender.org/D7339