I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.
For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).
+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
+ some small fixes in other docs.
A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of:
Game Engine bge.logic Module
We would have it:
Game Logic (bge.logic)
...
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.
(plus a small fix for bge.logic rst)
Note for VS2008 plus CMake users:
I had to remove OpenEXR debug libs from the "blender" project properties >
Linker > Additional Dependencies. Otherwise I got a number of linker errors
concerning duplicated symbols between libcmt.lib and libcmtd.lib.
Conflicts resolved:
source/blender/render/intern/source/pipeline.c
Also fixed an inconsistent conflict resolution in the last commit with
regard to release/scripts/startup/bl_ui/properties_render.py. This
problem resulted in empty menus in the GUI.
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original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"
The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).
This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
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epydocs (rst) updated too