With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5841
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
- Fix vertical spacing in grab brush grab active vertex option
- Move Remesher popover in the top bar to the right of Dyntopo
- Move topology automasking to the options subpanel
- Remove voxel remesher button from the topbar
- Add default shortcut to voxel remesher [Ctrl R]
- Add default shortcut to quadriflow [Ctrl Alt R]
- Add set pivot position operator to the sculpt menu
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5880
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
Split "use_mesh_automerge_and_split" and "double_threshold" into their
own column so .active doesn't have to be applied for the entire layout.
Reviewers: billreynish, mano-wii
Differential Revision: https://developer.blender.org/D5618
Make popover wider and image ID widget full width, like in textures properties.
Not ideal but at least the image name can be read now, until the ID widget
gets a more compact redesign.
Fixes T67748
Part of T68930
Now two other mirror options that can be enabled simultaneously: Mirror Y and Z.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: ThatAsherGuy
Differential Revision: https://developer.blender.org/D5720
Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces.
Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5646
The sculpt automasking feature assigns a factor to each vertex before starting the stroke. This can be used for isolating disconnected meshes, masking cavities, mesh boundary edges or creating topological falloffs.
This commit implements automasking in all brushes and topology automasking without topology falloff.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5645
This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf
It includes grab, biscale grab, triscale grab, scale and twist.
All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5634
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes.
-The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal.
-The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry.
-The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D3594
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5432
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.
This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5407
This removes the Brush pulldown menu from Sculpt and Paint modes. This menu only contained a random duplicated subset of brush options. Now everything is accessible centrally in the Brush Tool Settings.
The Sculpt menu likewise contained various random brush options. These are removed and replaced by a list of commands, just like the other paint modes.
Also removes the Show Mask option from the mode options panel since this is also in Overlays.
Reviewers: Campbell Barton
Differential Revision: https://developer.blender.org/D5420
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.
Differential Revision: https://developer.blender.org/D5411
Gradient and Color are mutually exclusive, so we now communicate this in the UI much more clearly
Differential Revision: https://developer.blender.org/D5395
Reviewers: brechrt
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.
This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.
The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.
{F7636217}
Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.
Reviewers: brecht, billreynish
Reviewed By: brecht
Subscribers: JulienKaspar
Differential Revision: https://developer.blender.org/D5367
The options of the material are from object material not pinned material.
If the brush is pinned, the material must be the brush material and not the object material.
- Move Live Unwrap to UV menu
- Move Auto Merge Threshold into a sub-section of Auto Merge to make the relationships clearer
Differential Revision: https://developer.blender.org/D4919
Reviewers: Brecht Van Lommel, Pablo Vazquez
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
A template_curve_mapping with brush=True was always resetting the curve
to a positive slope (descending from left to right).
Behaviour is now changed so that specifying "use_negative_slope" is
taken into account as well.
Also use this for:
- paint "cavity_curve"
- gpencil "curve_sensitivity" / "curve_strength" / "curve_jitter" /
"interpolation_curve"
Reviewers: brecht
Maniphest Tasks: T64164
Differential Revision: https://developer.blender.org/D4809
Added working X-mirroring in pose mode with an optional relative mirror
mode.
Reviewed By: Campbell Barton
Differential Revision: http://developer.blender.org/D4765
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.
Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.
Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.