Commit Graph

9 Commits

Author SHA1 Message Date
ab6f59ff3b GPU: Extract GPU Base Test case
The draw manager test case initialized ghost, gpu and draw manager. This
change splits the base test case to GPU specific and draw manager
specific test case.

The GPU test base test case will be used for low level GPU tests.
2020-09-08 13:23:10 +02:00
0d68f55789 DrawManager: Fixed memory leak in test cases
Memory leak is introduced as test cases reinitializes the GPU stack.
Added a call to GPU_backend_exit to fix this.

In GPU_backend_exit the GPU backend was destroyed but the pointer wasn't
reset for reuse. This patch also clears the pointer to be reused.
2020-09-08 13:23:04 +02:00
489aeabb9e DrawManager: Move tests in namespace
Using blender::draw::tests as namespaces.
2020-09-08 13:23:04 +02:00
a30ad3634d Cleanup: DRW: Replace 0 by NULL in GPU_context_create calls
This was left from a previous refactor.
2020-09-08 04:15:50 +02:00
7170f7a041 EEVEE: Shaders tests
This will add the remaining static shaders to the eevee shader test suite.

- Downsampling
- GGX LUT generation
- Mist
- Motion Blur
- Ambient Occlusion
- Render Passes
- Screen Raytracing
- Shadows
- Subsurface
- Volumes

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8779
2020-09-07 08:21:41 +02:00
feb4b645d7 EEVEE: Shader tests for Depth of Field
This patch moves the EEVEE depth of field shaders to eevee_shaders.c and
adds them to the eevee shaders test suite.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8771
2020-09-02 13:03:06 +02:00
1449ae042e Cleanup: EEVEE bloom shaders
- moved to eevee_shaders
- added to test suite

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8763
2020-09-01 10:57:20 +02:00
058d29ed9a GHOST: Enable debug context on offscreen context too
This was a long standing TODO. This was also preventing debug callbacks
form other context than the main window.
2020-09-01 00:30:36 +02:00
Jeroen Bakker
0852ecd844 DrawEngine: Shader Test Suite
A test case that compiles all the GLSL shaders for workbench, gpencil, overlay and some
of eevee. Compilation is still platform dependent, but when run on a test-farm
with different hardware we will be able to detect GLSL compilation
errors early on.

The test will be compiled when `WITH_GTEST` and `WITH_OPENGL_DRAW_TESTS`
are On.

For eevee only the shaders inside eevee_shaders.c are included. EEVEE has some shaders
located inside the submodule. They aren't accessible to the outside and aren't added
to the test case. We should see how we want to add them. For the test cases it is better
to move them to eevee_shaders.c, but for eevee perspective it is better to keep them in
the submodule. Keeping them in the submodule could lead to situations that is harder to test.
as the shader could already have been initialized.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8667
2020-08-28 14:47:27 +02:00