497d06d64d
Fix T41971: BMesh mapping slot arg error
2014-10-01 22:36:09 +10:00
5f948fb77f
Anim Playback: Optionally draw flipped
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useful to view animations from different POV.
FKey: X, Shift+FKey: Y
2014-10-01 22:01:01 +10:00
b8f6941776
Cleanup: de-duplicate playanim matrix
2014-10-01 22:01:00 +10:00
1a72c83355
Fix Smoke UI property: Low resolution values are needed for pyroclastic smoke effects.
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Example values for such an effects are resolution = 10 and high resolution = 5.
Patch by nudelZ
2014-10-01 13:32:52 +02:00
fb7f06288d
Smooth vertex: User request: tweak hard min/max smoothness.
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Keep soft min/max to usual values, but allow artists to play with strange values
if they really want it.
2014-10-01 10:46:50 +02:00
2cb134be2b
Freestyle: New line style options for sorting and chain selection.
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The following two sort keys are added for sorting chains.
* Projected X - Sort by the projected X value in the image coordinate system.
* Projected Y - Sort by the projected Y value in the image coordinate system.
A new line style option for the selection of first N chains is also added.
Moreover, the chain sorting and chain selection operations are now executed
in this order instead of the reverse order used previously. The UI has also
changed accordingly. This functional change is backward compatible and
won't result in visual differences.
2014-10-01 16:01:40 +09:00
c68c32a409
Fix for duplicate member in UserDef from own commit (merge mistake).
2014-09-30 18:37:42 +02:00
6fa46ad315
Support for "virtual pixelsize" on 4k screens.
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On 4k devices the default pixel size leads to tiny OpenGL drawing
that is hardly usable without doubling the DPI. The retina system
on OSX aims to alleviate this problem by introducing a general 2x
pixel size.
No equivalent feature exists on other platforms so far. However,
to emulate the effect this patch introduces a "virtual" pixel size
factor for OpenGL drawing.
Note that the user currently has to enable this manually by selecting
the "Virtual Pixel Mode" in the user preferences (defaults to native).
All windows of a Blender instance share the same virtual pixel size as well.
It may be possible to handle this on a per-window basis and automate
the selection somewhat (if enabled by the user), so working with
multiple screens becomes more convenient, but technical limitations
make this a bit difficult (on X11 with nvidia drivers the actual screen size
is not reported correctly).
Reviewers: ton, campbellbarton
Differential Revision: https://developer.blender.org/D669
2014-09-30 18:29:32 +02:00
c7684b456a
Fix T42026: Unit scale affects camera focal length.
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Not a regression, yet maybe simple/safe enough for 2.72?
2014-09-30 15:07:44 +02:00
aaa2f7f3ec
Fix compilation on GCC (good old mixed declaration and code).
2014-09-30 14:22:20 +02:00
202831fc4f
Style cleanup
2014-09-30 17:28:29 +06:00
c0276251d2
fix T42022 Attempt to export empty set of objects resulted in an exception
2014-09-30 13:22:55 +02:00
4268f1c8f2
Fix T42018: Crash when displaying beveled poly-curves with spline bevfac mapping
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This fix is for 2.72.
2014-09-30 15:58:19 +06:00
5ecbd5c871
Use native float math functions for MSVC12
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`double` surrogates are slow (e.g. pow is 2x slower than powf), and MSVC12
supports fp-math functions from C99.
2014-09-30 13:39:03 +04:00
570313d519
Blend modes: fix array length being too short
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Reviewers: psy-fi
Differential Revision: https://developer.blender.org/D799
2014-09-30 10:48:57 +02:00
40fb21aafe
Fix BI viewport render crash happening with zero render border area
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This is better to be backported to the 2.72.
2014-09-29 22:33:37 +06:00
4a26d70e1e
Fix T41988: Shadow pass inaccurate calculation
2014-09-29 18:28:24 +06:00
2842b0e9c9
Revert previous commit (sorry about that), and use standard func to get active layer
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in this case too.
Thanks to Campbell for the head up.
2014-09-29 14:25:50 +02:00
b4efe25119
Fix T41905: Linked objects/groups assigned to 'wrong' active layers when called from 3DView
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Typo using v3d->layact instead of v3d->lay when linking and v3d is available in context.
This can be backported to 2.72.
2014-09-29 14:00:49 +02:00
52330e5349
Fix T41993: Constant jittered bug
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Rotated coordinate of the ray start was used when calculating
the ray direction, ending up with wrong direction.
2014-09-29 17:41:07 +06:00
a0b7d24a6f
Fix T41977: 'Shading' panel of Render buttons not updating Rendered 3DView.
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Reuse `rna_Scene_glsl_update` here too.
2014-09-29 12:49:51 +02:00
160236acaf
Fix crashing regression in Armature EditBone Select shortest path/Select Linked actions.
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Dummy typo in some recent refactor I guess.
This is to be backported to 2.72 for sure!
2014-09-29 12:13:11 +02:00
9a19fd5811
Fix T41955: lamp error: double update for all lamps
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This is actually also safe for 2.72 :)
2014-09-29 15:05:02 +06:00
ab8e709d67
Fix for wrong color space when image loader set both rect and rect_float
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Quite safe for 2.72.
2014-09-29 14:34:37 +06:00
516dbaeb73
Fix for a build error with VS 2013.
2014-09-29 14:53:28 +09:00
cbe68f70a8
Cleanup: spelling
2014-09-29 15:51:47 +10:00
5b027bd6dd
Cleanup: remove smooth_ from 'smooth_factor'
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redundant, just call factor as smooth modifier does.
2014-09-29 15:48:51 +10:00
0334be9f7f
Don't error of sign-conversion for < gcc v4.8
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Behavior is different and hard to keep building on older versions.
2014-09-29 11:01:33 +10:00
101a1dddae
Fix T41995: Box selection - Edit mode - Header not updated.
2014-09-28 23:47:05 +02:00
da78dd78be
Fix T25582: Add a 'smooth factor' to smooth_vertex BMesh op.
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Based on code by wahooney (Keith Boshoff), patch itself was merely rewritten due to BMesh changes...
2014-09-28 20:00:54 +02:00
653b67055b
Fix T41984: Can't use Render Image as Background Image.
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Changes were actually pretty simple to make it work - set 'scene' member of image user,
and handle lock when acquiring/releasing ibuf...
2014-09-28 18:29:10 +02:00
2b69665c14
Transform: Provide descriptive error messages when wrong transform modes are used in DopeSheet
2014-09-29 04:23:44 +13:00
c63afbbe6f
Typo and spelling fixes
2014-09-29 04:23:43 +13:00
bf8cd9011d
Fix T41978: Shadow was not excluded from combined path unless shadow pass was rendered too.
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Pretty straightforward, issue probably goes back to (pre)history!
2014-09-28 16:08:33 +02:00
fa1e6c5442
Fix T41986: polyfill fails with axis aligned verts
2014-09-28 21:11:16 +10:00
c729ce7e05
BMesh: remove point-in-face test for bisect
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instead track inside/outside state while stepping over intersections.
2014-09-28 19:19:58 +10:00
07d161bb38
Comments: update for changed args
2014-09-28 19:19:58 +10:00
2cca83caf1
Fix T41981: Crash by Copy mask splines without splines
2014-09-28 14:37:33 +06:00
839e24c0c3
Correct recent error in BLI_array_append_ret
2014-09-28 17:29:48 +10:00
4a92620d3e
Comments: clarify math lib
2014-09-28 15:08:55 +10:00
7803cb09f3
BMesh: replace BLI_array_grow_one -> BLI_array_append_ret
2014-09-28 15:08:55 +10:00
0cf8ee1c03
BMesh: use stack for subdiv face data (no realloc)
2014-09-28 15:08:54 +10:00
5f267ab9f3
BLI_array: add BLI_array_append_ret
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returns the newly appended item.
also make make it so reserve doesn't have to grow then shrink the array size.
2014-09-28 15:08:54 +10:00
a4c3b92294
BLI_Stack add BLI_stack_peek, BLI_stack_discard
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also remove own incorrect assert
2014-09-28 15:08:54 +10:00
99ef213dcb
Freestyle: minor docstring revision of Operators.reset().
2014-09-28 11:17:32 +09:00
c900cd3bd8
Freestyle: Expose the Operators.reset() function to Python.
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The Operators.reset function is exposed to the Freestyle Python API, which makes
it possible to combine multiple style modules into one file.
Differential revision: https://developer.blender.org/D802
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
2014-09-28 11:17:31 +09:00
e1afaa02bf
Fix T41974: blender ships vulnerable minilzo version
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Update lzo library due to security issue
Update lzo to latest version. This fixes a security issue (reported in T41974)
This also fixes some (false-positive) valgrind warnings.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D803
2014-09-28 01:35:12 +06:00
8e4fdba19c
Cleanup: typo
2014-09-27 20:32:12 +10:00
5488630047
Add Face Region to 'Select-Similar' menu
2014-09-27 18:31:50 +10:00
95be98dd43
Comments: clarify BMLoop
2014-09-27 16:31:40 +10:00