Commit Graph

83 Commits

Author SHA1 Message Date
87b2444270 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/AnimationExporter.cpp
	source/blender/collada/AnimationExporter.h
	source/blender/collada/ArmatureImporter.cpp
	source/blender/collada/ArmatureImporter.h
	source/blender/collada/ControllerExporter.cpp
	source/blender/collada/ControllerExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentImporter.cpp
	source/blender/collada/GeometryExporter.cpp
	source/blender/collada/GeometryExporter.h
	source/blender/collada/MeshImporter.cpp
	source/blender/collada/MeshImporter.h
	source/blender/collada/SkinInfo.cpp
	source/blender/collada/SkinInfo.h
	source/blender/collada/collada_utils.cpp
	source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
85de548e03 Cleanup: indentation 2018-04-16 17:08:27 +02:00
2c9c22df26 fix Collada: wrong usage of pointer and hidden redeclaration
* Suspicious usage of pointer:

  short *type = 0; // this creates a null pointer

When this is later used for anything then blender would crash.
After following the code and check what happens i strongly believe
the author wanted to use a short and not a pointer to a short here.

* local variable where reused later in same function
While this did no harm, i still felt it was better to use a different
name here to make things more separated:

- moved variable declaraiotns into loop (for int a=0; ...)
- renamed uv_images to uv_image_set
- renamed index variable from i to j in inner loop that
  reused same index name from outer loop
2018-03-11 20:59:50 +01:00
c027be3189 Fix broken collada from recent merge rBb83b6afe5572ae29b4ad105dd8001c3343e2205b.
Please make minimal checks on what you do when merging!
2017-12-14 20:25:26 +01:00
b83b6afe55 Merge branch 'master' into blender2.8 2017-12-14 12:51:26 +11:00
1f95347882 Fix T53322: Collada export crash w/ shape keys
D2958 by @cmbasnett
2017-12-14 10:59:41 +11:00
e3fe8128e4 Merge branch 'master' into blender2.8 2017-09-29 19:55:00 +10:00
9cba119051 Collada: export vertex-color alpha 2017-09-29 18:12:14 +10:00
772944a6b4 Merge branch 'master' into blender2.8 2017-09-27 00:24:10 +10:00
870dfb1b5a Cleanup: indentation 2017-09-27 00:17:28 +10:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
ac0da72a60 Fix compilation error with Collada enabled 2017-07-21 17:44:11 +02:00
1c053c6a12 Collada: Exporter now only exports either 'Materials' or 'UV Textures as Materials'. This makes the user interface more streight 2017-06-25 22:06:42 +02:00
c9b95c28f6 fix: T51622 The exporter now exports meshes as <Triangles> when all contained polygons are tris 2017-06-25 14:51:51 +02:00
fcb8761966 fix: Collada fprintf needs std::string be converted to char * 2017-06-25 13:18:21 +02:00
bdacb60a92 Collada: Fix: Geometry exporter did not create all polylist when meshes are only partially textured 2017-06-24 23:33:34 +02:00
ddabe465b5 collada: export UV Textures as materials. Note: the reimport of the exported collada files will have materials assigned instead of UV Face Textures! This is expected behavior 2017-06-24 22:16:47 +02:00
0d2b1da3a6 Collada: added new functions for improved material exporter (not used yet) 2017-06-24 22:16:47 +02:00
a5a1d4aa3a fix T44884: corrected a wrong usage of the CustomLayer API (due to a misunderstanding) 2015-05-30 14:19:01 +02:00
51bec8e22e fix T44884: Index counter for active UV Map used wrong offset 2015-05-29 16:20:33 +02:00
1bf685488c Collada Exporter: sanitize a bit lnor export.
In case `BKE_mesh_calc_normals_split()` would fail, exporter would read
uninitialized random mem... Should not happen, but better be safe than sorry.
2015-05-11 17:22:18 +02:00
51f33a2e55 collada:custom normals generated by normals modifier have not been exported correctly. Also triangulating during export did not work. 2015-05-06 17:03:38 +02:00
bbae0664a3 Added Support for Custom Vertex Normals to Collada exporter 2015-04-16 19:02:26 +02:00
d526ef607d Cleanup: rename BKE_key_convert/update to BKE_keyblock_convert/update.
We are handling a keyblock here, not a whole key(set). Names are alreay a bit confusing,
let's be consistent at least.
2014-11-17 11:19:54 +01:00
ea6fba2926 Cleanup: Remove unused variables. 2014-05-01 16:32:25 +02:00
8bdac4d0bc fix T39967: Added support for Import/export of vertex color layers 2014-05-01 14:52:36 +02:00
e79b244097 Fix collada and freestyle module compile errors after recent commit, forgot to
compile with those enabled.
2014-01-15 19:15:51 +01:00
fe81ac0e4e Fix T37753: encapsulated the creation of the source ID into one function to ensure the id is always created correctly 2013-12-09 23:18:01 +01:00
9acadd17a9 fix [#35592] Collada (DAE) exporter messes up vertex colors 2013-06-02 23:53:03 +00:00
631f2b94ef fix:#35073 face normals calculation used wrong mloop index 2013-04-25 13:28:32 +00:00
655ed9cc7f style cleanup 2013-03-18 11:44:56 +00:00
86ff11fe47 Collada: Added ngon support to Vertex Color exporter 2013-03-04 13:12:56 +00:00
2921d48239 code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
2013-03-04 00:53:57 +00:00
f19206a361 Collada: Fix export of Normals where shading is set to smooth 2013-03-04 00:17:20 +00:00
4774357b59 Collada: exported normals now based on MPoly instead of MFace 2013-03-03 13:53:32 +00:00
be701b6278 Collada: Added support for ngon export/import and added triangulate option to export 2013-03-02 15:58:13 +00:00
debc3ac910 Collada export: Add ngon support (initial) 2013-02-27 13:53:43 +00:00
8996184ac4 Fixed importing of shapekey names: name is now taken from geometry name instead of deriving it from the mesh name 2013-02-12 17:52:18 +00:00
942ad6d9cd style cleanup 2013-02-10 17:06:05 +00:00
69993c5d40 style cleanup: spaces -> tabs 2013-02-04 00:18:09 +00:00
c263753d17 Added gsoc-2012 collada improvements from bratwurst branch 2013-01-21 13:45:49 +00:00
a0f01ef8d8 remove BLI_utildefines from BKE_DerivedMesh.h header 2012-11-01 15:34:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
d8144ef0f5 style cleanup: comment blocks 2012-10-04 13:26:15 +00:00
0a0074f9c6 Collada: do not call polylist export for objects with no polygons (avoid a missleading warning message) 2012-09-12 18:26:01 +00:00