Commit Graph

53430 Commits

Author SHA1 Message Date
efe78d824e Fix/workaround T48549: Crash baking high-to-low-poly normal map in cycles
For now only prevent crash.
2017-02-28 14:08:33 +01:00
a581b65822 Fix T49936: Cycles point density get's it's bounding box from basis shape key 2017-02-28 12:41:56 +01:00
6d1ac79514 Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
4fa4132e45 Surface Deform Modifier (SDef)
Implementation of the SDef modifier, which allows meshes to be bound by
surface, thus allowing things such as cloth simulation proxies.

User documentation: https://wiki.blender.org/index.php/User:Lucarood/SurfaceDeform

Reviewers: mont29, sergey

Subscribers: Severin, dfelinto, plasmasolutions, kjym3

Differential Revision: https://developer.blender.org/D2462
2017-02-27 13:49:14 -03:00
cd5c853307 Fix memory leak when making duplicates real and parent had constraints
Thanks Bastien for help!
2017-02-27 17:46:41 +01:00
2342cd0a0f Fix/workaround T50677: Shrinkwrap constraint don't get updated when target mesh gets modified
Do a "full" update on leaving sculpt mode, so we are sure scene will be brought
to a consistent state.

Ideally we'll only do that when there are objects which depends on geometry
without re-calculating self geometry, but that's a bit tricky currently.
2017-02-27 16:27:53 +01:00
691ffb60b9 Similar to previous commit, but for object constraints 2017-02-27 16:19:52 +01:00
bf7006c15a Depsgraph: Shrinkwrap constraint actually depends on geometry 2017-02-27 16:00:39 +01:00
406398213c Fix missing break setting curve auto-handles 2017-02-27 13:35:03 +11:00
631ecbc4ca Fix unreported bug: Ensure you have the correct array directory even after the dm->release(dm) 2017-02-26 14:16:54 -03:00
0561aa771b Cleanup: minor changes to array_store
- remove unused struct member.
- misleading variable name.
2017-02-26 15:29:09 +11:00
5c3216e233 Fix compiling after a0b8a9f 2017-02-25 14:58:08 +01:00
d66d5790e9 Fix (unreported) missing update when adding constraint from RNA. 2017-02-25 11:38:02 +01:00
94ca09e01c Fix rows with fixed last item (D2524) 2017-02-25 13:18:41 +03:00
2c4564b044 Alembic: avoid crashing when reading non-indexed UV params. 2017-02-25 07:08:42 +01:00
a0b8a9fe68 Alembic: addition of a scope timer to perform basic profiling. 2017-02-25 07:08:42 +01:00
caaf5f0a09 Fix T50757: Alembic, assign imported materials to the object data
instead of to the object itself.
2017-02-24 21:19:52 +01:00
9062c086b4 Fix T50676: Crash on closing while frameserver rendering.
Can't see any reason to call AUD exit early in WM_exit, that's a
low-level module that has no dependency on anything else in Blender, but
is dependency of some other parts of Blender, so it should rather be
exited late in the process!
2017-02-24 14:58:38 +01:00
f49e28bae7 Cycles: Fix non-zero exit status when rendering animation from CLI and running out of memory 2017-02-24 14:25:38 +01:00
4c164487bc Add "Gravitation" option to "Force" type force fields
This adds an option to force fields of type "Force", which enables the
simulation of gravitational behavior (dist^-2 falloff).

Patch by @AndreasE

Reviewers: #physics, LucaRood, mont29

Reviewed By: #physics, LucaRood, mont29

Tags: #physics

Differential Revision: https://developer.blender.org/D2389
2017-02-23 19:23:39 -03:00
6a249bb000 Usual UI messages fixes... 2017-02-23 21:10:43 +01:00
9eb647f1c8 Fix T50656: Compositing node editor is empty, no nodes can be added 2017-02-23 11:23:49 +01:00
9dd194716b Fix T50736: Zero streaks in Glare node.
Please never, ever use same DNA var for two different things. Even worse
if they do not have same type and ranges!

This is only ensuring issues (as described in report, but also if
animating both RNA props using same DNA var... yuck).

And we were not even saving any byte in DNA, could reuse some padding
there to store the two new needed vars (yes, two, since we cannot re-use
existing one if we want to keep backward *and* forward compatibility).
2017-02-23 10:39:51 +01:00
Julian Eisel
7359cc1060 Fix possible crash in various 3D View operators
Was actually harmeless and not crashing, but I'd say more or less only
by luck: the NULL-check for region data would only evaluate to true for
the correct 3D View region. However, if we were to add region data to a
different region type in future, this would lead to undefined behavior
if executed in the wrong region.
2017-02-23 02:14:27 +01:00
43299f9465 Columns should be expandable by default 2017-02-23 00:06:54 +03:00
5e1d4714fe Fix T50745: Shape key editing on bezier objects broken with Rendered Viewport Shading
So... Curve+shapekey was even more broken than it looked, this report was
actually a nice crasher (immediate crash in an ASAN build when trying to
edit a curve shapekey with some viewport rendering enabled).

There were actually two different issues here.

I) The less critical: rB6f1493f68fe was not fully fixing issues from
T50614. More specifically, if you updated obdata from editnurb
*without* freeing editnurb afterwards, you had a 'restored' (to
original curve) editnurb, without the edited shapekey modifications
anymore. This was fixed by tweaking again `calc_shapeKeys()` behavior in
`ED_curve_editnurb_load()`.

II) The crasher: in `ED_curve_editnurb_make()`, the call to
`init_editNurb_keyIndex()` was directly storing pointers of obdata
nurbs. Since those get freed every time `ED_curve_editnurb_load()` is
executed, it easily ended up being pointers to freed memory. This was
fixed by copying those data, which implied more complex handling code
for editnurbs->keyindex, and some reshuffling of a few functions to
avoid duplicating things between editor's editcurve.c and BKE's curve.c

Note that the separation of functions between editors and BKE area for
curve could use a serious update, it's currently messy to say the least.
Then again, that area is due to rework since a long time now... :/

Finally, aligned 'for_render' curve evaluation to mesh one - now
editing a shapekey will show in rendered viewports, if it does have some
weight (exactly as with shapekeys of meshes).
2017-02-22 21:56:49 +01:00
b637db2a7a Cleanup: remove unused orig_nu from keyIndex ghash of editcurves. 2017-02-22 21:56:49 +01:00
75cc33fa20 Fix Cycles still saving render output when error happened
This was fixed ages ago for the interface case but not for the
command line. The thing here is that currently external engines
are relying on reports system to indicate that error happened
so suppressing reports storage in the background mode prevented
render pipeline from detecting errors happened.

This is all weak and i don't like it, but this is better than
delivering black frames from the farm.
2017-02-22 13:06:24 +01:00
36c4fc1ea9 Cycles: Fix shading with autosmooth and custom normals
New logic of split_faces was leaving mesh in a proper state
from Blender's point of view, but Cycles wanted loop normals
to be "flushed" to vertex normals.

Now we do such a flush from Cycles side again, so we don't
leave bad meshes behind.

Thanks Bastien for assistance here!
2017-02-22 10:54:36 +01:00
ae1c1cd8c0 Refactor Mesh split_faces() code to use loop normal spaces.
Finding which loop should share its vertex with which others is not easy
with regular Mesh data (mostly due to lack of advanced topology info, as
opposed with BMesh case).

Custom loop normals computing already does that - and can return 'loop
normal spaces', which among other things contain definitions of 'smooth
fans' of loops around vertices.

Using those makes it easy to find vertices (and then edges) that needs
splitting.

This commit also adds support of non-autosmooth meshes, where we want to
split out flat faces from smooth ones.
2017-02-22 09:40:46 +01:00
3622074bf7 Fix Drawing nested box layouts (D2508) 2017-02-21 21:02:56 +03:00
696836af1d Fix T50718: Regression: Split Normals Render Problem with Cycles
The issue seems to be caused by vertex normal being re-calculated
to something else than loop normal, which also caused wrong loop
normals after re-calculation.

For now issue is solved by preserving CD_NORMAL for loops after
split_faces() is finished, so render engine can access original
proper value.
2017-02-20 11:56:02 +01:00
75ce4ebc12 Mesh faces split: Add missing vertex normal copy 2017-02-20 11:47:43 +01:00
9992e6a169 Fix a few compiler warnings with macOS / clang. 2017-02-18 23:59:34 +01:00
3f5b2e2682 Fix T50564: 3D view panning with scroll wheel inconsistent with dragging. 2017-02-18 22:41:56 +01:00
6f1493f68f Fix T50614: Curve doesn't restore initial form after deleting all its shapekeys
Logic of handling shapekeys when entering and leaving edit mode for
curves was... utterly broken.

Was leaving actual curve data with edited shapekey applied to it.
2017-02-17 18:55:52 +01:00
31123f09cd Remove unused functions related to distance between BoundBox and ray 2017-02-17 09:49:20 -03:00
d41451a0ca Forgotten in last commit: Check the allocation 2017-02-16 23:41:38 -03:00
6c59a3b37a Do not release the arrays used in the parameters of the expanded functions of bvhutils
The release of these arrays should be the programmer's discretion since these arrays can continue to be used.

Only the expanded functions `bvhtree_from_mesh_edges_ex` and `bvhtree_from_mesh_looptri_ex` are currently being used in blender (in mesh_remap.c), and from what I could to analyze, these changes can prevent a crash.
2017-02-16 22:55:01 -03:00
6468cb5f9c Faces split: Don't leave CD_NORMAL after split
This is supposed to be a temporary layer.

If someone needs loop normals after split it should explicitly
ask for that.
2017-02-16 11:00:17 +01:00
fc185fb1d2 CDDM Copy: Only tag data layers dirty if we ignored tessellation data
This solves assert failure in CustomData_from_bmeshpoly() happening with
broom.blend file from barber shop SVN.
2017-02-16 09:55:44 +01:00
809ed38075 Cleanup: Indentation 2017-02-16 09:16:20 +01:00
9b3d415f6a Fix more corner cases failing in mesh faces split
Now we handle properly case with edge-fan meshes, which should
fix bad topology calculated for cash register which was causing
crashes in the studio.
2017-02-15 23:09:31 +01:00
40e5bc15e9 Fix wrong edges created by split faces
We need to first split all vertices before we can reliably
check whether edge can be reused or not.

There is still known issue happening with a edge-fan mesh
with some faces being on the same plane.
2017-02-15 21:41:25 +01:00
41e0085fd3 [Alembic] Fix msvc warning - C4138 '*/' found outside of comment 2017-02-15 12:40:41 -07:00
13d31b1604 Fix T50542: Wrong metadata frame when using OpenGL render 2017-02-15 17:09:49 +01:00
3e628eefa9 Motion blur investigation feature
This commit adds a way to debug Cycles motion blur issues which
are usually happening due to something crazy happening in between
of frames. Biggest trouble was that artists had no clue about
what's happening in subframes before they render. This is at
least inefficient workflow when dealing with motion blur shots
with complex animation.

Now there is an option in Time Line Editor which could be found
in View -> Show Subframe. This option will expose current frame
with it's subframe to the time line editor header and it'll allow
scrubbing with a subframe precision in time line editor.

Please note that none of the tools in Blender are aware of
subframe, so they'll likely be using current integer frame still.

This is something we don't consider a bug for now, the whole
purpose for now is to give a tool for investigation. Eventually
we'll likely tweak all tools to be aware of subframe.

Hopefully now we can finish the movie here in the studio..
2017-02-15 16:19:05 +01:00
efbe47f9cd Fix T50662: Auto-split affects on smooth mesh when it sohuldn't
Seems to be a precision error comparing proper floating point
normal with the one coming from short.
2017-02-15 15:21:15 +01:00
20283bfa0b Fix wrong loop normals left after face splitting
Let's keep all data in a consistent state, so we don't have any
issues later on.

This solves rendering artifacts mentioned in the previous commit.
2017-02-15 14:58:49 +01:00
dd79f907a7 Mesh: Re-implement face split solving issue mentioned earlier
Now new edges will be properly created between original and
new split vertices.

Now topology is correct, but shading is still not quite in
some special cases.
2017-02-15 14:49:42 +01:00