Commit Graph

81 Commits

Author SHA1 Message Date
2b1da51b2f Cleanup: DRW: Refactor code for better readability and simplification
- Remove DST.frontface and DST.backface.
- Separate uniform update into its own function draw_update_uniforms.
2019-05-22 13:29:04 +02:00
6f893d6f05 GPU: double uniform names buffer size
Adding a constant yields quadratic time complexity which can
have quite a big impact on some scenes.

I used the file from T64901 for testing.
In the test file, the time it took to execute `wm_draw_update`
changed from `0.60s` to `0.51s`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4916
2019-05-21 17:17:56 +02:00
92b4e96afe Cleanup: DRW: Remove unused Uniform types 2019-05-14 10:57:04 +02:00
8bc8a62c57 DRW: Refactor: Use DRWCall to accumulate per instance attributes
This is a big change that cleanup a lot of confusing code.
- The instancing/batching data buffer distribution in draw_instance_data.c.
- The selection & drawing code in draw_manager_exec.c
- Prety much every non-meshes object drawing (object_mode.c).

Most of the changes are just renaming but there still a chance a typo might
have sneek through.

The Batching/Instancing Shading groups are replace by DRWCallBuffers. This
is cleaner and conceptually more in line with what a DRWShadingGroup should
be.

There is still some little confusion in draw_common.c where some function
takes shgroup as input and some don't.
2019-05-14 10:57:03 +02:00
0e5da91f0a Cleanup: Remove DRWCallType
This simplify the rendering logic.
2019-05-14 10:57:03 +02:00
754ecd61aa DRW: Change Procedural function to use a GPUBatch
This is in order to have VAO handled by thoses batches instead of using a
common VAO. Even if the VAO has no importance in these case using a batch
will help when transitioning to Vulkan.
2019-05-14 10:57:03 +02:00
b27492d078 DRW: Make Instance count not a pointer
Goal is still to simplify the draw manager.
2019-05-14 10:57:03 +02:00
ad0e95688d Cleanup: DRW: Remove pointers to materials 2019-05-14 10:57:03 +02:00
642c8010b2 DRW: Remove ModelViewMatrix and ModelViewMatrixInverse 2019-05-14 10:57:03 +02:00
60aede44ba Cleanup: DRW: Remove DRW_pass_free 2019-05-09 01:08:17 +02:00
e2d04229c3 DRW: Remove support for NormalMatrix 2019-05-09 00:27:11 +02:00
f2f62b184c DRW: Remove WorldNormalMatrix 2019-05-08 20:13:32 +02:00
7e380fd46a GPU: Remove GPU_INVERSE_NORMAL_MATRIX
The end goal for this is to lower the number of needed matrices.

This also cleanup some uneeded transformation.
2019-05-08 20:13:32 +02:00
3d759e2b09 Cleanup: DRW/GPU: Remove eye vector uniform 2019-05-08 17:52:49 +02:00
0030e4da70 DRW: Make batch validation run first during iteration
This reduces the cost of querying the batches to the batch cache.
2019-05-08 17:52:48 +02:00
b6b3a57c22 DRW: Add DRW_duplidata_get to create fast path for duplis
This is in order to create less shading group when using duplis.

Data for dupli objects keep in draw manager state until the source object
changes so retrieval is fast.

Note that this system could be extended to all meshes.
2019-05-08 17:52:48 +02:00
ac2e23c739 DRW: Remove uneeded calls to drw_viewport_engine_data_ensure when iterating
This remove a bit of overhead specially in scene with lots of objects.
2019-05-08 17:49:28 +02:00
fb3b2ab709 Cleanup: Remove unused code in sculpt_mode, workbench and draw manager 2019-05-04 14:11:04 +02:00
93c19a5a2c Cleanup: comments (mainly long lines)
Comments after code can cause awkward line breaks.
2019-04-21 14:27:35 +10:00
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
fefc9c95e4 DRW: Opti: Replace bound tex/ubo tracking array by bitfields
release_texture_slots() and release_ubo_slots() were one hotspot when
drawing taking ~9% of total CPU counters for no reason.

This was because of the loops using GPU_max_textures that was overkill and
slow.

Replace those by a simple 64bit bitwise OR operation.
2019-04-05 21:15:25 +02:00
42dd888b98 Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled
The wrong transformation was used. Add a new matrix specially for this case.

This also fix the Node texture coordinate that was suffering the same issue.
2019-03-28 22:08:54 +01:00
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
9d309b7978 Cleanup: quiet undeclared variable warning
Also move view_ubo into G_draw.
2019-02-23 19:20:20 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
68cab3aff6 Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
2019-01-29 08:32:25 +11:00
dc3b5024be Cleanup: add BEGIN/END to GPL headers 2019-01-23 11:32:43 +11:00
ff10ba8c26 Cleanup: rename terms count/num to len 2019-01-21 11:24:19 +11:00
e3b3b32076 DRW: Use name buffer to request uniform location before drawing.
This is in order to avoid GL call during the "cache creation" phase and
support multithreading.
2019-01-17 19:48:00 +01:00
bcf0c71433 Cleanup: remove non-existing function declarations 2018-12-31 00:58:54 +11:00
1d92888ee8 DRW: Batch Cache: Add batch request system
This makes it possible for engines to ask for batches and only fill their
data after all engine populate functions have run.
This means that, when creating the batches data we already know all the
batches that are needed for this redraw and the needed data.

This allows for less redundant data preparation and better attrib masking.
Ideally, we should run all viewports populate function before executing
the batch construction but this is not the scope of this patch.

Conversion from the old request method will be progressive and both can
coexist (see uses of mesh_create_pos_and_nor()).
2018-12-10 19:02:17 +01:00
408cdf0cba DRW: Add access to object dupli parent 2018-11-26 21:25:33 +01:00
01745051de DRW: Add DRW_shgroup_create_sub to create children shgroup
This makes is easy to create nested drawcalls that will inherit all the
parents properties. This is usefull if only a few uniforms changes for that
drawcall.
2018-10-12 16:38:55 +02:00
e234ce9b22 Eevee: Add support/Fix Object Info node
Caveat: Random output does not yet work with instance (dupli) objects.
2018-10-09 17:34:04 +02:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
f55863acd4 DRW: Augment Debug messages 2018-08-03 09:49:31 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
247ad2034d GWN: Port to GPU module: Move files to GPU
This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
2018-07-18 00:17:57 +02:00
db374d6658 DRWDebug: Add new debug functions for spheres and matrices. 2018-07-16 20:08:09 +02:00
c90a0d5dda DRW: Add new features from lightcache branch
- Change gl_context_mutex to a ticket mutex ensuring interactivity even
  when rendering.
- Add DRW_custom_pipeline for using DRW outside of the viewport and render
  pipeline.
- DRW_opengl_render_context_*** and DRW_gawain_render_context_*** to use
  with DRW_custom_pipeline.
- Add possibility to bypass deferred compilation on demand (not User
  demand).
- Add union to access DRWMatrixState members more easily.
2018-07-10 15:31:34 +02:00
9d43ed521c Cleanup: abbreviate unsigned types (draw manager) 2018-07-08 12:49:03 +02:00
1463ec6896 DRW: Rename ogl_context to gl_context
We might not use opengl forever :)
2018-06-11 13:55:02 +02:00
bc6358a580 DRW: Add uniform name recording in debug mode. 2018-06-02 21:16:40 +02:00
72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00
5736157b5e 3D View: respect text option for edit-mode info 2018-06-01 09:22:08 +02:00
f43e3d0b6b DRW: Fix DRW_shgroup_call_procedural_* vertex count. 2018-05-31 19:09:20 +02:00