Commit Graph

70766 Commits

Author SHA1 Message Date
88ffee6953 Overlay: Armature: Improve bone outline z-bias in orthographic mode
The bias was too big and cause interpenetration on geometry that was in
front of bones.
2020-02-03 16:15:05 +01:00
dcf44dfe8e Fix T65114 Overlay: Armature: Bones with negative scale have wrong display
This moves the backface culling to the fragment shader to avoid all the
limitations of the current system. This has a cost but it is unlikely that
bone drawing will be a bottleneck.
2020-02-03 16:15:05 +01:00
f13940e883 Fix T73472: Crash in override code on dirty pose bone pointers.
Usual issue from those dear Bone pointers in pose data...

Note that this is more like minimal-risk, quick fix, it's nothing like
'nice to have' code. Think proper solution would be to refactor handling
of those kind of 'caches' to ensure they are valid/up-to-date in a much
easier way, at the very least.

Ideal solution being to get fully rid of those horrors, of course, but
let's not dream here. ;)
2020-02-03 14:32:16 +01:00
6d95baf67a Fix T73364: crash calling particle_sytem.co_hair() on disabled particles 2020-02-03 11:35:42 +01:00
d237681cad Fix T73559: UDIM Crash Fill Tile
The function `gpu_texture_create_tile_array` checked for a valid
tile ibuf when determining the packing location. During the actual packaging it didn't.

As the tiles are already ignored when selecting the packing location, we
can also ignore it when copying it to the glTexture. Therefore this
patch removes the existing BLI_assert and replaces it with a NULL check.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D6738
2020-02-03 11:05:40 +01:00
Yevgeny Makarov
831bb6bc77 Text: make "Text" tab active when searching 2020-02-03 17:55:13 +11:00
d243a0b03a Fix T73553: Grease pencil poll crash with non-gpencil objects 2020-02-03 15:21:22 +11:00
Yevgeny Makarov
f51286cb8c UI: fix blurring of bitmap icons for the navigation gizmo 2020-02-02 19:28:33 +11:00
07df76496d Fix error showing viewport units
Out of bounds buffer unit-system index with zoomed out viewport.
2020-02-02 18:01:49 +11:00
3ba5461af0 Object: support 'Affect Parents' for snap/clear transform
Resolves T69450
2020-02-01 13:34:27 +11:00
253dbdbb39 Object: no longer skip weight paint objects when clearing transform
This meant a non-active selected object would be skipped based on the
mode last used, mostly an issue with 'Lock Object Modes' disabled.
Other transform operators (such as snap) don't do this.

Partially reverts b8aff06466
2020-02-01 12:35:17 +11:00
3601924acb Fluid: More stable flow emission
Reverting some changes that were made in 33317b4647
2020-01-31 13:50:33 +01:00
a663ece5a3 Fluid: Better default values and cleanup
Use OpenVDB by default, smaller particle radius to avoid volume increase, and shorter names for combined fluid particle systems.
2020-01-31 13:50:33 +01:00
9b308f27ad Fluid: Fixed deletion issue with secondary fluid particle systems
Manually deleting fluid particle systems had no effect in the fluid domain UI.
2020-01-31 13:50:33 +01:00
385b34b9b8 Fluid: Fixed secondary particle warnings
This commit fixes the warning that bpy_rna.c470 was producing.
2020-01-31 13:50:33 +01:00
14ccda75f6 USD: Include USD library version in System Info
Pixar recently released USD 20.02 [1]. I think it's important for people
to be able to figure out which version of the USD library is used in
Blender.

[1] https://github.com/PixarAnimationStudios/USD/releases/tag/v20.02

This commit exposes the USD library information via `bpy.app.usd`, and
includes that info in the `system-info.txt` saved via Help → Save System
Info.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D6724
2020-01-31 11:29:29 +01:00
bcacf47cbc Displist: Add mikktspace tangent space generation for DL_SURF
This should match mesh tangents form surfaces converted to mesh.
2020-01-31 02:55:19 +01:00
8c5cb8359a EEVEE: Test maximum texture size before render.
This will catch any non renderable size.
2020-01-30 15:07:23 +01:00
944ab36657 BLI_kdopbvh: Prevent division by zero in raycast 2020-01-30 08:36:35 -03:00
87b551e836 Fix T73051: Multiple IK chains influencing the same bone don't work
This patch fixes {T73051}. The cause of the issue was the absence of
relations in the depsgraph between IK solvers of overlapping IK chains.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D6700
2020-01-30 11:59:50 +01:00
78872b3360 Fix T73499: Crash on hiding parent and all children of an object if one child is in an excluded collection
Dont act on a base which cannot be found in the viewlayer.
Oversight in rB41858a73111d.

Maniphest Tasks: T73499

Differential Revision: https://developer.blender.org/D6721
2020-01-30 11:08:03 +01:00
81def64739 Cleanup: remove WM_keymap_verify_item
This wasn't used and isn't useful since it only checked
if an operator was included in the keymap - ignoring it's properties.
2020-01-30 17:23:35 +11:00
725477fdb1 Fix outliner delete not flushing multi-object edit-mode data 2020-01-30 16:50:06 +11:00
ac2d342d88 Cleanup: ED_editors_flush_* functions
- Remove the only_render arg from ED_editors_flush_edits
  was only used in one place, the '_ex' version can be used instead.

- Split out the single object version of this function as currently
  flushing is being done in-line, often only accounting for edit-mode,
  ignoring sculpt mode for e.g.
2020-01-30 16:46:09 +11:00
1d28ff7f2b Fix T73495: Missing undo switching active shape-key in edit-mode 2020-01-30 15:02:25 +11:00
7a27f64ecb Cleanup: clang-format, unused variable 2020-01-30 13:28:17 +11:00
ccb3cb0b9b Fix changing shape key in multi-object edit mode
Updating only accounted for the active object.
2020-01-30 13:26:00 +11:00
c27d30f3ea Displist: Add mikktspace tangent space generation for DL_INDEX3
This now matches the Mesh behavior. Surfaces and metaball implementation
are yet to be implemented.
2020-01-30 02:46:01 +01:00
15350c70be DRW: Add support for tangent on objects using display lists.
Only Metaballs are left unsupported.
However, the implementation does not match 100% with cycles which converts
all objects to meshes.

Fixes T63424 EEVEE: Normal map node doesn't works with curve objects
2020-01-30 01:37:46 +01:00
c7c8ee6168 Fix crash when adding modifiers to curve/surface/text objects 2020-01-29 22:53:20 +01:00
6576148722 Fix T65146: Curve Texture Coordinates in Cycles and Eevee differ
Remove the use UV for mapping option.
2020-01-29 22:53:20 +01:00
33317b4647 Fluid: Fixes for flow objects and initial velocities
This commit cleans up the flow emission code (i.e. the code that determines where flow is generated). It also addresses an issue with initial velocities.

Related issues (that might be fixed through this commit) are: T73422, T72949
2020-01-29 19:21:52 +01:00
76489fbe7c Fix T73483: Mantaflow: Smoke inflow in liquid domain emits liquid
Added an extra check in the flow object loop that compares flow object type and domain type prior to writing to flow maps.
2020-01-29 19:21:52 +01:00
88b14fdf60 Fluid: Updated UI
UI updates include:
- More descriptive tool tips
- Removed texture panel for liquid flow objects
- Adjusted alignment for some smoke / fire parameters
2020-01-29 19:21:52 +01:00
a8bfa91633 Fluid: Removed wireframe drawtype setter for fluid domains
Fluid domains with (auto-generated) particle systems were set to wireframe drawtype automatically. This was a convenience feature that made particles visible immediately. As the auto switching is sometimes a bit annoying though this has been removed. Instead, the Quick Liquid Operator switches the viewport shading type to wireframe.
2020-01-29 19:21:52 +01:00
745e356300 Fluid: More cleanup related to flow emission maps
In addition to 4670c68e3dd9544fe14656dacdff641fcabcd540 which removed the unused high-res emission maps.
2020-01-29 19:21:52 +01:00
42318e358a Fluid: Cleanup in flow emission loops
- Initial velocities are no longer influenced by surface distance value.
- Added optimizations for different flow types (e.g. skip part of loop for liquid flow objects).
- Comments style cleanup and removed old todos.
2020-01-29 19:21:52 +01:00
e782d35d34 Fluid: Removed the currently unused high-res smoke emission code
This code is currently not in use and so removing it based on the YAGNI principle. If there really is need for a high-res emission loop it could be easily added again. However, I believe for the smoke noise it is sufficient to upscale the base emission map. A high-res emission map can easily be achieved by increasing the base resolution. Note also that in the new fluid system base loop and noise loop are decoupled making the need for a high-res emission loop even more unneccessary.
2020-01-29 19:21:52 +01:00
e7c90438e0 Fix T73054: Add DNA defaults for pose_ik_segments
This fixes the crash with pose_ik_segments = 0 in old files.
Some files were saved with the property set to 0, so the versioning code
won't work in that cases. I also changed that to fix the crash in those
files.

Reviewed By: brecht

Maniphest Tasks: T73054

Differential Revision: https://developer.blender.org/D6663
2020-01-29 16:47:24 +01:00
18c88eac17 Fix T73188: RenderResult as Camera BG Image
In blender 2.79 you could use a render result as a camera background
image. This is useful during layout/compositing. During Blender 2.80
development there were 2 issues introduced that removed this feature.

* to receive a render result the image required a lock. This lock wasn't passed and therefore no image was read from the result. Generating an GPUTexture from an Blender image also didn't do the locking.
* the iuser->scene field wasn't set what is required for render results.

This change adds an optional `ibuf` parameter to `GPU_texture_from_blender` that can be passed when available.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6684
2020-01-29 15:07:45 +01:00
aa123555d7 Fix T73014: Marker sync does not work correctly if moving strip so it overlaps another strip
Need to also offset markers in BKE_sequence_base_shuffle_time().
Also clarify/correct related comments.

Maniphest Tasks: T73014

Differential Revision: https://developer.blender.org/D6555
2020-01-29 11:44:56 +01:00
67a6050499 Fix T55622: Proportional editing for Gpencil/Masks in dope sheet not
taking proportional size into account

Transform would always move all keyframes (e.g even when Proportional
size is 0.0).

'calculatePropRatio()' was setting td->factor correctly, but this was
not being considered in 'applyTimeTranslateValue()' if there was no
action [which greasepencil and masks do not have].

Maniphest Tasks: T55622

Differential Revision: https://developer.blender.org/D6697
2020-01-29 11:27:20 +01:00
9c062ac310 Fix T72089: Image Editor - Paint mode, Clone Tool - disfunctional clear
button in the Image slot in the Brush panel

Caused/exposed by rBaf9ca138ba7b
Also relevant was rB828905190e12

Above commits moved the WM_UI_HANDLER_BREAK around so it would not be
returned anymore.
We need WM_UI_HANDLER_BREAK, otherwise we wont get through to to
KM_RELEASE. There are two places that explicitly check for KM_RELEASE
(call to `ui_do_but_extra_operator_icon` in both
`ui_do_but_SEARCH_UNLINK` / `ui_do_button`), and without the above we
only ever get here with KM_PRESS.

This patch restores the behavior regarding WM_UI_HANDLER_BREAK to what
is was before the two culprit commits.

Checked that both this report (T72089) and T69755 are working.

Maniphest Tasks: T72089

Differential Revision: https://developer.blender.org/D6363
2020-01-29 11:09:14 +01:00
8410aa2684 Fix T67654: missing ui refresh when changing active particle system
Since changing the active particle system uses NC_OBJECT | ND_DRAW
for 'RNA_def_property_update()' we need to redraw/refresh
BCONTEXT_PARTICLE in 'buttons_area_listener()' as well.

Maniphest Tasks: T67654

Differential Revision: https://developer.blender.org/D6702
2020-01-29 10:55:25 +01:00
Henrik Dick
9c190dea4c Fix solidify complex fixed thickness on flipped normal boundary
Fixed thickness with zero offset gave uneven results for complex
solidify cases (3+ faces sharing an edge).

See D6643 for steps to redo the error.
2020-01-29 14:30:06 +11:00
337ce7c984 UI: hide filter alembic option
This was showing along side image save options.
2020-01-29 12:59:57 +11:00
b0f6fb8369 EEVEE: Micro optimize disk light
Try to never do operation twice and try to use MADD operations. Even if this
is very unlikely to make any difference, it can help compilers do some
optimization. I did not measure any difference as probes have much higher
impact on render time because of texture lookups.

Note that disk light is currently the most expensive light type so it
does not hurt to micro optimize.
2020-01-29 01:02:14 +01:00
3d73609832 Fix T67060 EEVEE: Noise caused by disk lights
This is an issue on some drivers that might output NaN out of sqrt if the
number is infinity.
2020-01-29 01:02:14 +01:00
b2034c6ba2 Fix T62730 Overlay: Selected edit hair points highlight is incorrect
This was due to the fact the drawing code was expecting the editpoints
to be equaly spaced. Reuse the code in particle.c to output the select
mask in red color channel of the particle (which is unused in new code).
2020-01-28 18:28:48 +01:00
ca572e9970 Cleanup: fix compiler warnings related to deprecated members
For Freestyle, it helps to move the struct copy from C++ to C, where the
compiler knows that copying deprecated members is ok.
2020-01-28 18:25:31 +01:00