Commit Graph

12618 Commits

Author SHA1 Message Date
0b7bda808e Merge branch 'blender-v2.93-release' 2021-04-28 23:03:47 +10:00
0b6892f0ba Fix T85688: ExportHelper adds multiple file name extensions
Replace the existing extension instead of adding it.
2021-04-28 23:00:53 +10:00
9cd9b35779 Fix T87816: Sculpt curve & line stroke hides dash settings
These settings are used though for these strokes (see
'paint_stroke_use_dash'), should be visible in the UI as well.

This was correctly added when dashing was introduced in rB15f82278d5d4
btw., but then messed up in rBfb74dcc5d69d.

Maniphest Tasks: T87816

Differential Revision: https://developer.blender.org/D11096
2021-04-27 21:20:01 +02:00
aede740c8a Fix T87816: Sculpt curve & line stroke hides dash settings
These settings are used though for these strokes (see
'paint_stroke_use_dash'), should be visible in the UI as well.

This was correctly added when dashing was introduced in rB15f82278d5d4
btw., but then messed up in rBfb74dcc5d69d.

Maniphest Tasks: T87816

Differential Revision: https://developer.blender.org/D11096
2021-04-27 21:04:00 +02:00
a022cffb72 Geometry Nodes: initial Attribute Transfer node
This is a first version of an Attribute Transfer node. It only supports two
modes for mapping attributes from one geometry to another for now.
More options are planned for the future.

Ref T87421.

Differential Revision: https://developer.blender.org/D11037
2021-04-27 12:56:13 +02:00
f5123b1fc9 Merge branch 'blender-v2.93-release' 2021-04-26 20:55:01 -04:00
51c13be820 Update RNA/User Manual Mappings 2021-04-26 20:53:15 -04:00
c266632ff6 LineArt: UI fixes to match the content for 2.93 manual.
Reviewed by: Sebastian Parborg

Differential Revision: https://developer.blender.org/D11089
2021-04-26 23:40:46 +08:00
d89d53b453 Merge branch 'blender-v2.93-release' 2021-04-26 16:44:06 +02:00
Erik Abrahamsson
a65d5dadeb DeprecationWarning fix
This gets rid of a `DeprecationWarning` in bpy_types.py caused by invalid escape sequences.
More info here: https://docs.python.org/3/library/re.html

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10998
2021-04-26 09:47:03 +02:00
Jagannadhan Ravi
425e19bc1f Modifiers: Performance Simple Deformation
Use multiprocessing with simple deform modifiers.

Master 2.92 fps this patch 3.13 fps on Ryzen 1700X With Vega 64 GPU.

3970X: 2.85 fps -> 2.95 fps
3990X: 3.15 fps -> 3.41 fps
3995WX: 3.21 fps -> 3.38 fps

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D10609
2021-04-23 10:07:06 +02:00
Jeroen Bakker
2f6219c48d Fix T78845: Eevee wrong material selection.
In cases where the same node tree is used in different materials with
small changes, the wrong material could be selected.

Cause: Hair shaders GPU resources weren't updated and used the previous bound data.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11036
2021-04-23 10:04:17 +02:00
8b049e4c2a UI: Join or Close Any Screen Area
Corner action zones allow joining any neighbors. New 'Area Close' operator. Improved Header Context Menu.

Differential Revision: https://developer.blender.org/D8084

Reviewed by Campbell Barton
2021-04-22 19:57:49 -07:00
7192ab614b Animation: add "LocRotScaleCProp" keying set
Add a keying set that includes location, rotation, scale, and custom
properties.

The keying set is intentionally not based on the "Whole Character"
keying set. Instead, it is generic enough to be used in both object and
pose animation, making it possible to quickly switch between animating
characters and props without switching keying sets.

This is, according to @rikkert, what the Blender Studio animators need
99.9% of the time.
2021-04-22 10:33:07 +02:00
91c652e39a Fix: Deactivate audio settings when output is None 2021-04-22 10:23:02 +02:00
eca5cf1460 Cleanup: keying sets, move common code to mix-in class
Move code common to the Whole Character keying sets ("Whole Character" and
"Whole Character (Selected Bones Only)" into a mix-in class. This avoids
the need to use direct assignments like
`poll = BUILTIN_KSI_WholeCharacter.poll`.

No functional changes.
2021-04-20 15:52:43 +02:00
26d778cd8a Cleanup: keying sets, use self as self-parameter
Use `self` as self-parameter of methods, instead of the non-standard and
cryptic `ksi`.

No functional changes.
2021-04-20 15:52:43 +02:00
8032bd98d8 GPencil: Add Layer Mask ordering buttons
Now the list of masks can be ordered as is done in Layers.

This can be used to organize list and in the future refquired for new masking options.
2021-04-19 17:44:40 +02:00
Eitan
799f532f46 Geometry Nodes: new Switch node
This is a first iteration of a switch node. It can only switch between
two inputs values based on a boolean. A more sophisticated switch
node that has an integer selector will probably come later.

Currently, the geometry nodes evaluator does not support lazy evaluation
of individual inputs. Therefore, all inputs will be computed currently.
An improvement to the evaluator will be worked on separately.

Ref: T85374

Differential Revision: https://developer.blender.org/D10460
2021-04-19 10:38:50 +02:00
7eda4cde71 Merge branch 'blender-v2.93-release' 2021-04-16 18:00:38 +02:00
463b38b0e0 GPencil: Remove Grease Pencil menu options in UV editor
Differential Revision: https://developer.blender.org/D10993
2021-04-16 18:00:18 +02:00
62bff15377 Fix various Blender 3.0 versioning issues
This changes the following items:

- package name is now `blender-3.0.0-git.09eb04c0a865-windows64`
  rather than `blender-3.00.0-git.09eb04c0a865-windows64`
- Fix version resource for blender.exe not building
- Data directories are now `3.0\...` rather than `3.00\....`
- User prefs are now in:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.0\`
  rather than:
  `c:\Users\users\AppData\Roaming\Blender Foundation\Blender\3.00\`
- Updating startup & preferences from previous release
  has a special exception for 3.0 to check for 3.93 and older.

See T87532

Ref D10986
2021-04-16 11:23:34 +10:00
32d3b07b03 RNA: Silence warning when building without audaspace
`make lite` does not use audaspace, so some files will pollute the console with
tons of warnings about audio values not defined.

Reviewed By: nexyon, campbellbarton

Differential Revision: https://developer.blender.org/D10981
2021-04-15 17:50:58 +02:00
ecc2db8a3a UI: Rename itmes in point cloud add attribute menu
Since these were added, we decided that builtin and reserved name
attributes start with a lowercase letter. We also use "id" already in
a few nodes, so this change will be consistent with that.
2021-04-15 07:53:45 -05:00
4cf3010714 Fix T87171: Update multi input socket indices
When inserting a node on top of a link, the multi input socket
indices weren't updated. This fixes that and keeps the relative
order of the links the same.

Author: Wannes Malfait

Reviewed By: Fabian Schempp

Differential Revision: https://developer.blender.org/D10969
2021-04-15 11:38:46 +02:00
3810bcc160 Spreadsheet: breadcrumbs and node pinning
This introduces a context path to the spreadsheet editor, which contains
information about what data is shown in the spreadsheet. The context
path (breadcrumbs) can reference a specific node in a node group
hierarchy. During object evaluation, the geometry nodes modifier checks
what data is currently requested by visible spreadsheets and stores
the corresponding geometry sets separately for later access.

The context path can be updated by the user explicitely, by clicking
on the new icon in the header of nodes. Under some circumstances,
the context path is updated automatically based on Blender's context.

This patch also consolidates the "Node" and "Final" object evaluation
mode to just "Evaluated". Based on the current context path, either
the final geometry set of an object will be displayed, or the data at
a specific node.

The new preview icon in geometry nodes now behaves more like
a toggle. It can be clicked again to clear the context path in an
open spreadsheet editor.

Previously, only an object could be pinned in the spreadsheet editor.
Now it is possible to pin the entire context path. That allows two
different spreadsheets to display geometry data from two different
nodes.

The breadcrumbs in the spreadsheet header can be collapsed by
clicking on the arrow icons. It's not ideal but works well for now.
This might be changed again, if we get a data set region on the left.

Differential Revision: https://developer.blender.org/D10931
2021-04-15 09:00:47 +02:00
Adrian Newton
d705335c2b UI: 2D Animation: Fix Labelling issue within the 'Cursor' dropdown
Within the 2D Animation workspace, the 'Cursor' dropdown currently displays the 'Display Cursor' incorrectly aligned.

This change fixes the alignment issue.

Reviewed By: #user_interface, #grease_pencil, antoniov

Differential Revision: https://developer.blender.org/D10614
2021-04-14 17:56:22 +02:00
Manuel Castilla
a425b2b25c Fix (unreported) compositor resolution propagation broken by some nodes
Some operations may use no preferredResolution ({0, 0}) when calling determineResolution on inputs to check if they have resolution on their own. See MixOperation or MathOperation determineResolution implementation. In such cases {0, 0} resolution ends up being set when an input doesn't have own resolution, breaking propagation of the original preferredResolution. They don't mean to set it as resolution, it's just a check.

This patch only allows to set valid resolutions (>0). When it's 0 it may be understood as "No preferred or determined resolution" so it should not be set to give output operations another chance of finding a proper resolution by calling determineResolution again with a different preferredResolution.

Test file:
{F9932526}

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D10972
2021-04-14 08:18:44 +02:00
86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
1a81693d38 Sculpt: Update menu entries for new Expand operator
Sculpt menus were using the legacy expand operator. This updates all
entries to use the new one.

It does not make sense to use Expand from the menus as it relies on the
brush cursor position, but now all Expand shortcuts are listed in the
UI.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10952
2021-04-13 20:18:33 +02:00
1c357a3c5f UI: Use Consistent name for select mirror
This commit cleans up the RNA names of select mirror operators so that 
they are all "Select mirror".

This makes the select menu in edit/pose mode consistent regardless of 
object type.

Differential Revision: https://developer.blender.org/D7356
2021-04-12 14:52:29 -04:00
3a05135e12 Cleanup: defer 'os' imports in startup scripts 2021-04-12 13:36:55 +10:00
27dcccb20f Cleanup: defer importing nodeitems_utils (missed last commit) 2021-04-09 20:03:04 +10:00
3515036319 Cleanup: defer importing nodeitems_utils 2021-04-09 19:00:04 +10:00
Charlie Jolly
b08394d57a Fix T87117: Geometry Nodes: Add missing Map Range modes to shader node
Add missing modes as reported in T87117 bug report.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10885
2021-04-09 09:26:37 +01:00
e1ae5bd45f LibOverride: Add a dedicated view in the Outliner.
This is a minimal, information-only view currently, listing by default
all the override data-blocks, with their user-edited override
properties.

System-generated overrides (like the overrides of pointers to other
override data-blocks) can be shown through a filter option.

Finally, potential info or warning messages from (auto-)resync propcess
are also shown, as an icon + tooltip next to the affected items.

Part of D10855.
2021-04-08 11:45:28 +02:00
02a7289fe3 Fix T87264: Button to remove physics modifier doesn't work
This is caused by rB9f323e9bf79f. When hover shortcuts are used,
we cannot use the modifier from the context (which will be the
active modifier), or they won't be hover shortcuts anymore!

There didn't use to be an editor-level "modifier" context variable,
which is why this worked before.

The fix is simple, just specify the modifier name for this particular
remove button.

Differential Revision: https://developer.blender.org/D10870
2021-04-07 09:12:34 -05:00
e0a1a2f49d Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an
axis-aligned bounding box for the input geometry, as well a rectangular
prism mesh created from these values for convenience.

The initial use case for this node is a "bounding box boolean", where
doing the boolean with just a bounding box could be signigicantly
faster, for cases like cutting a hole in a wall for a window. But it's
easy to imagine other cases where it could be useful.

This node supports mesh and point cloud data right now, volume support
will come as a separate patch. Also note that there is plenty of room
to improve the performance of this node through parallelization.

Differential Revision: https://developer.blender.org/D10420
2021-04-06 16:02:55 -05:00
3fa580866e Cycles: update Light Paths preset
* Add Fast GI / AO bounces to presets
* Add Default preset matching defaults
* Add Fast Approximate GI preset
* Lower Full GI depths to 32
2021-04-05 14:05:01 +02:00
fa9b05149c Fix T84520: Make the different weight paint code paths exclusive to each other
Before this change, you could have the new sculpt symmetry code and the
older weight paint symmetry code active at the same time. This would
lead to users easily trashing their weigh paint data if they were not
careful when switching between modes.

Now the specific weight paint symmetry code is an exclusive toggle so
the user can't accidentally mirror strokes and vertex groups at the same
time. This also paves the way of supporting Y and Z symmetry in the
future for weight groups mirroring if we decide to add it in the future.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D10426
2021-04-02 14:44:26 +02:00
Kris
3fcac26362 Fix T86874: Wireframe not drawing for geometry node mesh primitives
The following primitives needed ME_EDGEDRAW, ME_EDGERENDER edge flags:
* Grid
* Circle

Set flags on the inside edges for grid and circle triangle fan (mesh primitive nodes)
so they are visible and selectable.

Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10878
2021-04-02 10:43:43 +02:00
e7f890aa59 WM: use data-path utility functions for WM operators
Use utility functions to decompose data paths and resolve the
RNA property from a data-path.
Replaces in-line string manipulation and RNA access.

This allows more complex data paths to be used, where previously string
literals in a data path could break the simple data-path handling logic.
2021-03-31 15:29:50 +11:00
1beca76934 PyAPI: add bl_rna_utils.decompose_data_path
Utility function for splitting an RNA path, to be used by `bpy.ops.wm.*`
2021-03-31 15:03:19 +11:00
c59a7f44a1 Fix bl_rna_utils._TokenizeDataPath function argument extraction error
Converting functions with single arguments to a string
added an additional comma.
2021-03-31 15:01:44 +11:00
5a6d5d20de UI: add description methods for wm.context_* operators
Generic context operators now look-up the RNA properties to extract
their description (when it's available).

Add `bl_rna_utils.data_path.property_definition_from_data_path()`
to handle the details of accessing the RNA property definition.
2021-03-31 01:02:08 +11:00
681a7d724b PyAPI: replace repr with our own escape function in animsys_refactor
Use the same string escaping logic shared by RNA path resolving code.
2021-03-30 21:57:23 +11:00
Scott Wilson
74d5a93b2b Armature: Add Display Axis Offset
Display the bone axes at the head (root) of the bone by default, instead
of the tail (tip), and add a slider so that it's possible to adjust this
position.

Versioning code is in place to ensure existing files behave the same
(axes shown at tail), whereas new Armatures will be using the new
default (axes shown at head).

Reviewed By: #animation_rigging, #user_interface, Severin, Sybren

Differential Revision: https://developer.blender.org/D7685
2021-03-30 11:40:26 +02:00
bc872e0c8e Fix: Line Art panel in properties showing in the wrong order with add-ons
It should set bl_order to show below panels registered by render engine add-ons
like Cycles.
2021-03-29 16:40:31 +02:00
Élie Michel
ae9d61e7fe Python API: add template for image processing
Since a few releases it is possible to process Blenders images much
more effficiently than before thanks to the `foreach_get`/`foreach_set`
methods. This new template shows how those methods can be used together
with numpy.

Differential Revision: https://developer.blender.org/D9400
2021-03-29 12:08:41 +02:00
87f9405c9a Overrides: API to create an override template.
This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.

The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.

NOTE: This is an experimental feature and should not be used in productions.

Reviewed By: mont29, sebbas

Differential Revision: https://developer.blender.org/D10792
2021-03-29 09:54:34 +02:00