Commit Graph

927 Commits

Author SHA1 Message Date
668a819bec Sculpt: Added compile-type name checking for
brush channels.
2021-09-22 02:47:42 -07:00
7749b89d74 Sculpt: Added some icons and commit icon_geom.blend into the branch
Help with icons would be appreciated.  The
scene project icon kind of came out looking
like a band-aid.
2021-09-18 02:43:03 -07:00
fe47584316 Sculpt: Flesh out RNA wrapping of BrushChannels 2021-09-18 00:35:56 -07:00
f0c35d16f3 Merge branch 'master' into temp_bmesh_multires 2021-09-17 20:13:39 -07:00
4fa0bbb5ac UI: Automatic Blend Thumbnail Selection
Adds an "Auto" option to blend thumbnail types that will automatically
use Screenshot if there is no camera and 3dview, or workbench render
with shading settings from the largest 3dview.

See D12407 for more details.

Differential Revision: https://developer.blender.org/D12407

Reviewed by Campbell Barton
2021-09-16 17:40:19 -07:00
627edd1efa Merge branch 'master' into temp_bmesh_multires 2021-09-16 13:44:21 -07:00
a2c5c2b406 GPencil: Dot dash modifier.
Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines.

The values in each segment can all be key-framed to make animations.

Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov)

Differential Revision: http://developer.blender.org/D11876
2021-09-15 14:38:32 +08:00
5e0684b07d Revert startup.blend changes from commit a00507c482
It appears an old version of this file was committed by accident. The
intended change to remove sculpt layers was done in versioning code and
does not require a modified startup.blend.
2021-09-10 18:59:39 +02:00
a00507c482 Templates: remove masking layers from the default startup file
Remove sculpt mask layer from the default cube, added in
444934632a.
2021-09-10 19:29:45 +10:00
ce71357711 Fix T90414: New GPencil icons
Designed by @mendio

The new icons are:

* Dot-Dash modifier
* Length Modifier
* Line Art modifier
2021-09-06 17:35:12 +02:00
58632a7f3c UI: Blend Preview Thumbnails Showing Workspace
This adds an option to use a capture of the entire main window as the
blend file preview thumbnail.

See D10492 for details and examples.

Differential Revision: https://developer.blender.org/D10492

Reviewed by Campbell Barton
2021-09-05 21:05:50 -07:00
416686707f commit before merge 2021-09-01 21:32:43 -07:00
f41beca977 Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.

Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12236
2021-08-18 12:02:53 +08:00
ab632243e6 Merge branch 'master' into temp_bmesh_multires 2021-08-15 18:14:41 -07:00
40aa321dc7 Sculpt dyntopo: fix bug with dyntopo geometry undo push 2021-08-11 22:51:09 -07:00
Jeroen Bakker
bb487bc2bc Fix T89984: Improve Icon previews reflective and transmissive materials.
Before this commit rendering material icons the floor will is hidden.
This reduces the readability of reflective/refractive materials.

check patch for additional screenshots and notes.

This patch will switch the floor material that uses ray visibility tricks to render a floor for reflective rays.

Eevee uses screen space reflections that makes this a different problem. There is nothing else drawn in
the scene in screen space so we need a different trick. Using math we convert a reflective ray to UV space
and generate a world that projects a checker pattern to infinity.

As now the floor is in the world it is being reflected via
a cubemap. As the film is transparent the background (including the floor isn't rendered)

In the future when Eevee supports vulkan raytracing we can re-evaluate and perhaps remove this
approximation.

We tried lightprobes but that wasn't able to do the trick.
Using the compositor would lead to more memory usage (render layers and intermediate buffers) and slower performance.
Solution has been validated with Simon

Reviewed By: sybren, Severin

Differential Revision: https://developer.blender.org/D11988
2021-08-11 16:59:57 +02:00
8ed4c5fc61 Merge branch 'master' into temp_bmesh_multires
Also fixed a pbvh corruption bug
2021-08-06 12:51:18 -07:00
b4f950cbbe GPencil: New Caps icons
These icons are used to define the type of caps.

Designed by: Matias Mendiola
Reviewed by: Pablo Vazquez
2021-08-05 17:07:21 +02:00
1def985d78 Windows: Add icons and icons_geom to make.bat
This adds support for building the icons from make.bat
unlike bash there is no passing environment variables
on the command line.

The scripts go out of their way to locate both blender
and inkscape however if they are not found, the user is
given a helpful error message telling them how to set
the variables.

Although some extra help can be given there, if your
normal build is a 2019 full build running

`make 2019 full icons`

will help it find the blender executable as well.

finally if you know the name of your build folder
running

`make builddir build_windows_Lite_x64_vc16_Release icons`

will also work, if all fails you can point directly to
the blender executable by running

`set BLENDER_BIN=c:\where\blender\lives\blender.exe`

before running `make icons` or `make icons_geom`

The python scripts needed some small modifications since
without the PATHEXT, SystemRoot and SystemDrive
environment variables python will not initialize properly
on windows. (Not blender related, even mainline python
won't start without those)
2021-08-04 19:32:24 -06:00
cb67bfdba2 Viewport normal drawing with constant length
Patch for: T37878

{F10169694}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11487
2021-08-04 10:55:05 +02:00
71dc134f89 Icons: add license headers to utilities 2021-08-04 11:45:43 +10:00
7389fd9a35 Icons: resolve various issues for generating icons
- INKSCAPE_BIN environment variable was ignored by
  alert_icons_update & prvicons_update.
- `make icons` wasn't regenerating alert icons.
- Updating SVG icons failed using blender built with ASAN.
2021-08-04 11:35:05 +10:00
8a1c1279b3 Icons: update alert icon script
Missed from c549d736cf.
2021-08-04 11:03:23 +10:00
b243eb2646 Merge branch 'master' into temp_bmesh_multires
Also:

* added BMLog function to save mesh IDs.
  - Used by SCULPT_UNDO_DYNTOPO_BEGIN/END instead of
    saving the whole mesh, which was the previous behavior.
* SCULPT_UNDO_DYNTOPO_BEGIN no longer pushes a non-dyntopo
  geomtry undo node, as this is no longer necassary.

This greatly speeds up going into/out of sculpt mode
with dyntopo enabled, as before it was copying
the mesh twice.
2021-07-29 16:08:14 -07:00
0491052a96 VSE: Change grid line drawing
Add overlay option to disable grid drawing.
Reuse drawing code from other editors (timeline editor)
Add argument `display_minor_lines` to function
`UI_view2d_draw_lines_x__discrete_frames_or_seconds`
This way minor line drawing can be disabled and so it doesn't cause
too much visual noise. Also spacing seems to be too fine, so VSE uses 3x
what is defined in preferences.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D11790
2021-07-29 11:38:43 +02:00
ced94bc11c Cleanup: code comments punctuation / spacing 2021-07-23 17:03:51 +10:00
6c5f8bf5aa Cleanup: Remove redundant forward declarations. 2021-07-20 14:49:49 +02:00
7c4eb4f8db Merge branch 'master' into temp_bmesh_multires 2021-07-17 00:44:01 -07:00
0502b0103f Merge branch 'master' into temp_bmesh_multires 2021-07-11 05:23:24 -04:00
83c491f044 Merge branch 'master' into temp_bmesh_multires 2021-06-26 13:00:26 -07:00
ae085e301c Spreadsheet: Dataset region for spreadsheet editor
This patch adds a left aligned sidebar to the spreadsheet editor. This
Sidebar can be used to navigate the geometry component types and
attribute domains. It also provides a quick overview of domain sizes.
It replaces the two dropdowns in the regions header.
Next step will be to add the domain cycling shortcut
using the CTRL + mouse wheel.

Reviewer: Dalai Felinto (dfelinto), Julian Eisel (Severin),
Hans Goudey (HooglyBoogly).

Differential Revision: https://developer.blender.org/D11046
2021-06-25 07:57:24 +02:00
de05e261ec Line Art: Discard out of frame edges.
For scenes that have a lot of edges, this could potentially
save some time generating individual strokes that are outside
camera frustum.

Reviewed By: Sebastian Parborg (zeddb)

Differential Revision: https://developer.blender.org/D11525
2021-06-24 13:09:25 +08:00
ca4ac36c59 Merge branch 'master' into temp_bmesh_multires 2021-06-20 15:58:24 -07:00
Jeroen Bakker
ea4309925f Performance: Limit recounting during selection mode flushing.
This patch ensures that selection mode flushing updates total selection
counts internally. This reduces recounting when we are sure that the
input total selection counts were up to date.

For example for circle selection the total selection counts were
correct. But during flushing the selection could have been changed and
therefore the selection was always recounted.

This increased the performance on selected system from 6.90 FPS to 8.25
FPS during circle selection operations.

Before: {F10179981}
After: {F10179982}

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D11647
2021-06-18 15:44:08 +02:00
Jeroen Bakker
28617bb167 Sequencer: Transform ImBuf Processor.
Inside the sequencer the cropping and transform of images/buffers were
implemented locally. This reduced the optimizations that a compiler
could do and added confusing code styles. This patch adds
`IMB_transform` to reduce the confusion and increases compiler
optimizations as more code can be inlined and we can keep track of
indices inside the inner loop.

This increases end-user performance by 30% when playing back aa video
in VSE.

Reviewed By: ISS, zeddb

Differential Revision: https://developer.blender.org/D11549
2021-06-11 09:34:44 +02:00
Christoph Lendenfeld
d96e9de9de Fix T88546: Pose slider typed input not working
Remove an unnecessary call to pose_slide_mouse_update_percentage
That call was overriding the typed value

Reviewed By: #animation_rigging, Sybren A. Stüvel

Differential Revision:  https://developer.blender.org/D11395

Ref D11395
2021-06-09 22:31:10 +01:00
8ca52a7757 Merge branch 'master' into temp_bmesh_multires 2021-06-07 16:57:33 -07:00
a6715213c3 Revert "Improve multires performance."
. . .because I accidentally committed
submodule references.

This reverts commit 482465e18a.
2021-06-07 15:16:03 -07:00
482465e18a Improve multires performance.
Added a new api function to stich multires grids
on specific faces in a mesh,
subdiv_ccg_average_faces_boundaries_and_corners,
and changed multires normal calc to use it.

VTune profiling showed that this was a major
performance hit once you get above 10,000 or so
base mesh faces and/or have a high number of
subdivision levels.

Here's a video comparing the difference. Note the
bpy.app_debug switch is not in the final commit.

{F10145323}

And the .blend file:

{F10145346}

Reviewed By: Sergey Sharybin (sergey)

Differential Revision:
https://developer.blender.org/D11334
2021-06-07 15:11:31 -07:00
Charlie Jolly
00073651d4 Nodes: Add Multiply Add to Vector Math nodes
Cycles, Eevee, OSL, Geo, Attribute

This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation.

Reviewed By: HooglyBoogly, brecht

Differential Revision: https://developer.blender.org/D10808
2021-06-04 16:59:28 +01:00
3d6ac0bd7b Dyntopo: code cleanup 2021-05-19 12:21:46 -07:00
Scurest
2953732fc5 Collada import: connect Emission texture to Emission socket
An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does.

Reviewed By: gaiaclary

Differential Revision: https://developer.blender.org/D10990
2021-05-13 23:43:37 +02:00
dbe767f5d9 Merge branch 'master' into temp_bmesh_multires 2021-05-11 14:18:48 -07:00
Charlie Jolly
7d90b0ab11 Geometry Nodes: Parallelize Attribute Curve Map node
This adds `parallel_for` to the Attribute Curve Map node to improve performance.
Grain size set to 512.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D11194
2021-05-07 15:27:15 +01:00
7cf3b1f472 Get face set create operator working for dyntopo 2021-05-07 07:04:19 -07:00
f70a8c1581 Merge branch 'master' into temp_bmesh_multires
Also fixed a pose brush bug that may or may not have been
the result of the merge nixing code, need to check master.
2021-04-29 10:17:22 -07:00
fc37b265c8 Merge branch 'blender-v2.93-release' 2021-04-16 11:42:36 -05:00
b2a0f69275 Fix T87555: Incorrect view transform default in startup file
This was another error in rBac90c8a7743f. It turns out it's quite
important to use a full build to save the file, which I didn't do then.
2021-04-16 11:41:49 -05:00
ced26bacb7 Merge branch 'blender-v2.93-release' 2021-04-15 09:17:12 -05:00
a4877f9e54 Fix text in startup file python console
This was a mistake in rBac90c8a7743f6d0
2021-04-15 09:16:00 -05:00