Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh portions could still have reasonable performance while for more common cases the performance impact should be minimal. Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D12236
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Submodule release/datafiles/locale updated: 62e82958a7...8a05b618f0
Submodule release/scripts/addons updated: 4475cbd11a...67f1fbca14
Submodule release/scripts/addons_contrib updated: 788441f293...ef6ef414d2
@@ -208,7 +208,7 @@ typedef struct LineartChainRegisterEntry {
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enum eLineArtTileRecursiveLimit {
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/* If tile gets this small, it's already much smaller than a pixel. No need to continue
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* splitting. */
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LRT_TILE_RECURSIVE_PERSPECTIVE = 30,
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LRT_TILE_RECURSIVE_PERSPECTIVE = 16,
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/* This is a tried-and-true safe value for high poly models that also needed ortho rendering. */
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LRT_TILE_RECURSIVE_ORTHO = 10,
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};
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Submodule source/tools updated: c8579c5cf4...5cf2fc3e5d
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