Commit Graph

64 Commits

Author SHA1 Message Date
6cecdf2ade Functions: move tests closer to code 2020-07-26 12:19:11 +02:00
50ff450202 Cleanup: can use guarded instead of raw allocator now 2020-07-24 13:47:57 +02:00
b53c46d760 BLI: add MultiValueMap
This is a convenience wrapper for `Map<Key, Vector<Value>>`.
It does not provide any performance benefits (yet). I need this
kind of map in a couple of places and before I was duplicating
the lookup logic in many places.
2020-07-24 12:15:13 +02:00
149bb0c26d Cleanup: unify naming between different spans 2020-07-23 18:07:44 +02:00
766edbdf1f Particles: improve mesh emitter
Particles are now emitted from vertices of the mesh.
2020-07-23 17:57:11 +02:00
83cb4f5f8f Cleanup: spelling 2020-07-22 11:57:04 +10:00
8369adabc0 Particles: initial object socket and emitter node support
Object sockets work now, but only the new Object Transforms and the
Particle Mesh Emitter node use it. The emitter does not actually
use the mesh surface yet. Instead, new particles are just emitted around
the origin of the object.

Internally, handles to object data blocks are passed around in the network,
instead of raw object pointers. Using handles has a couple of benefits:
* The caller of the function has control over which handles can be resolved
  and therefore limit access to specific data. The set of data blocks that
  is accessed by a node tree should be known statically. This is necessary
  for a proper integration with the dependency graph.
* When the pointer to an object changes (e.g. after restarting Blender),
  all handles are still valid.
* When an object is deleted, the handle is invalidated without causing crashes.
* The handle is just an integer that can be stored per particle and can be cached easily.

The mapping between handles and their corresponding data blocks is
stored in the Simulation data block.
2020-07-21 17:35:09 +02:00
ccc2a7996b BLI: add typedefs for containers that use raw allocators
Those are useful when you have to create containers with static
storage duration. If those would use Blender's guarded allocator,
it would report memory leaks, that are not actually leaks.
2020-07-20 16:03:14 +02:00
4f4af0cbe1 Particles: support removing particles during the simulation
This still cannot be controlled by the user. Currently, all particles are
killed after two seconds
2020-07-20 15:31:05 +02:00
8cbbdedaf4 Refactor: Update integer type usage
This updates the usage of integer types in code I wrote according to our new style guides.

Major changes:
* Use signed instead of unsigned integers in many places.
* C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`).
* Hash values for C++ containers are 64 bit wide now (instead of 32 bit).

I do hope that I broke no builds, but it is quite likely that some compiler reports
slightly different errors. Please let me know when there are any errors. If the fix
is small, feel free to commit it yourself.
I compiled successfully on linux with gcc and on windows.
2020-07-20 12:16:20 +02:00
fe49e4139c Simulation: cleanup deduplicating attribute input nodes 2020-07-18 10:51:38 +02:00
2679236047 Cleanup: avoid static initialization order issues when accessing CPPTypes
Instead of depending on static initialization order of globals use
static variables within functions. Those are initialized on first use.
This is every so slighly less efficient, but avoids a full class of problems.
2020-07-17 14:15:06 +02:00
2ddb3dc617 Nodes: support default function for partially implemented nodes 2020-07-16 13:38:23 +02:00
123e29c274 Cleanup: missing CMake headers from source lists 2020-07-16 13:17:31 +10:00
0718c6fae0 Cleanup: fix clang tidy warning
The code was actually correct, but clang tidy complaint about
using the Vector after it was moved from.
2020-07-13 10:40:05 +02:00
838b1742fb Functions: minor improvements 2020-07-12 12:38:03 +02:00
404486e66c Functions: minor api improvements 2020-07-12 10:01:37 +02:00
c7eada103c Nodes: support implicit conversions and incorrectly linked sockets 2020-07-11 18:02:06 +02:00
06401157a6 Fix: incorrect attribute type in network 2020-07-11 17:59:43 +02:00
c806db6313 Functions: add utility to find dependencies of input sockets 2020-07-10 14:23:13 +02:00
295b3aefb0 Functions: make constant folding work on unfinished networks 2020-07-10 14:23:13 +02:00
8fd65a2252 Functions: use new is-equal and hash function of CPPType 2020-07-10 12:57:28 +02:00
3edd2832b2 Functions: make generic types hashable 2020-07-10 12:57:28 +02:00
8f6c0f2242 Functions: make generic types equality comparable 2020-07-10 12:57:28 +02:00
52636c3059 Cleanup: various cleanups in for CPPType 2020-07-10 12:57:28 +02:00
77a646279d Cleanup: structure CPPType according to code style guide 2020-07-10 12:04:49 +02:00
3dd460aa7f Cleanup: spelling 2020-07-10 11:49:46 +10:00
31bc76ea4e Cleanup: remove unnecessary calls to as_span
This uses the new implicit conversions and constructors
that have been committed in the previous commit.

I tested these changes on Linux with gcc and on Windows.
2020-07-08 22:30:23 +02:00
f7d5d4ee3b Cleanup: use c++17 helper variable templates 2020-07-08 20:39:20 +02:00
f4a39cafa1 Functions: add AttributesRef class
This is the same as MutableAttributesRef, but the data in it cannot be changed.
2020-07-08 17:05:52 +02:00
439c238bb4 Cleanup: use different internal socket name 2020-07-08 17:05:52 +02:00
05365d1376 Functions: support hashing MFDataType and CPPType 2020-07-08 17:05:52 +02:00
d1f4546a59 Functions: implement common subnetwork elimination optimization
This was the last of the three network optimizations I developed in
the functions branch. Common subnetwork elimination and constant
folding together can get rid of most unnecessary nodes.
2020-07-08 15:10:30 +02:00
e3e42c00cb Functions: Support getting MFSocket based on its id 2020-07-08 15:10:30 +02:00
2b9d62b73a Functions: Support accessing socket index of MFSocket 2020-07-08 15:10:30 +02:00
34d175f372 Functions: initial hash/equals implementation for constant multi-functions 2020-07-08 15:10:30 +02:00
840941215d Functions: allow multi-functions to override a hash and equals function 2020-07-08 15:10:30 +02:00
45004d82e0 Functions: add dead node removal and constant folding optimization
Those optimizations work on the multi-function network level.
Not only will they make the network evaluation faster, but they also
simplify the network a lot. That makes it easier to understand the
exported dot graph.
2020-07-08 11:18:43 +02:00
50d7c00d9c Cleanup: fix comment 2020-07-08 10:16:56 +02:00
902ee4d13c Functions: cleanup loop that traverses the MFNetwork 2020-07-07 19:46:10 +02:00
22158162ef Functions: add generic functions that output constants 2020-07-07 19:34:35 +02:00
67042aa6a1 Functions: extend multi-function network api 2020-07-07 18:45:34 +02:00
a8627ea66d Functions: Add debug print and destruct callback to CPPType 2020-07-07 18:39:24 +02:00
395b294b61 Cleanup: use nested namespaces 2020-07-03 14:25:20 +02:00
5fbf70b0d0 Cleanup: use trailing underscore for non-public data members 2020-07-03 14:20:42 +02:00
c2ebf3edb4 Functions: provide dummy multi function
Sometimes it is convenient to be able to return a reference to some
dummy function.
2020-06-30 18:18:48 +02:00
67da2bd23a Functions: add methods to multi-function network classes
Those are necessary to query and modify the network.
2020-06-30 18:18:48 +02:00
d67b7f3b52 Functions: use raw allocator for function signature
This allows multi-functions to have static storage duration.
2020-06-30 18:18:48 +02:00
613f62d15c Functions: add two more customizable multi-functions 2020-06-30 18:18:48 +02:00
18bff53c99 BLI: remove blender::Optional in favor of std::optional
`std::optional` can be used now, because we switched to C++17.
2020-06-29 14:30:06 +02:00