Commit Graph

270 Commits

Author SHA1 Message Date
70def5c247 [#24123] Network render gives black images
Error with buffer handling when reading response.

Also fix bug with blendfile relative path (wasn't converting them properly).
2010-10-05 23:14:31 +00:00
868fdd80a2 use is rather then == when comparing against None. 2010-09-18 10:43:32 +00:00
Nathan Letwory
4554278a1c Apply patch [#23782] Fix typo in netrender UI
Submitted by Imran Syed (freakabcd)
2010-09-13 22:57:35 +00:00
797bb93b21 bugfix for [#23737] reported by Mariusz Maximus
netrender client's functions to get slaves and jobs info didn't work anymore (was reading response content twice).

At the same time, I switched to json for the dump and load, instead of using eval and repr (for obvious security reasons). I should have done this much earlier.
2010-09-12 14:04:54 +00:00
63a8056839 - py api splash URL was old, use blender version (menu was ok in the menu)
- netrender reloading fix
2010-09-11 04:23:45 +00:00
cd4fb20b73 Patch [#23759] more replace self.properties.foo --> self.foo for bf-extensions/trunk/py/scripts
by Filiciss Muhgue (filiciss). Thanks a lot!

Part 1: Trunk, second part of patch will be committed to Extensions.
2010-09-10 23:39:43 +00:00
3d9cf8b916 Fix bug caused by someone else's error. 2010-09-09 22:39:27 +00:00
45cf7633fe remove class methods for defining properties
eg: bpy.types.Scene.BoolProperty()
2010-09-09 06:29:44 +00:00
cc0d31b921 Fix for [#23736] Network render - error in file: release\scripts\io\netrender\client.py + patch.
Patch by Mariusz Maximus (mariuszekpl). Thanks!
2010-09-08 19:49:05 +00:00
a89c526a92 finished moving importers and exporters into python packages (as proposed on the mailing list).
- made operator dir's into python packages
- lazy loading of module which do the actual import and export (faster blender load times)
- general maintanance and small fixes.
- bugfix for exporting x3d materials
- leak fix for exporting 3ds
2010-09-01 12:11:34 +00:00
afe5c536fa moving import/export scripts into packages (just moving scripts, need to add __init__.py still, temp break import/exporters) 2010-09-01 03:02:30 +00:00
16d26b7eb1 cleanup duplicate GPL haeders, blender made 2.4x __bpydoc__ into __doc__, removed version info, (thats what svn logs are for).
also moved create_derived_objects & free_derived_objects into io_utils, used by x3d and 3ds.
2010-09-01 02:48:23 +00:00
5036a9d20c use mix-in classes for import export operators, these define the filepath property and invoke function at the moment. 2010-09-01 02:25:49 +00:00
dfb8c5974e rna support for passing dynamic sized arrays to rna functions
using this for object.vertex_groups.assign([index list ...], group, weight, mode)
2010-08-31 11:31:21 +00:00
eb7c02c2a0 Fix spelling. 2010-08-30 19:51:12 +00:00
eab50148e2 - keymap import/export works again (broke with own api changes)
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
  note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
2010-08-30 13:50:59 +00:00
e5b1e646e6 bugfix [#23573] object rotates when IMAGE_SEARCH is off 2010-08-30 08:44:36 +00:00
df4dd70d7b various utf8 compatibility fixes
- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
2010-08-30 08:28:48 +00:00
7a7076c878 obj export fix for meshes with no UV textures 2010-08-28 12:15:14 +00:00
3ccb30c161 missed this with rna renaming. 2010-08-27 08:21:11 +00:00
26e71929d8 bugfix [#23220] .x3d export not exporting UV correctly
- UV texture coords were never written.
- TexFace with no material resulted in an invalid XML file (unclosed tag)
- freewrl wouldn't parse "FALSE", needs to be "false"
- the ID data name was being written as the filename, so in many cases images wouldn't load.
2010-08-27 07:32:58 +00:00
fb66c93b90 OBJ export nurbs curves now export again. 2010-08-27 04:43:42 +00:00
3cdcff9859 OBJ Import support for nurbs curves back, remove some commented code. 2010-08-27 04:07:12 +00:00
b0aa8368fe rna api
obj.add_vertex_group() --> obj.vertex_groups.new()
  obj.add_vertex_to_group() --> obj.vertex_groups.assign()

note: obj.vertex_groups.assign() will be very slow, need to have this take a list rather then 1 vertex at a time.
2010-08-27 02:33:35 +00:00
50bce31dbb rna api changes
- mesh.add_geometry(v, e, f)  --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)

changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
2010-08-26 22:44:05 +00:00
c09ed77697 bugfix/aviodance for [#23488] bpy.types.Texture.type don´t update the parameters of texture
bpy.data.textures.new() now has a type argument since changing the type after forces the hacky use of recast_type().
2010-08-25 01:20:50 +00:00
e7a1acb1f6 patch [#23471] x3d export broken: empty files
from Christopher Creutzig (ccreutzig)
2010-08-25 00:21:34 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
7f1a08d432 netrender:
terminate can fail if process finished after the call to poll, just pass on error then.
2010-08-21 17:07:19 +00:00
e242f66ae6 bugfix for recent renaming [#23400] Unable to import *.3ds/*.obj files with textures 2010-08-21 08:38:29 +00:00
6da7684ca6 fixed [#23400] Unable to import *.3ds/*.obj files with textures
changed some rna names to be more consistant
- use_texture -> use_image, since it sets if 'image' is used.
- use_map_color_diff -> use_map_color_diffuse since diffuse is used elsewhere in the same type.
2010-08-20 08:11:26 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
eee445590a rna naming mainly forBoids 2010-08-19 15:49:30 +00:00
8e388a8f49 fixes for recent renaming 2010-08-19 14:43:52 +00:00
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
9784a1169d rna naming: verts -> vertices 2010-08-18 03:42:26 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
5f525bd723 speedup and cleanup of OBJ exporter 2010-08-15 15:04:51 +00:00
bd7cfbc3cc netrender fixes:
slave use output log option correctly
use os.path.join more consistently (reported by Dalai Felinto)
unify frame range (was 4 digits on master, 6 elsewhere, now 6 everywhere).
Fix occasional broken pipe between master and slave (didn't affect result, just polluted log).
2010-08-14 16:30:41 +00:00
32792a58e3 bugfix [#22037] OBJ exporter produce wrong UV 2010-08-13 16:59:11 +00:00
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
f662c0de05 exporters now set the filepath in the invoke() method rather then the menu drawing function. 2010-08-13 06:45:33 +00:00
e50ef6da2d bugfix [#22974] OBJ import arrives without texture 2010-08-13 03:17:10 +00:00
702ce76cd2 bugfix [#23227] .obj import with UV produces broken UV map in 2.53.0 (r30593)
eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
ffd65f49da [#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
0d9898ac73 rewrite poll methods using a base class implementation instead of a global function (now that this is possible because of it being a class method) 2010-08-10 02:58:32 +00:00