Commit Graph

4203 Commits

Author SHA1 Message Date
c3c16603d2 No code chanced .. just tagging hot spots
for 2.5 paradigm 'animate everything'
2010-03-07 00:11:40 +00:00
Dalai Felinto
26fae8985b flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)
2010-03-06 22:12:42 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
c0f56503bf disallow naming ID datablocks an empty string, this wont work, you cant select them in the ID user input and it can mess up writing files based on names.
also fixed some warnings.
2010-03-06 18:21:57 +00:00
e3c10b9d08 Fixed memory leak caused by incorrect adding data to mesh's layer in nurbs_to_mesh(). 2010-03-06 10:22:27 +00:00
1d21d6ca9a reproject
- use render mesh settings rather then view settings.
- fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto.
- made the paint loop less messy & minor cleanup
2010-03-05 22:01:42 +00:00
6fd13b904c bug from own commit 27277, ortho wasnt being disabled in render data once set. 2010-03-05 19:57:10 +00:00
d0c70ad1d5 Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers.

Available modifiers are: array, edge split, mirror, solidify, subsurf.
2010-03-05 16:47:52 +00:00
f4298de8aa utility function object_camera_matrix, moved code from RE_SetCamera into this.
use for getting the render matrix of a camera (view plane, winmat, clipstart/end) without rendering.
2010-03-05 14:06:39 +00:00
f7909598e4 Bugfix #21463: Bone driven Shapekey broken in 2.5Alpha2 (for drivers from 2.49b)
Animation conversion needed to make transform channel driver vars (for bones) to be in local space, since that's what the old code did (albeit in a slightly more roundabout way).
2010-03-05 01:29:56 +00:00
570f9ac0b5 Blender internal number upped to 252, so it matches testbuild
number 2.5 alpha 2
2010-03-02 18:49:09 +00:00
b55774aebe Missed a spot when renaming the API functions for adding Keying Set paths
Also some indention/whitespace tweaks
2010-03-01 09:42:39 +00:00
26932c21eb Bugfix #21384: Bone Driven Shapekeys Child Evaluation Problem
Transform channel drivers for bones in 'localspace' was using the wrong matrix when getting the transforms. I had been assuming that pchan->chan_mat always contained only the matrix-ised transform values stored in the pchan (which is true while constraints are being evaluated, but not afterwards). 

Changes:
- Added a new function to calculate this matrix instead of directly writing it on the pchan->chan_matrix field. 
- Also, made the normalisation of the quaternion values during this process be done on a temp var instead of on the stored value. This was a constant source of confusion in the past, so let's see if we can do without it now :)

Unrelated to this commit, I've also fixed a compiler warning with previous commit that I missed (missing include).
2010-03-01 05:19:07 +00:00
3501cfa04e update for .B.blend
- disable running scripts automatically
- set sequencer image preview
- added a 3D viewport in the python script screen & selected 'Text' in the next editor.
- enable stamp rendertime by default. (stamp its self is disabled)
- set the stamp font size to 12 (was 8, too small)

also set the default font size to 12 for new scenes.
2010-02-28 17:42:05 +00:00
1a2ceea381 soundfile loading: fix crash with long path to the sound file (was 160 only and unchecked) 2010-02-28 11:02:06 +00:00
5369bd9c21 - template with an example of a modal operator drawing with opengl (draw a line on the screen)
- access to event.mouse_region_x/y
- basic type checking to callback functions (use PyCapsule names)
2010-02-28 09:36:02 +00:00
bec3d21307 bugfix [#21381] Wrong negative separated units 2010-02-27 23:22:10 +00:00
a9e3e0e40f Patch #21267 by Sergey Sharybin
His log:
There is a small typo in copy_curve(): there will be serious troubles 
if this functions is called for OB_FONT in edit mode (for my cases 
it is segmentation fault).
I think we should set editfont to NULL for cloned curves (as it is made 
for edit nurb).

This bug was found by trying to edit text with applied Cast modifier 
and while I was searching what's wrong, I've found that in 
castModifier_deformVerts() DerivedMesh is creating for all objects, 
but in castModifier_*_do() derived mesh is used only for OB_MESH 
objects. Maybe this place could be optimized a bit by skipping DM 
creation for non-meshes?
2010-02-27 16:06:33 +00:00
34857189bc fixes for auto script execution, changing the user preference also updates the global flag. 2010-02-27 12:34:49 +00:00
be44ac7490 * Renaming some Keying Sets API functions to make the terminology more consistent in the UI
* Fixed bug with hotkeys for adding properties to Keying Sets using the KKEY over the relevant buttons. Was calling the remove callback instead.
2010-02-27 02:03:33 +00:00
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
a7b73a49a4 Fix for ffmpeg audio rendering being to long. 2010-02-26 21:08:06 +00:00
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
878d8b44ee remove rna functions image.get_export_path() and image.get_abs_filename(), filename functions should not be spesific to images.
rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image.

obj export file copy was also not working because of a missing import.
2010-02-26 11:50:59 +00:00
9352c9f0c1 use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
2cf6141e7c fix for fly mode restoring non-euler rotations 2010-02-26 08:47:20 +00:00
cf4ba30f79 Few small hair dynamics goodies:
* Effectors now work with hair dynamics.
* Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions.
2010-02-26 03:24:21 +00:00
88d6250005 Fix for [#20647] Children from particles on a subsurf mesh don't render correct 2010-02-25 01:57:09 +00:00
8b9e0e941c Particles with "no physics" didn't stick to the emitter like they were supposed to. 2010-02-25 00:03:49 +00:00
d1f19d7e84 Fix for [#19955] 2.5 Particles are calculated wrong when object has any transform animation
* The exact location of particle birth wasn't cached if cache step was greater than 1, so the interpolation from an unborn particle to a living one wasn't accurate at all.
* Although not ideal, the current solution is to copy the birth location to the previous cached frame so it's always exact. This should work properly for memory & disk cache.
* This fix shouldn't cause any problems, but exhaustive tests of caching are difficult so be sure to let me know if there's strange behavior.
2010-02-25 00:03:16 +00:00
99b288da96 view selected now uses boundboxes of dupli-objects and ignores centerpoints of the instance objects when it has duplis. view selected also working again for selected paint mask faces. 2010-02-24 20:11:35 +00:00
aebe86bef1 hair was running collision functions (copy to/from collision arrays), even when collision could not be done. 2010-02-24 18:06:51 +00:00
b888a32eee getting double frames problem, set the epsilon to 100th of a frame rather then 100,000th. 2010-02-24 17:14:16 +00:00
03590eb8a9 allow cloth sim for linked duplicates, not many people use this but we need for using hair on linked characters, if there are bugs with this we'll need to fix so enabling for now with comments that its experemental. 2010-02-24 15:35:15 +00:00
6afd97b9af multi-multi modifier support. 2010-02-24 15:03:28 +00:00
3f5786a00e added support for proxies as drivers back. 2010-02-23 17:56:45 +00:00
3307d6d509 building without jack was broken 2010-02-21 19:54:18 +00:00
38ef2df8f7 2.5 Audio:
* Jack Transport support!
* Minor sequencer audio corrections.
2010-02-21 18:01:41 +00:00
f3b9ea066e Bugfix #21245: "Track to" (Ctrl + T) operator was missing notifier updates
Bugfix #21255: Clear track operator did not remove TrackTo constraints too. This could still be made to do Locked Track and other tracking constraints later too, but for now this will do.
2010-02-21 11:05:52 +00:00
3bf2715039 apply visual transform to pose
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-19 15:34:26 +00:00
4755ab9f80 scene_update_for_newframe was calling DAG_scene_update_flags() and BKE_animsys_evaluate_all_animation() for each set.
gain some speedup by only calling once.

minor printf changes to readfile.c, no functional change.
2010-02-19 13:13:21 +00:00
f09dc08523 Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync. 2010-02-19 12:20:29 +00:00
f50962a689 in rare cases fcurves with no handle length can result in 0.0. check if the point matches the frame. 2010-02-18 19:43:13 +00:00
b5adeb922f revert 27010, sorry but this makes playback of animation unusable & jerky, we can provide some sample files for testing. 2010-02-18 17:00:24 +00:00
37d781b868 Basic AV Sync for forward playing. 2010-02-18 14:17:53 +00:00
8a3be98403 applying rest pose on a linked proxy would crash because object_data_is_libdata assumed proxy didnt have linked data. 2010-02-18 11:49:17 +00:00
42fd22531f constraints unique name length was set too long (could overrun the buffer), use sizeof() with other instances of BLI_uniquename too 2010-02-18 10:14:49 +00:00
2eeef0ba7b Remove some unfinished code I accidentally commit for render thread safety. 2010-02-17 11:35:20 +00:00
a6e1998222 Animation Editors - Texture Animation:
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them.

There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17 10:21:07 +00:00
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00