Commit Graph

22698 Commits

Author SHA1 Message Date
a58dcca5de Removing unnecesary print "draw swap exchange" 2010-11-16 12:29:30 +00:00
2de1c1fe1b Fixed wrong rna name for the old "UV Orco" option.
It was called "map on length", but it actually makes the UV
values of curves/nurbs to become used as "Generated" texture 
map input.

Sorry; this might break own local UI py script saves... :)
2010-11-16 12:10:57 +00:00
34c67bae0c bugfix [#24747] Blender crash entering in Sculpt Mode
rotate_m4 was being called with a zero axis.
2010-11-16 09:47:01 +00:00
5a1fdcdc2a bugfix [#24746] Align Camera to View locks 3D Editor in Camera Perspective View 2010-11-16 09:35:58 +00:00
7f96852176 fix for creating movie paths with non utf8 names.
button test if non utf8 chars are allowed was inverted.
2010-11-16 08:53:55 +00:00
f59b675641 patch [#24742] materials.pop() doesn't decrement user count
from Dan Eicher (dna)
2010-11-16 02:23:20 +00:00
1f1c0b8027 patch #24737] PyCObject depreciated in py3k [patch]
from Dan Eicher (dna), use PyCapsule rather then PyCObject
2010-11-16 02:18:50 +00:00
7e0f9229d6 fix for fix, r33086.
- incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
- BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
- clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
- added assert() checks for debug builds so invalid axis constants don't slip through.
2010-11-16 01:19:37 +00:00
7a7b4aff40 Bugfix #24726
Doing F1-load a lot of times on same .blend could crash. 
Janne karhu provided a potential fix, which is good to add
anyway. Will ask him to verify too.

Added XXX warning for these lines, after filesel exec no
context variables should be re-used. Is for later investigation.
2010-11-15 16:26:30 +00:00
e3ace7ee62 Bugfix, reported in IRC
The enum "rotmode" was read using an array, without checking for boundary
cases, causing crashes on bad input. (Wahooney report 2, thanks!)
2010-11-15 13:33:38 +00:00
ccf1f08f37 Bugfix (IRC report)
Bone drawing code failed to check the correnct parent pointer, causing
NULL pointer to be read. Thanks Wahooney!
2010-11-15 11:45:54 +00:00
fd30c383dc Bugfix #24719: Layer ipocurves from Blender 2.49 wrongly ported to Blender 2.5x
Found and fixed a few problems here, but strangely I don't recall seeing any of these a few months ago when this conversion (probably last) worked well ...
2010-11-15 10:48:48 +00:00
5182fa2e05 Fix for [#24724] Emission settings of Particles with no physics are stuck to Previous newtonian settings. 2010-11-15 09:15:23 +00:00
91d544f322 fix for very old crash when setting an empty object as the camera and using stars. 2010-11-15 09:00:09 +00:00
df9bedddcf bugfix [#24708] World Notifier Problems
also draw stars when 'Only Render' option is enabled.
2010-11-15 08:53:35 +00:00
4661fb03a9 bugfix [#24704] UV editor: [x] modified does not update on change of modifiers
- VBO UV Edge display wasn't allocating a large enough array for drawing.
- VBO UV Edge drawing was using an edge flag with faces.
- notifier for modifiers updating the UV window.
2010-11-15 08:03:20 +00:00
6401058c22 bugfix [#24704] UV editor: [x] modified does not update on change of modifiers 2010-11-15 07:07:14 +00:00
db16310386 - 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.

 note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-15 06:38:07 +00:00
8fee983619 patch from Dan Eicher to support intel C++ compiler for CMake on *nix. 2010-11-15 05:32:49 +00:00
7be25eba13 fix [#24712] 3ds_import fix
Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one.

There are some files that don't work with 'Apply Transform', which is why the option is worth keeping.

also remove unneeded calls to paint_facesel_test()
2010-11-15 00:07:38 +00:00
cdf7a1eaca creating the editmesh structure was running paint_facesel_test() for every vert and selected face.
not so efficient, check once.
2010-11-14 23:37:03 +00:00
Nathan Letwory
1994fc80ed r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there.
Stubbing for now.
2010-11-14 20:40:55 +00:00
Dalai Felinto
f4912b933e Logic UI bugfix: [#24628] two specific tooltips of keyboard sensor reversed
I also changed the order of them (target and log toggle) in the UI to match 2.49
2010-11-14 19:46:14 +00:00
43e6ccd57b Move rotOrder to proper transform data structure 2010-11-14 19:19:58 +00:00
ba965b0f7a Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg) 2010-11-14 19:06:39 +00:00
f4f3bdb834 Correct description for Projection property (it doesn't just work on vertice) 2010-11-14 18:31:32 +00:00
7f0877f0dc bugfix [#24697]
Proper fix: change the poll function to reflect actual operator requirements.
2010-11-14 18:27:25 +00:00
bc7903c858 [#24639] Snap to Face (retopo) doesn't work when clipping is enabled in mirror modifier.
Apply project snap at the very end.
2010-11-14 16:31:06 +00:00
25bd3feeb5 == filebrowser ==
* compile fix on non-Windows platforms.
2010-11-14 11:59:42 +00:00
63f131803c == filebrowser ==
* removed now unused function file_string_width_shortened.
2010-11-14 10:53:49 +00:00
2e84732228 == filebrowser ==
* drawing code cleanup.
* list drawing code now uses uiStyleFontDraw like buttons etc.
2010-11-14 10:48:36 +00:00
27f607f86d bugfix [#24668] Deleting armature objects removes a user from its action, eventually leading to data loss 2010-11-14 09:20:31 +00:00
c66731b634 bugfix [#24697] Trying to run bpy.ops.transform.create_orientation crashes Blender 2010-11-14 08:26:44 +00:00
5bbe32be41 Forgot to Add NodeLink to the Access Struct file. 2010-11-14 08:11:58 +00:00
30ac7799c8 bugfix [#24702] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers. 2010-11-14 07:49:07 +00:00
4a3e00488d fix for own recent error, [#24695] column_vector_multiplication call writes past end of array
was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4.
2010-11-14 07:42:14 +00:00
6a49aca153 fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character. 2010-11-14 07:28:53 +00:00
e574b3cdcc Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks!
This adds Node Link Acces in RNA.
2010-11-13 22:38:33 +00:00
2fbfd11f8d Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened. 2010-11-13 13:44:45 +00:00
c1dec420b0 Bugfix #20382
Fixed old annoyance in Search menu, with a load of object-mode 
operators showing up in editmode. 
It's much cleaner now, but it will take further work and 
investigation to have context & polls work satisfying for all cases.
2010-11-12 17:35:51 +00:00
17ab7466a7 Makefile fix for compiling with quicktime. 2010-11-12 16:14:31 +00:00
b1c9e599d4 bugfix [#24661] Object.find_armature() only works on meshes 2010-11-12 15:05:57 +00:00
0b23f03503 Bugfix #24335
ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.

Patch provided by reporter, Martin Lubich. Thanks!
2010-11-12 14:59:01 +00:00
e83ef4efc5 Related to #24653: added scene.collada_export() function, to use instead of an
operator for external render engines, since operators should not be called in
the render() callback.
2010-11-12 14:36:58 +00:00
0a467d5183 bugfix [#24682] Render artifacts with mat node 2010-11-12 12:45:55 +00:00
a102c07f7d add back red tint for zero user datablocks. 2010-11-12 11:49:33 +00:00
ee7bf4dab5 take delta's into account when applying the objects matrix (dloc, drot, dsize).
Now object_apply_mat4() can be used as the reverse of object_to_mat4().

Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
2010-11-12 11:16:04 +00:00
73a91bc548 fix for vec * matrix always returning a 3D vector. 2010-11-12 09:06:50 +00:00
d43d5d7690 Getting BLF to work with the Blenderplayer. 2010-11-12 07:16:33 +00:00
4f4bd27512 bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.

>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
       (0.0, 1.0, 0.0, 0.0),
       (0.0, 0.0, 1.0, 0.0),
       (0.0, 0.0, 0.0, 1.0))

was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))
2010-11-12 02:50:57 +00:00