Commit Graph

1671 Commits

Author SHA1 Message Date
a8bc1f3397 fix for a crash in Blender.Mesh,
getting curve data from an object failed (with only 1 curve vertex)
Blender.Mesh didnt check this and crashed.
2007-05-28 16:49:48 +00:00
d6cbdabfe1 Bugfix for python Image.save()
[ #6702 ] Image doesn't get saved after painting & packing
IMB_saveiff - (general saving function), does not write a file when the image is packed.
so write a file with writePackedFile for packed files.
2007-05-22 19:40:11 +00:00
9ac39d2e99 =ID Properties=
The code for preserving ID properties was apparently not
working.  Fixed that by adding a new function,
IDP_ReplaceInGroup, that automatically handles overriding a
property in a group while preserving the property order.

Its odd though that the previous fix I had wasn't
working :/
2007-05-22 04:41:21 +00:00
33466557fc Disable SSS better for preview rendering, so it does not slow down
other preview renders at all.

Also added a flag to enable/disable SSS per scene. There is no
button for it yet, the Render panel has no space left .. will find
a place for it later.

The subversion number was also increased to enable the flag for
older .blends.
2007-05-17 16:51:09 +00:00
3c469b88f5 == Constraints Code ==
Relatively harmless removal of useless code. Also formatted things in a few places.
2007-05-17 06:45:16 +00:00
fc0ee80fc1 Fixed editmode post-modifier normal calculation for the case where there are
only deform modifiers in the stack. This was an old bug: a typo caused quad
face normals to be calculated using the same vertex twice, giving bad normals.
2007-05-16 17:20:02 +00:00
8bfa253479 Fixed the "Enable modifier during editmode" button for the case when there are
only deform modifiers in the stack. The code that copied the cage mesh to the
final mesh didn't check for vertex coordinates; I have added this check.
2007-05-16 15:19:54 +00:00
a6b123e198 Part one of 2.44 release commit. 2007-05-10 09:52:44 +00:00
f5da767487 bugfix #6672
Object with object-action:
Crash after unlinking an Ipo, and then inserting new key positions in 3d
window.
2007-05-09 16:38:04 +00:00
c8c8a92ab6 In very rare cases, an offset-bone could not exist, whilst the action
channel does. Then it crashes...

This commit adds a NULL test, but now trying to solve how this case
can happen.
2007-05-09 11:16:32 +00:00
Ken Hughes
170a0cbeb4 check_for_dupid() was checking wrong variables for on name changes; could
allow IDs will null names ("") to be entered into listbases multiple times.
2007-05-06 21:42:43 +00:00
b711bf185b Bugfix (reported on BA forums):
Blender crashed when the Armature Modifier was supplied with the name of a Vertex
Group which did not have any verts assigned to it.
2007-05-05 09:31:01 +00:00
de2fc6d687 Fix for bug #6629 - modifiers and vertex-parenting
I have changed the vertex parenting code to use the derivedFinal mesh rather
than derivedDeform; this gives the result after all modifiers have been
applied, rather than the result up to the first non-deforming modifier as it
did before. Since the derivedFinal mesh can have more than one vertex
corresponding to a single vertex in the base mesh, the average of all such
vertices is used.
2007-05-04 16:36:39 +00:00
3a8c6c81d8 Subsurface scattering:
Documentation on the settings, known limitations and implementation
info can be found here:
http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/
2007-05-03 21:37:52 +00:00
c71949419e == UV/Image Editor ==
Patch #6570.

This patch adds color and alpha selectors to Image -> "New..." dialog.
2007-05-03 15:10:44 +00:00
Nathan Letwory
180d58430b Ortho type of camera is now also controlled by CAM_LENS ipo. 2007-05-02 16:45:13 +00:00
a8756ba013 missed out with 2 active layers that should be active_rnd 2007-05-02 01:40:27 +00:00
c24aa10561 Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.
2007-05-02 00:01:23 +00:00
c40997656e Really minor updates related to code I wrote for the Cast modifier:
- modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes.

- DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.).

Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses...

- Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py.

BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :).
2007-04-30 19:20:43 +00:00
469208a101 Patch #6192 - Wave Modifier Option to move verts along normals
This patch adds an option to the wave modifier to displace along the normals
of the base mesh, rather than in the local Z direction.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 16:49:12 +00:00
0b66fe6a48 Patch #6582 - Weight groups in the wave modifier
This patch adds vertex group functionality to the wave modifier, allowing the
user to specify a vertex group with which to modulate the wave deformation.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 15:20:05 +00:00
22e1a26681 * Small tweak - initialise mirror modifier to use X axis by default,
as it was previously.
2007-04-30 06:51:24 +00:00
125c77bca3 Patch #6113 - Cast & Smooth modifiers
This patch adds two modifiers: Cast and Smooth.

The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape.
The location and orientation of the projection shape can be controlled by a
specified control object.

The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth"
button.

Thanks to Willian Padovani Germano (ianwill) for the patch!
2007-04-29 18:13:55 +00:00
d0ac7ef087 Patch #6584 - Texture functionality in the wave modifier
This patch allows the user to use a texture to modulate the wave modifier's
amplitude.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-29 16:15:50 +00:00
f62f07734f Patch #5629 - Mirror modifier axis' to be toggleable
This patch makes the X, Y and Z axes of the mirror modifier individually
toggleable, so it is possible to mirror in more than one direction with a
single modifier.

Thanks to Juho Vepsäläinen (bebraw) for the patch!

NOTE: BLENDER_SUBVERSION has been incremented to support translation from old
      to new axis specification.
2007-04-29 14:00:30 +00:00
99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
243d1a28c0 Casting fixes for 64 bits. Incomplete commit, discussion on proper casting
has to be finished.
2007-04-29 10:49:02 +00:00
76c11ec9f7 - support for fake verse edges (subsurf modifier should work now)
- edges are generated from verse faces
   - no support for lose edge!
   - informations about edges aren't sent to verse server (other applications
     can't share edges with blender)
- better sending/receiving vertex position
2007-04-27 14:04:30 +00:00
01335fc7bb Bugfix:
Previous versions of Blender allowed Vertex Groups to be nameless, which
shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the
Armature modifier mis-identified these nameless group(s) as being the Vertex Group
to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default
names.

Code notes:
* I've moved the unique_vertexgroup_name function from src to blenkernel like for
 constraints
* Formatting in deform.c tidied up a bit
2007-04-27 11:16:35 +00:00
adae1a7b77 Bugfix:
Specular pass was excluded from Shaded drawmode, missing initialize of
new 'exclude passes from result' option. Bug in 2.43 release...

Added warning in code, ShadeInput is initialized here locally, need an API
call for it.
2007-04-26 09:01:37 +00:00
77f08ddc12 editface.c & buttons_logic.c & Draw.c & verse_session.c - added missing header
Bone.c - return an empty list rather then None for bone.children bone.getAllChildren()
Draw.c - per button callbacks are now have (event, value) passed
2007-04-24 17:28:40 +00:00
c7b1e5c11d export_fbx.py - support scene start/end frames, fpx, mist settings, better default camera writing.
BPyObject.py - function for getting an objects armature, look at both parent and modifier.
editmesh_add.c and BPyAddMesh.py - check for multires
filesel.c, Append/Link had a bug where files linked in, didnt have the LIB_APPEND_TAG unset, and appending these into a new blend file would link instead.
BKE_library.h, library.c - utility functions for flagging listbases flag_all_listbases_ids and and flag_listbase_ids
2007-04-20 18:48:30 +00:00
2857861023 Buf fix for #6571
- metaball_tree= NULL; was missing in code
2007-04-20 12:56:51 +00:00
9c36683373 =ID Properties bugfix=
The array resizing function, meant to be used with strings, 
didn't work.  This  is because the id property size table 
had the wrong value for strings.
2007-04-19 22:49:48 +00:00
3f7bcc44ce Bugfix #6565
Nice discovery by Ralf (cheleb): crasher with colorband, caused by NULL
pointer reading. It actually reveiled a weakness in code too, the
buttonswindow context was not set appropriate when buttons window had not
a header...
2007-04-16 10:55:59 +00:00
16be2ce5ba == Multires ==
Possible fix for bug #6208, Blender crashes in sculpt tool

* make_orco_mesh_internal was using the render level rather than the pin level to create orcos

Note that since this bug never caused a crash on my system, I can't confirm that this fixes 6208.
2007-04-14 19:54:26 +00:00
0a0cf54a27 update to center view.
- Dont do anything if no verts or faces are selected (used to zoom into 0,0,0)
 - use the centers of dupli objects (should eventually use their bound boxes), much nicer when dealing with many dupli-objects
2007-04-14 13:18:24 +00:00
26735a6670 Added gamma, fixed typos in brightness 2007-04-13 04:22:32 +00:00
f7738575c9 Added brightness/contrast node 2007-04-13 03:23:39 +00:00
1b04ee899b Plumiferos report:
Compositor. New ESC feature did not work Ok for groups
2007-04-12 17:22:08 +00:00
ac8116c4b2 Bugfix #6549
Proxy for Armature: the proxy synchronize was missing local loc/rot/size
vectors, so local constraints did not work.
2007-04-12 08:19:28 +00:00
7f2abaa80c Plumiferos report (2.43 release bug):
Compsitor:
Making groups from Image nodes accidentally reveiled the hidden output
sockets (for when image has passes)
2007-04-11 17:49:08 +00:00
1b789314b6 Bugfix #6547
Constraint "limit location" was using type "No parent" without checking
a pointer for NULL, causing crashes on append.
2007-04-11 12:44:03 +00:00
76420c2fec appending libdata no longer breaks all external references.
Existing data is flagged with LIB_APPEND_TAG and all_local only has an option to only operate on un-flagged data.

If you append an object thats linked to a material alredy linked in your scene, the material will not be made local.
So at worst youll need to make local some of the datablocks.

This is fairly simple and though my tests show it to work, do some tests on your own libraries before assuming its problem free.


scripttemplate_mesh_edit wasnt updated with PyAPI changes and moved some functions into generic places.
2007-04-07 17:35:47 +00:00
655f9a61de == Clamp-To Constraint (was Patch #4818) ==
This (new) constraint limits the location of an object/bone to the range of locations
on a given curve. It works by comparing the location of the owner on one axis, to
the extents of the curve's bounding-box on the same axis, to find the location on
the curve.

Usage Notes:
* 'Ob:' field must point to a valid curve object
* This curve should have 'Path' turned on in order for this constraint to work. You
don't really need to do this as it will be taken care of by the code.
* 'Auto' toggle automically determines which axis should be used for the distance estimations/calculations. It is the default option, but may not work that well for
some cases.
* X/Y/Z toggles can be used to select the axis to use for these calculations. Try
to choose the axis along which the curve stretches out for most.

Python Notes:
Python API access for this constraint is not included in this commit. Will be coming
soon.
2007-04-07 03:32:57 +00:00
6a684948fa All data in blender's libBlock linked lists are supposed to be sorted but in some cases wernt.
The problem was that new ID's that didnt have any naming collisions whould not run sort_alpha_id, which lead to most images not being sorted.

Simple fix is to make sort_alpha_id run on all new ID's. but we need to make sure all data is kept sorted. maybe a check when running in debug mode would help.
2007-04-06 10:08:48 +00:00
Nathan Letwory
fb0f61c0b0 === Node editor ===
* refactor copying and freeing of node->storage by handlerizing them.
  - freestoragefunc
  - copystoragefunc
  - node_util.c/h have generic handlers for these.
2007-04-04 13:58:12 +00:00
afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
6057fc7186 Bugfix:
Freeing memory for node typedefinitions should be not in usiblender.c (that
is for UI-only stuff) but in kernel.
2007-03-31 18:18:30 +00:00
054c471a04 Bugfix #6419
When adding images, there was no check if image file was a directory.
Result was an Image without name even. Fixed!
2007-03-29 12:42:30 +00:00