Commit Graph

702 Commits

Author SHA1 Message Date
0c1d476923 UI: Allow UI to pass focused data-block to operators via context
This is similar to c4a2067130130d, but applies to the general UI and is only
about single data-blocks. Here there was a similar problem: How can buttons
pass the data they represent to operators? We currently resort to ugly ad-hoc
solutions like `UI_context_active_but_get_tab_ID()`. So the operator would need
to know that it is executed on a tab button that represents a data-block.

A single button can now hand operators a data-block to operate on. The operator
can request it via the "id" context member (`CTX_data_pointer_get_type(C, "id",
&RNA_ID)` in C, `bpy.context.id` in .py).
In this commit, it is already set in the following places:
* Generic RNA button code sets it to the pointed to data-block, if the button
  represents a data-block RNA pointer property. (I.e for general data-block
  search buttons.)
* Data-block selectors (`templateID`) set it to the currently active data-block.
* The material slot UI-List sets it for each slot to the material it represents.
The button context menu code is modified so its operators use the context set
for the layout of its parent button (i.e. `layout.context_pointer_set()`).

No user visible changes. This new design isn't actually used yet. It will be
soon for asset operators.

Reviewed as part of https://developer.blender.org/D9717.
Reviewed by: Brecht Van Lommel
2020-12-11 23:08:29 +01:00
Yevgeny Makarov
ee70eb96cf UI: Alert Dialog Helper Function
Shared helper function to create a split layout with an alert icon for popup dialogs.

Differential Revision: https://developer.blender.org/D9486

Reviewed by Julian Eisel
2020-12-06 11:17:51 -08:00
4bb5314754 Cleanup: Use typedef for button string info type
Before, it wasn't clear what the int in `uiStringInfo` was supposed to
store. Using a typedef can make this someone more explicit.
2020-12-04 08:01:54 -06:00
c23ee2a293 Cleanup: Use const for function arguments 2020-11-04 18:53:17 -06:00
f888f3aa1f Cleanup: Make panel function static
These functions were not used elsewhere, and the handling for the panel
tabs should be kept local to this file where possible. Also remove
another unused function and removed an unecessary "_ex" function.
2020-11-04 15:54:56 -06:00
54da72d3cd Property Search: Reset panel expansion when exiting search
This patch implements panel expansion saving and resetting for property
search. While search is active, the panel expansion is based on whether
or not it has a search result. When the search finishes, the panel
expansion returns to its state before the search started. However, any
panels interacted with during the search won't reset their expansion.

This requires adding a new runtime flag for panels to store whether to
use search result status as expansion. It also requires better handling
for animation when panel expansion changes with another new runtime flag.
`UI_panel_is_closed` gets the search-dependent expansion, but it is
intentionally not used to access expansion in every case-- sometimes it's
necessary to use `PNL_CLOSED` directly.

Differential Revision: https://developer.blender.org/D8984
2020-10-16 15:16:44 -05:00
7c633686e9 Property Search: Find results in all tabs
This patch enables property search for all tabs in the property editor.
To make interaction faster, if the editor's current tab doesn't have a
result, the current tab changes to the next tab that has a match.

This patch implements basic code that only searches panels.
While we could run the existing "single tab" property search for every
tab, that would also do everything else related to the layout pass,
which would be less efficient, and maybe more complicated to maintain.

The search match status for every current tab of the property editor is
stored in a runtime bitfield and them displayed later by dimming icons
in the tab selector panel to the left. Using `BLI_bitmap` properly in
the runtime struct required moving it to `buttons_intern.h` and
adding a small API to access the search filter instead.

To make sure the editor isn't influenced by anything that happens while
building the layout for other tabs, most of the context is duplicated
and the new search is run in the duplicated editor.

Note that the tool settings tab works slightly different than the other
tabs, so I've disabled searching it for this commit. That would be a
relatively simple improvement, but would just require a bit of
refactoring of existing code.

Differential Revision: https://developer.blender.org/D8859
2020-10-13 13:10:41 -05:00
96dd299055 UI: Add highlight arguments to tab buttons
This adds arguments to `uiLayout.prop_tabs_enum` and the C equivalent
(`uiItemTabsEnumR_prop`) to gray out tabs based on a boolean array.

For property search in multiple tabs, we need a way to show which tabs
have a search result, but we still need to show which tab is active.

Differential Revision: https://developer.blender.org/D8858
2020-10-13 12:43:28 -05:00
19dcd32ee5 UI: Remove Hard-coded Default Font Size
Default text output routines (which do not specify a size) will now use Text Style point size.

Differential Revision: https://developer.blender.org/D9107

Reviewed by Brecht Van Lommel
2020-10-12 09:53:00 -07:00
cb6234fccf Property Search: Set panel expansion when tab changes
This commit makes the panel expansion set based on the search results
when the active tab in the properties editor changes. The multi-tab
search patch (D8859) actually doesn't handle this because it uses a
different code path.

This feature uncovered a subtle but fairly significant issue with the
implementation of property search (More details in T81113). Basically,
the search needed multiple redraws to properly display the expansion of
panels based on the search results. Because there is no animation of
panel expansion when switching tabs, the problem was exposed only now.

With this commit, hiding of "search only" buttons and panel size
calculation happens in a single final step of the panel layout pass.
The "search only" layout root flag is removed. Instead every button
inside a panel header is in a single "uiButtonGroup" marked with a
specific "in header" flag, an idea which could be generalized in the
future.

Differential Revision: https://developer.blender.org/D9006
2020-10-03 11:25:13 -05:00
d1f6c2e7bb Fix userpref.blend using version from startup.blend
Version patching userpref.blend wasn't using the correct version,
causing settings not to be properly updated.

This seems the likely cause of T70196 and similar bugs.
2020-10-02 20:21:27 +10:00
e5aa9decb2 Cleanup: Make function private
The "UI_panel_set_expand_from_list_data" doesn't need to be in the
public API since it's just called every time an instanced panel is added.
This commit just sets the expansion automatically and adjusts some
naming to account for the moved function.
2020-09-29 17:41:00 -05:00
David Friedli
b1bdfb6e32 Fix T79275: Missing redraw for pinned active tool settings panels
In the 3D view sidebar, the active tool settings panel can be pinned to other
categories, and in those other categories it doesn't redraw when the active
tool changes. This commit checks for pinned panels from the "Tool" category
when checking whether to redraw.

Note that the relatively expensive string comparison is only done for
currently visible pinned panels.

Differential Revision: https://developer.blender.org/D9012
2020-09-27 23:28:28 -05:00
80c57fe35f Cleanup: Remove unused function 2020-09-24 14:39:23 -05:00
7fb0cb2b93 Cleanup: Remove unecessary storage of search filter in uiBlock
Since the search is applied all in one phase, there is no need to store
a reference to the search filter in every uiBlock. Instead just pass it
as an argument to UI_block_apply_search_filter.
2020-09-24 11:22:30 -05:00
7e8cba98b6 Cleanup: spelling 2020-09-16 15:28:02 +10:00
8bcdcab659 UI: Single tab property search
This adds a search bar to the properties editor. The full search for
every tab isn't included in this patch, but the interaction with
panels, searching behavior, UI, region level, and DNA changes are
included here.

The block-level search works by iterating over the block's button
groups and checking whether they match the search. If they do, they
are tagged with a flag, and the block's panel is tagged too. For
every update (text edit), the panel's expansion is set to whether
the panel has a result or not. The search also checks for matching
strings inside enums and in panel labels.

One complication to this that isn't immediately apparent is that
closed panel's subpanels have to be searched too. This adds some
complexity to the area-level panel layout code.

Possible Future Improvements:
 - Use the new fuzzy search in BLI
 - Reset panels to their expansion before the search started if
   the user escape out of the text box.
 - Open all child panels of a panel with expansion.

Differential Revision: https://developer.blender.org/D8856
2020-09-15 11:25:49 -05:00
f886e13836 Cleanup: Remove unneeded parameter
A parameter was added during development, but it was not needed and was
never removed. No functional changes.
2020-09-15 08:11:55 -06:00
93b8040f57 UI: Add icon_only argument to operator_enum
Add an option to only draw icons for operator_enum menus. This is used
for drawing inline icon buttons in the outliner context menu for
collection color tagging.

Part of T77408

Differential Revision: https://developer.blender.org/D8880
2020-09-15 07:40:38 -06:00
e6f0b60c2e UI Code Quality: Use derived struct for number buttons
For the man rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1/uiBut.a2, which is a very ugly design
choice (hard to reason about).

Note that I had to do rather ugly, specific exceptions for the number
buttons in `ui_def_but_rna()`. But once all users of a1/a2 are removed,
this special handling shouldn't be needed anymore.
I also had to move a sanity check out of the button definition. It's now
moved into a new debug only sanity checking function executed when
finishing the layout definition (block end).
2020-09-04 21:26:31 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
e58ec74046 Cleanup: fix compiler warnings for MSVC 2020-09-04 17:10:50 +02:00
d2c52d4de2 Cleanup: Add/use function to disable buttons with a disabled hint
We do this in a couple of places, so it's worth having the logic wrapped
into a function.
Also, the only way to set the disabled hint for a button from outside of
`interface/` was through `UI_block_lock_set()`/`UI_block_lock_clear()`,
for which the usage isn't obvious when you just try to disable a single
button.
2020-09-03 17:46:23 +02:00
ba4a2a4c8b UI: Use instanced panel custom data instead of list index
For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.

This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.

The list_index variable in Panel.runtime is removed as it's now
unnecessary.

Differential Revision: https://developer.blender.org/D8559
2020-09-02 14:13:26 -05:00
428a1aaf73 UI: add back Layout.introspect
Add back this function, removed 2e14b7fb97.

Useful for checking operators used in menus.
2020-09-02 15:58:44 +10:00
89ed6b1293 UI: simplify tool-tip logic for operators
- Use WM_operatortype_description to get the operator description.
- Pass properties to WM_operatortype_name,
  so the operator name callback is used.
- Add UI_but_operatortype_get_from_enum_menu function
  to access the operator from enum menus.
- Change WM_operatortype_description to return NULL when there is no
  description, use WM_operatortype_description_or_name
  when either can be used.
2020-09-02 13:01:04 +10:00
a1f54be042 Cleanup: Remove unused variables 2020-08-21 15:33:40 -04:00
eb9055a572 UI: Remove panel X axis closing code
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.

This code removes the X closing flag, and all of the logic / variables
unused without it.

This commit includes a file subversion bump.

Differential Revision: https://developer.blender.org/D8601
2020-08-19 11:37:21 -04:00
337b6d0758 Cleanup: Use const for context 2020-08-12 12:59:19 -04:00
dcff28e1e7 UI Code Quality: Use derived struct for HSV Cube buttons
For the main rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1, which is a very ugly design
choice (hard to reason about).

Part of T74432.
2020-08-07 17:46:58 +02:00
68c00e6f8f UI Code Quality: Use derived struct for color buttons
For the main rationale behind this design, see 03b122e2a18df. Further,
this removes users of `uiBut.a1`/`uiBut.a2`, which is a very ugly design
choice (hard to reason about).

Part of Part of T74432.
2020-08-07 15:17:52 +02:00
49f088e2d0 UI Code Quality: Use derived structs for search buttons and decorators
The current on-size-fits-all `uiBut` creates quite a mess, where it's
hard to reason about which members are free for use, under which
conditions they are used and how.
`uiBut` also has members that aren't used at times, violating the "don't
pay for what you don't use" principle.

To address this, we want to move to typed buttons, where `uiBut` is just
a base struct and each type extends it as needed. That structures data
better and type specific data is only available if it's actually used by
a button type.

Two trade-offs:
* Many casts to the derived type have to be done.
* Sometimes we change the button type after it's created. So I had to
  add logic to reallocate the button for use with the new, possibly
  derived struct. Ideally that wouldn't be needed, but for now that's
  what we have.

Part of T74432.

Differential Revision: https://developer.blender.org/D7610

Reviewed by: Brecht Van Lommel, Campbell Barton
2020-08-07 15:17:52 +02:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
7a07683060 Cleanup: rename uiBut.dt, uiBlock.dt to 'emboss'
Use 'emboss' instead of 'draw_type' as enum, layout & functions use
the term emboss.

This issue was noted by @Poulpator in D8414, as `dt` is also an
abbreviation for delta-time.
2020-07-29 12:05:27 +10:00
67002402bd Fix T79162: 'prop_search' includes ID prefix in string properties
Regression from d6cefef98f

This also fixes an unreported issue where finding an exact match
wasn't being detected for items that contained an ID prefix.
2020-07-23 17:24:17 +10:00
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
0c58970da7 Cleanup: spelling 2020-07-07 12:49:13 +10:00
6a58e15548 Cleanup: Remove obsolete code in interface_panel.c
Some code delt with panel merging in earlier versions of Blender,
which is no longer needed. Other code delt with controls that aren't
used anymore, and in some cases have region-level equivalents.

There's a surprising amount of this unused code in this file, so removing it
will be helpful for the future.

Differential Revision: https://developer.blender.org/D7938
2020-07-03 10:03:16 -04:00
Valentin
f3e4a3473e Cleanup: Remove useless duplicated lines
I spotted a duplicate struct declaration, so I had to check for other duplicated as well
There might be some other but i am not confident enough for deleting them

this regex search for duplicate ^(.*;)$\n(\1)$

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D8146
2020-07-02 16:36:39 -04:00
1fa40c9f8a UI: Add shortcuts for modifier panels
The shortcuts act on the modifier with its panel under the mouse.
The following shortcuts are enabled by default:
  - Remove modifier: X, Delete
  - Apply modifier: Ctrl A
  - Duplicate modifier: Shift D
More shortcuts can be added in the keymap.

Each panel can now store a custom data RNA pointer, and a new
function is added to get the custom data for the panel under the
cursor. This custom data could be used to refactor the "List Panel
System" to generalize it and integrate it further with RNA.

The same functionality will be added  in further commits where it
applies to constraints, grease pencil modifiers, and effects.

Differential Revision: https://developer.blender.org/D8031
2020-06-29 15:00:25 -04:00
bb4cef71ee UI: ShaderFx Drag and Drop, Layout Updates
This patch implements the list panel system D7490 for grease pencil
shader effects. It also moves their drawing to a callback in
ShaderFxTypeInfo in line with the extensible architecture refactoring
goal T75724.

The implementation is basically exactly the same as for the modifier
patch (9b099c8612).

Thanks to Matias Mendiola (@mendio) for helping to develop the layout
changes.

Differential Revision: https://developer.blender.org/D7985
2020-06-19 15:07:13 -04:00
ec963d9d7d UI: Grease Pencil Modifier Drag and Drop, Layout Changes
This patch implements the list panel system D7490 for grease pencil
modifiers. It also moves their drawing to a callback in
GpencilModifierTypeInfo in line with the extensible architecture
refactoring goal T75724.

This also adds the "set_error" function for grease pencil modifiers,
which hadn't been copied from mesh modifiers yet.

The implementation is basically exactly the same as for the modifier
patch (9b099c8612).

Thanks to Matias Mendiola (mendio) for providing mockups for many
of the layout changes.

Differential Revision: https://developer.blender.org/D7978
2020-06-19 14:42:08 -04:00
eaa44afe70 UI: Drag and Drop Constraints, Layout Updates
This patch implements the list panel system D7490 for constraints.
In this case the panels are still defined in Python.

The layouts are also updated to use subpanels and the a more organized
single column layout. There may be more tweaks necessary for the
layouts.

Reviewed By: Severin, billreynish, Mets

Differential Revision: https://developer.blender.org/D7499
2020-06-19 12:40:48 -04:00
3f648f5b42 Fix T77171: File selector doesn't tag preferences to be saved 2020-06-11 17:24:00 +10:00
9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00
071cc71fb0 Cleanup: Use const context for some UI templates
- uiTemplateID: Straightforward, just const for the template
    and the functions it calls
  - uiTemplateCacheFile: Create a function in rna_ui.c because
    the generated RNA callback doesn't have const context.

Differential Revision: https://developer.blender.org/D7895
2020-06-02 14:09:01 -04:00
5171d86806 UI: List Panel System
This implements a general system to implement drag and drop, subpanels,
and UI animation for the stack UIs in Blender. There are NO functional
changes in this patch, but it makes it relatively trivial to implement
these features for stacks.

The biggest complication to using panels to implement the UI for lists
is that there can be multiple modifiers of the same type. Currently there
is an assumed 1 to 1 relationship between every panel and its type, but
there can be multiple list items of the same type, so we have to break
this relationship. The mapping between panels and their data is stored
with an index in the panel's runtime struct.

To make use the system for a list like modifiers, four components
must be added:
1. A panel type defined and registered for each list data type, with a
    known mapping between list data types and panel idnames.
1. A function called by interface code to build the add the panel
    layouts with the provided helper functions.
    - UI_panel_list_matches_data will check if the panel list needs to
      be rebuilt.
    - UI_panels_free_instanced will remove the existing list panels
    - UI_panel_add_instanced adds a list panel of a given type.
3. An expand flag for the list data and implementations of
    get_list_data_expand_flag and set_list_data_expand_flag.
4. For reordering, the panel type's reorder callback. This is called
   when the instanced panels are drag-dropped. This requires
   implementing a "move to index" operator for the list data.

Reviewed By: Severin, brecht

Differential Revision: https://developer.blender.org/D7490
2020-05-26 15:39:49 -04:00
3a5a158362 Merge branch 'blender-v2.83-release' 2020-05-20 22:16:42 +10:00
eb57377f12 Fix T76794: Number button cursor overrides eyedropper cursor
Pressing 'E' over a number button to pick a distance was keeping
left-right arrows instead of using the eye-dropper cursor.

Workaround this by clearing the active button before setting the cursor.
2020-05-20 22:07:55 +10:00