Commit Graph

84937 Commits

Author SHA1 Message Date
Charlie Jolly
93933ee8bb Geometry Nodes: Add Attribute Vector Rotate node
Port vector rotate node to geo attributes.

Request by @simonthommes

Reviewed By: simonthommes, HooglyBoogly
2021-05-11 11:15:06 +01:00
Yuki Shirakawa
fc5bf09fd8 Rigging: Add transform for custom bone shapes
Add translation/rotation/scale parameters for custom bones shapes. The
new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the
`custom_shape_scale` float.

Reviewed By: #animation_rigging, sybren, zeddb

Differential Revision: https://developer.blender.org/D10974
2021-05-11 11:31:58 +02:00
1151adf62d Cleanup: unnecessary extra lines for doxy sections 2021-05-11 16:04:03 +10:00
091d7336e6 Cleanup: remove unused baking struct members from soft-body 2021-05-11 16:00:38 +10:00
4226f19a03 Cleanup: Sort node type definitions alphabetically
Previously we had a lot merge conflicts since we always put the most
recently added node at the bottom. By sorting the list we will have
one fewer merge conflict when a node is added in most cases.
2021-05-10 23:10:56 -05:00
5bae9d4e38 Merge branch 'blender-v2.93-release' 2021-05-11 12:30:51 +10:00
cc7691797c Cleanup: remove unused BPy_IDProperty struct member 2021-05-11 12:30:06 +10:00
5950208f04 Merge branch 'blender-v2.93-release' 2021-05-11 12:26:34 +10:00
9801735b67 Fix T88190: Freed memory use when iterating over id-properties
The id-property iterator referenced a PyObject pointer without
increasing it's user count - allowing for errors if the value
goes out of scope during iteration.
2021-05-11 12:20:06 +10:00
7d187e91bb Merge branch 'blender-v2.93-release' 2021-05-11 11:28:46 +10:00
5aee4ba143 Fix memory leak in Python IDproperty iterator
Looping over IDProperty keys or calling iteritems leaked memory.

Error in original Python idproperty support from
8768707610
2021-05-11 11:15:49 +10:00
4333991b7b Cleanup: Reorder class variable declarations
The order was arbitrary, and rearranging the declarations
makes the class look less messy, and makes room for future comments.
2021-05-10 19:33:12 -05:00
a5761bbde2 Cleanup: Whitespace, add doxygen sections
The sections aren't helpful at the moment, but I will add more code
here soon that will benefit more from the visual separation.
2021-05-10 19:30:23 -05:00
6b1034d520 Cleanup: Use a helper function for repetitive code
Retrieving data from the component can be done in a separate function
to save some repetition.
2021-05-10 19:17:15 -05:00
5613c61275 Functions: Add materialize methods for generic mutable virtual array
Similar to how `GVArray_For_VArray` implements `materialize_impl` to
forward the work to its non-generic virtual array, we can do the same
thing for the mutable version, `GVMutableArray_For_VMutableArray`.

This commit should have no visible changes, since as far as I can tell
the only user of this class does not implement special materialize
methods anyway.
2021-05-10 19:12:04 -05:00
e19ee2e212 Merge branch 'blender-v2.93-release' 2021-05-11 00:19:39 +02:00
Pablo Dobarro
ce62d65094 Fix T82155: Fade inactive geometry overlay not working with instanced geometry
This enables the overlay for instanced geometry.

After this change, objects that are an instance of the current active
object (which are also being modified in the current active mode) won't
fade, which is different from the previous behavior.

Reviewed By: fclem

Maniphest Tasks: T82155

Differential Revision: https://developer.blender.org/D9362
2021-05-11 00:16:28 +02:00
3a5f3fb7e4 Merge branch 'blender-v2.93-release' 2021-05-10 19:21:39 +02:00
8815e3e330 Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts
When checking if the mesh has only one Face Set only the current active
component for expand needs to be checked. Otherwhise other components
that won't be modified by Expand that contain other IDs will be taken
into account, making the Face Set deletion go into an infinite loop.

Reviewed By: JacquesLucke

Maniphest Tasks: T88060

Differential Revision: https://developer.blender.org/D11169
2021-05-10 19:19:52 +02:00
e76b43efcf Fix T88180: Enable HQ normal workaround for RX 580X cards.
This needs to be backported to 2.83.
2021-05-10 16:49:26 +02:00
0467979425 GPencil: Remove B key to create Blank Keyframe in Drawing mode
We have the `I` menu for that. This is part of the old code.
2021-05-10 16:34:27 +02:00
c3de3c2749 GPencil: Rename prop dilate_pixels to dilate
Better avoid units in name.
2021-05-10 16:26:50 +02:00
1ef5604e8c Merge remote-tracking branch 'origin/blender-v2.93-release' 2021-05-10 16:00:43 +02:00
Pratik Borhade
1b0890ccda Fix T54339: Shapekey Max value doesn't clamp existing value
Update the "current value" of the Shape Key blend amount when value is
not within the min/max range. New function `rna_ShapeKey_update_minmax`
used to update and clamp the current value.

Reviewed By: mano-wii, lichtwerk, #animation_rigging, sybren

Maniphest Tasks: T54339

Differential Revision: https://developer.blender.org/D11071
2021-05-10 15:53:37 +02:00
cacfa75e67 Merge branch 'blender-v2.93-release' 2021-05-10 13:34:05 +02:00
6cd4bb9435 Fix T87764: Mem-leak during viewport rendering.
When a scene uses cryptomatte the viewport rendering would lead to a
memory leak. The reason was that all image renders (viewport+final)
activated cryptomatte. But is only used for final rendering.

This patch only activates cryptomatte when doing final rendering.
2021-05-10 13:33:34 +02:00
Severin
273db9294a Fix warning on Apple Clang, missing override specifier
Was giving a warning:
```
BKE_spline.hh:293:35: warning: 'interpolate_to_evaluated_points' overrides a
member function but is not marked 'override' [-Winconsistent-missing-override]
```
2021-05-10 12:06:54 +02:00
0aa05c7fbb Merge branch 'blender-v2.93-release' 2021-05-10 12:00:34 +02:00
78316ac50e Fix T88145: Dynamic Paint initial color using vertex color not working as expected
Mistake in {rBe48c4d73d378}.

Was using the vertex index as a lookup for the loop color (instead of
the loop index).
(Issue was not present in original D1429 btw).

Maniphest Tasks: T88145

Differential Revision: https://developer.blender.org/D11212
2021-05-10 11:53:44 +02:00
f966f6ed55 Compositor: Add vars and methods for easier image looping
These variables and methods should make it easier to loop through buffers elements/pixels. They take into account single element buffers.
Single element buffers can be used for set operations to reduce memory usage.

Usage example: P2078

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D11015
2021-05-10 11:16:06 +02:00
eba9404cc7 Cleanup: too small loop variable type
Clang-Tidy: bugprone-too-small-loop-variable
2021-05-10 10:52:33 +02:00
0061150e4c Functions: support materialize virtual array to initialized span 2021-05-10 10:28:24 +02:00
f2370bb22d Cleanup: spelling 2021-05-10 16:19:40 +10:00
3b7df2e157 Cleanup: unused variable warning 2021-05-10 16:16:29 +10:00
1d6425cb64 Cleanup: Remove double import in previous commit. 2021-05-10 08:01:20 +02:00
c63d40c165 Enable CLog for GPU test cases. 2021-05-10 07:59:10 +02:00
2f61602497 Cleanup: correct/clarify PlayAnim comments 2021-05-10 15:32:18 +10:00
d800470ac2 LineArt: Custom UI for adding GP object.
This allows extra options (in-front and stroke order) to be shown when adding line art kind of grease pencil object.

Reviewed by: Antonio Vazquez (antoniov)

Diff: https://developer.blender.org/D11130
2021-05-10 09:15:33 +08:00
f694321db0 Fix: Curve resample duplicates last point for cyclic splines
The last point of the output was at the same location as the
first point of a cyclic spline. The fix is simple, just account for
the cyclic when choosing the sample edge length, and don't
hard code the last sample.
2021-05-09 01:33:34 -05:00
7029cc2f8a Fix T88126: Curve resample crash for single point input
The spline `length` function assumed that the curve always had evaluated
edges. That is clearly false. This commit adds a check to `length` and a
special case for a single point in the curve resample node.
2021-05-09 01:13:06 -05:00
518c5ce4cd Geometry Nodes: Improve point instance node performance
This commit uses two changes to improve the performance of the point
instance node.

**Prevent Reallocations**
At 64 bytes, the transform matrix for every instance is rather large,
so reallocating the vector as it grows can become a performance bottle-
neck. This commit reserves memory for the instances that will be added
to prevent unecessary reallocations as the instance vector grows.

In a test with 4 million instances of 3 objects in a collection, the
node was about 40% faster, from 370ms to 270ms for the node.

**Parallelization**
Currently the instances are added by appending to a vector. By changing
this slightly to fill indices instead, we can parallelize the operation
so that multiple threads can fill data at the same time. Tested on a
Ryzen 3700x, this reduced the runtime from the above 270ms to 44ms
average, bringing the total speedup to ~8x.

Note that displaying the instances in the viewport is still much slower
than the calculations in node, this change doesn't affect that.
2021-05-08 23:57:36 -05:00
b7afb8ea70 Merge branch 'blender-v2.93-release' 2021-05-09 01:52:33 +02:00
3c7b80ae2c GPencil: Sort Line Art modifier alphabetically 2021-05-09 01:52:00 +02:00
1325e95ad5 GPencil: Name Scene Line Art objects "Line Art"
Matching Object and Collection line art type objects.
2021-05-09 01:51:43 +02:00
9569a522f2 Geometry Nodes: Refactor point instance node
This patch refactors the instance component to make use of the earlier
refactoring in rB4599cea15dcf. Now we don't have to build an array of
instance references the size of the point domain, and we can gather the
possible instances only once and use the same vector for all component
types. Generally the node should be a bit faster and use less memory.

The logic is moved around a bit, especially the hashing of the ID
attribute to pick from the instance list, but the result is unchanged.

Differential Revision: https://developer.blender.org/D11203
2021-05-08 14:53:32 -05:00
34439f05ab Cleanup: remove use of persistent data handles in geometry nodes
Those were mostly just left over from previous work on particle nodes.
They solved the problem of keeping a reference to an object over
multiple frames and in a cache. Currently, we do not have this problem
in geometry nodes, so we can also remove this layer of complexity
for now.
2021-05-08 14:54:48 +02:00
39044e68c2 Cleanup: correct PlayState.stopped state which was inverted 2021-05-08 16:13:17 +10:00
e1e23595f0 Cleanup: remove unused turbo struct member from PlayAnim
This was never used (since 2.25 at least).
2021-05-08 16:13:17 +10:00
9708215611 Cleanup: comment PlayAnim struct members 2021-05-08 16:13:17 +10:00
124572a6e5 Merge branch 'blender-v2.93-release' 2021-05-08 16:12:48 +10:00