Respect do_time flag in on_visible_update, matching behavior of old
dependency graph and avoids unwanted animation updates.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5026
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
For some cases like the edit mode context menu we don't currently have a fixed
title since it's dynamic. This should be improved, but we should at least still
show Call Menu if there is no menu title.
Now, the file does not have to be reloaded in all cases.
Instead, just scripts are enabled and all depsgraphs freed.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5000
Now a small threshold is used for mouse input,
avoiding delay when gizmos are activated on drag.
Tablet input threshold remains unchanged since
it's easier to make small movements when using a tablet.
A larger threshold for non-cursor input is now used (typically keyboard)
which improves usability when the "Pie Menu on Drag" key-map preference.
Remove click-drag support for tweak gizmo,
rely on keymap events instead.
This is needed for some gizmos to use modifiers keys
without having all gizmos use all modifier keys (see: T63996).
It was possible to use a drag event for a gizmo
that dragged away from the gizmo, changing the active gizmo.
Now use gizmo located at the location that was clicked on.
Loading factory preferences from the preferences window and triggering a
redraw then would cause the failing assert.
We shouldn't mess with window-manager data when loading preferences
only.
Move keymap handler logic for keymap and gizmo handlers
into their own functions.
This makes it possible to refactor keymap handling
without large changes or duplicating code.
Note that this only fixes the core issue reported (caused by own dummy
mistake in rBd0df7fb3b94ea), investigating that report uncovered at leat
two more issues, including a crasher (when reloading after an undo)...
When rendering viewport to an offscreen buffer the buffer was
constructed for non anti aliasing (0 samples). This made the objects
that are drawn by the `object_mode` including `wireframe` draw type
non-anti-aliased.
The offscreen buffers will be constructed based on the user setting for
viewport multisampling (`U.ogl_multisamples`). The same setting will
also be used when previewing scene strips in the sequencer. For now
this only improves wireframe drawing in the scene strips. To improve the
Anti aliasing in the scene strips we need to get finer control in the
draw manager. This will be part of a different patch I am preparing.
Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called)
Reviewed By: brecht
Maniphest Tasks: T64849
Differential Revision: https://developer.blender.org/D4907
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
- Add back info icon at the top.
- Remove icons from the buttons. None of the OS's we support use icons here
- Remove button align. It doesn't work well with the active default highlighting
- Center-align the text inside the buttons
To make this look even nicer, we should add more padding all around the edges, but that could be done separately.
This adds a new dialog that is shown whenever a file is closed.
So, either when a new file is opened, or when Blender quits.
The dialog allows to save unsaved changes. Furthermore it also
allows saving images that have been modified in Blender, but are
not saved yet.
Known limitations:
* Images that have no file path and have not been packed before,
are not saved.
* On MacOS the old dialog is shown when Blender quits.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4860
This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.
Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4872