Commit Graph

45089 Commits

Author SHA1 Message Date
26979d45b1 Cleanup: use float math funcs 2015-04-05 06:54:34 +10:00
cedd7cde44 WM: prefer define over zero wmEvent.val 2015-04-05 06:54:34 +10:00
8eac4085be Fix T44264 copy paste error, checking same condition twice. 2015-04-04 22:39:25 +02:00
Julian Eisel
1604a26fe6 Fix T44251: Changing views using numpad broken
For KM_ANY I've filtered out every event that has a click type, although
that was only needed for the additional event sent on KM_HOLD. A bit weird
that this only happened on a few machines though.
2015-04-04 19:17:39 +02:00
Julian Eisel
59df941ea5 Fix T44259: Secondary strokes get terminated early when drawing in Continuous Drawing mode 2015-04-04 14:27:05 +02:00
eca22d076c Cleanup: move filelist out of storage
Depends on imbuf, problematic for tests
2015-04-04 17:21:18 +11:00
12cede5ca3 Cleanup: use BKE_ocean_* prefix 2015-04-04 15:19:24 +11:00
7acd69958b Cleanup: use BKE_sculptsession_* prefix 2015-04-04 15:19:21 +11:00
1c96a84320 Cleanup: use BKE_animdata_* prefix 2015-04-04 15:13:56 +11:00
89a3e4deff Cleanup: redundant normalize in expmap_to_quat 2015-04-04 14:45:54 +11:00
519e20f984 Cleanup 2015-04-04 10:48:17 +11:00
92c7632835 Add missing break statements 2015-04-04 10:48:05 +11:00
4a4aaabfa9 CMake: treat inline C files as headers 2015-04-04 10:37:38 +11:00
f9b6709a17 Add missing declarations 2015-04-04 10:37:38 +11:00
53f4aa7817 WIP: Added dedicated operator for unlinking actions from the Action Editor (NLA buttons support to come)
After looking into this more carefully, I've found that we do in fact need a dedicate
operator to add some custom logic when trying to unlink an action from the editor/datablocks.

Specifically, this new operator does the following:
1) When in Tweak Mode, it shouldn't be possible to unlink the active action,
   or else, everything turns to custard.
2) If the Action doesn't have any other users, the user should at least get
   a warning that it is going to get lost.
3) We need a convenient way to exit Tweak Mode from the Action Editor
4) If none of the above apply, we can just unlink normally

This commit implements this for the Action Editor, with stubs for the NLA Editor too.
Those will be fixed next.
2015-04-04 11:37:06 +13:00
34c4133daf Tweaks to descriptions for Action Layer Up/Down 2015-04-04 11:37:05 +13:00
Julian Eisel
53a3850a8a Sticky Keys backend
Design task: T42339
Differential Revision: D840
Initial implementation proposal: T41867

Short description:
With this we can distinguish between holding and tabbing a key. Useful
is this if we want to assign to operators to a single shortcut. If two
operators are assigned to one shortcut, we call this a sticky key.

More info is accessible through the design task and the diff.

A few people that were involved with this:
* Sean Olson for stressing me with this burden ;) - It is his enthusiasm
that pushed me forward to get this done
* Campbell and Antony for the code and design review
* Ton for the design review
* All the other people that gave feedback on the patch and helped to
make this possible

A big "Thank You" for you all!
2015-04-03 16:21:22 +02:00
b444887054 Fix T44243: File browser behavior is inconsistent between append and open.
Only basic fix, the whole 'dir' field handling needs rework to correctly support
lib stuff (will be done as part of asset-experiment rewriting work)...

All this code is doing way too much filesystem inspection by itself, instead of
reusing flielist.c work - this is stupid, and will completely break with future
asset engines!
2015-04-03 16:20:18 +02:00
3f30ebf64a Fix related to T44243: do not systematically do live-update when tab-completing textedit buttons.
We now have a specific flag for that, use it! Note that for all 'search menu' buttons,
there is already a similar behavior, so there is no need to force apply butt in this case
anyway, which means in practice this change only has effect in the single place
it is needed currently - file browser dir/file fields.

In this case (dir field), applying button even on partial matches leads code
to ask to create a new dir, which breaks completely the expected behavior of
completion. And we do not need immediate apply at all here.

Note this is the only 'autocomplete' button not using search menu, so this change
does not affect anything else in UI.
2015-04-03 16:20:18 +02:00
03f2e5d4a6 Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the
text boxes anymore. This used to cause problems if the names were long, or
if text boxes were set to have transparent backgrounds.

Thanks to kopias for reporting on IRC.
2015-04-04 01:40:01 +13:00
6ef7e0a194 Bugfix: Stashed actions now get added to the bottom of the NLA Stack if there weren't any stashed actions already 2015-04-04 01:40:00 +13:00
b30836dad7 Fix: Action/NLA Tweakmode Checks
Made all action management operators use the AnimData-local flag instead of the scene
global one. Technically, this is more accurate and results in less blocking
situations (i.e. another object may be in tweakmode, but because of that, the active
object's action couldn't be stashed).

The main impetus for this though was that the Action Up/Down feature doesn't clear
the global flag, since it is not in a position to do so (since it can't load up
everything to clear it).

TODO:
I'll need to review how this global flag works and/or potentially ditch it (or
perhaps add some better ways to ensure that it stays valid), since while thinking
this over, I've noticed a few problems here. But, for the meantime, this commit
at least makes things more usable here in the short term.
2015-04-04 01:39:59 +13:00
943b830bf6 Action Layer Up/Down: Fixes for NLA Solo / NLA Muting
Now marking NLA Tracks as Solo'd and muting the NLA stack are linked together
when using the Action Layer Up/Down tools. That is, when switching from a NLA strip
to the active action, if the track was solo'd, then the NLA stack will get muted;
and when switching from the active action to a NLA track, if the stack was muted,
the track will get solo'd. This linkage means that we ensure that when moving up
and down the stack, we can continue to check the actions in isolation without things
messing up when you switch to and from the active action.

Also fixed a bug where this wasn't getting applied when going in the other direction.

TODO:
- When we get the rest/reference track support, we're going to need to insert
  some calls to flush the restpose values so that values from the previously
  used action do not pollute the pose for the new action (if not all the
  same controls get keyed across both). For now, it's best to only do this
  switching from the first frame.
2015-04-04 01:39:56 +13:00
961dac55cf Code Cleanup: Deduplicate logic to switch between NLA Strips/Actions 2015-04-04 01:39:55 +13:00
f350e9f3fc Code Cleanup: Split out duplicate code for finding an available NLA strip above/below 2015-04-04 01:39:54 +13:00
bcf1abbc83 Action Editor: Go to Next/Previous Animation Layer
With this feature, it is now possible to quickly switch between different actions
stacked/stashed on top of each other in the NLA Stack without having to go to the
NLA Editor and doing a tab-select-tab dance, thus saving quite a few clicks. It
was specifically designed with Game Animation / Action Library workflows in mind,
but also helps layered animation workflows.

Usage:
Simply click on the up/down arrow buttons (between the action datablock selector
and the pushdown/stash buttons) to go to the action in the NLA Track above/below
the NLA Strip being whose action is being tweaked in the Action Editor.

Notes:
- These still work when you're not editing the action used by a NLA Strip.
If you're just animating a new action normally, it is possible to use the "down arrow"
to temporarily jump down to the previous action without losing the new action you're
working on, and then use the "up arrow" to get back to it once you're done checking
the other action(s).

- If there are multiple actions/strips on the same layer/track, then only the one
closest to the current frame will be used.
2015-04-04 01:39:53 +13:00
99d8e08ed9 Fix T44237: translation does not work in spacebar search.
Added translation there, also fixed a stupid bug which was leading most internal
operators to have 'dual' i18n_context (default NULL one and default 'Operator' one).
2015-04-03 12:26:29 +02:00
89530f1486 Fix T44240: Lamp Halo invisible in rendering.
Halo is not possible when using 'deep' buffer shadow - reflect that in UI.
When not using buffered shadows, switch lamp bufftype to 'regular' on render, as already
done with 'halfway' method.
2015-04-03 11:17:58 +02:00
43101289a6 Fix T44183 particles in linked group offset from object
A nice bug combining all the broken features of blender:
Particles, duplis and multiple scene dependencies.

Fortunately this was solvable: Basically, we need to
make sure derivedmesh for dupli instance is generated before
obmat is overriden. This also makes sense, since no instance
has "true" obmat apart from original. Lazy initialization of
derivedmesh just does not work here (or it -does- work but first
use should be before instance drawing).

Fingers crossed nothing else breaks after this...
2015-04-02 17:13:45 +02:00
5d4beee8c6 Code Cleanup: Split Action management operator stuff into action_data.c 2015-04-03 02:17:44 +13:00
64fed6841a Cleanup: followup to rBf87d7c605dcfb - use __func__ instead of literal func name in string.
Since we are already using BKE_reportf... This way, no more issue if/when we copy/paste
or rename that!
2015-04-02 14:51:37 +02:00
Dalai Felinto
f87d7c605d Fix error messages for RE_layer_load_from_file() and RE_layer_load_from_file() 2015-04-02 09:08:25 -03:00
77ff544d93 Fix issue reported by copias on irc, shift duplicate and snap crashes in
sequencer.

Missing snap callback case. Quick patch is to use the sequencer specific
operator instead of generic translate. We really need to support proper
snap/snap options at some point though.
2015-04-02 13:47:53 +02:00
ff45930cc5 Cleanup: Make strict flags happy
We might also just remove those arguments perhaps?
2015-04-02 16:01:23 +05:00
f30b60d139 Fix: Crash when using "On Selected Markers" mode for Propogate Pose with no markers present
The function to get a list of markers was not clearing the list before it exited
early, and with no way to tell that the method failed, callers could make the
mistake of trusting that the list was now valid (i.e. either full of marker
frames or empty, vs being invalid)
2015-04-02 23:48:25 +13:00
838c3503a7 Expose the Pose Propagate tool a bit more in the UI
From the various forum threads and the fact that a new addon has cropped up,
it appears that it is not that well known that this tool exists, and that it
can be used solve a very common problem that animators face. Namely:
  When you've gone through blocking out your key poses and then realise
  that you need to adjust parts of the rig which don't change much, this
  tool solves the problem of needing to go through doing grunt-work to
  fix all the other keyframes which now need to change as well.

So, this tool is now available in the following two places (in addition to
the existing Pose -> Propagate menu):
* Toolbar - The "Propagate" button will use the default mode (or the last
            used mode for each subsequent invocation).
            The arrow-button beside this will allow choosing between the different
            modes. (NOTE: The UI team may have different thoughts on this, but,
            let's give this a try for a while first, to see if this sort of thing works)
* Alt-P   - In Pose Mode, this will now bring up a menu allowing you to choose
            which mode is used. Since this sort of thing is something that does
            get run several times in a row when you need it, having this hotkey
            will make it a bit more convenient.
2015-04-02 23:48:24 +13:00
97f6bff45a Propagate Pose: Added 'Selected Keyframes' mode
This commit adds a new mode for the Propagate Pose tool. With this new option,
the Propagate Pose will copy the current pose over to all selected keyframes
after the current frame.

For reference, some of the other/existing options are: to copy it to each subsequent
keyframe with the same value (WHILE_HELD - the default), to the next keyframe,
or to the last keyframe.
2015-04-02 23:48:23 +13:00
f5adbcc3a2 GPencil: Draw status indicator in top-right corner when in Stroke Edit Mode
When in Stroke Edit Mode, an indicator/warning message is now shown in the top-right
corner to make it easier to notice that operations will apply to Grease Pencil
strokes instead.
2015-04-02 23:48:22 +13:00
2cac2e7213 GPencil: H/Shift-H/Alt-H now work to Hide and Reveal Layers in Strokes Edit Mode
* H       = Hide active layer
* Shift-H = Hide non-active layers
* Alt-H   = Show all layers
2015-04-02 23:48:21 +13:00
146be8e258 Fix proportional editing always turned on in graph editor. 2015-04-02 12:34:35 +02:00
2fc69d11c8 Add custom properties to sequence strips 2015-04-02 21:07:23 +11:00
ac2530be8c Cleanup own todo: RE_pipeline is not a bad include from BKE, it's already used in few places 2015-04-02 14:39:58 +05:00
77667ad80f Cleanup 2015-04-02 16:12:33 +11:00
efc7c355b2 Code Cleanup: Pruning back the unusued includes now 2015-04-02 16:33:09 +13:00
26fa13e6f8 Code Cleanup: Reshuffling some of the GPencil code
* Moved the context handling stuff into gpencil_utils.c

* Moved the datablock and layer operators out into their own file too. Again,
  these weren't related to the other stuff that much

* Split the GPencil to Curves operator out into its own file (gpencil_convert.c).
  This was quite a massive blob of code (48kb) that was not that related to the
  other operators still in that file (gpencil_edit.c)
2015-04-02 16:29:33 +13:00
b6d878fa96 Fix for incorrect description 2015-04-02 12:12:35 +13:00
Julian Eisel
4b847595ee Fix T44217: Crash when starting .blend without "Load UI" enabled
Caused by changes in 31e26bb83b. This makes it fall back to the old
method if we can't find a screen.

Patch is actually by @LazyDodo with minor edits by me.
2015-04-02 00:24:58 +02:00
8e6e7010bc Proportional editing for graph editor did not work outside edit mode 2015-04-01 11:24:58 +02:00
71af08e1c9 Fix T44212: Crash on Group Rename.
Nice offset-by-one index error. ;)
2015-04-01 09:48:48 +02:00
f7dbce9914 Real fix for T44127: Python does not guarantee to free all objects on exit...
All kudos to Campbell for the head-up and patch!
2015-04-01 09:34:01 +02:00