Commit Graph

93610 Commits

Author SHA1 Message Date
95ab16004d Cleanup: Remove debug print in test 2022-07-21 08:00:30 -05:00
a06b04f92d Cleanup: Simplify relation flags assignment 2022-07-21 12:54:35 +02:00
2034e8c42d Geometry Nodes: add debug check for whether AttributeWriter.finish is called
Calling `finish` after writing to generic attributes is currently necessary for
correctness. Previously, this was easy to forget. Now there is a check for this
in debug builds.
2022-07-21 12:47:44 +02:00
538da79c6d Curves: fix applying materials when applying modifier
The issue was that geometry nodes was run on the original curves,
and set a pointer to an evaluated material id on it. The fix is to not
mix up original and evaluated data by making sure that geometry nodes
does not modify the original data.
2022-07-21 12:23:38 +02:00
d099e0d2a4 Cleanup: Make automated code check happy.
- Assert that one of the thwo branches in
  `id_override_library_create_hierarchy` are always processed.
- Init success value regardless.
2022-07-21 12:18:57 +02:00
f7252e9692 Cleanup: Unused forward declaration 2022-07-21 12:16:31 +02:00
10b048fd9e Fix T99885: Invalid dependency graph state when curves surface is invisible
Differential Revision: https://developer.blender.org/D15510
2022-07-21 11:26:36 +02:00
Bastien Montagne
ee3facd087 LibOverride: support 'make override' for all selected items.
This commit allows to select several data-blocks in the outliner and
create overrides from all of them, not only the active one.

It properly creates a single hierarchy when several IDs from a same
hierarchy root data are selected.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D15497
2022-07-21 10:18:43 +02:00
0dcee6a386 Fix T99733: Objects with driven visibility are evaluated when not needed
The issue was caused by the fact that objects with driven or animated
visibility were considered visible by the dependency graph evaluation.

This change makes it so the dependency graph evaluation is aware of
visibility which might be changing. This is achieved by evaluating the
path of the graph which affects objects visibility and adjusts to it
before evaluating the rest of the graph.

There is some time penalty to this, but there does not seem to be a
way to fully avoid this penalty.

With the production shot from the heist project the FPS drops by a
tenth of a frame (~9.4 vs ~9.3 fps) when adding a driver to an object
which keeps it visible. Note that this is a bit hard to measure since
the FPS fluctuates quite a bit throughout the playback. On the other
hand, having a driver on a visibility of a heavy object from character
and setting visibility to false gives big speedup.

Also worth noting that there is no penalty at all when there are no
animated visibilities in the scene.

Differential Revision: https://developer.blender.org/D15498
2022-07-21 09:49:16 +02:00
4089b7b80b Depsgraph: Clear operation evaluation flags early on
The goal is to make it possible to evaluate the graph in multiple
passes without evaluating the same node multiple times.

Currently should not be any functional changes.
2022-07-21 09:48:59 +02:00
d6faee2824 Cleanup: format 2022-07-21 17:45:36 +10:00
2eeedbbca9 Cleanup: add ISMOUSE_MOTION macro
Replace verbose ELEM(..) usage, now each kind of mouse event has it's
own macro.
2022-07-21 16:23:33 +10:00
7a73685460 Fix WM_event_type_mask_test ignoring wheel and gesture events
WM_event_type_mask_test checks assumed ISMOUSE macro worked for any
kind of mouse event when it only accepted buttons & motion.

Now ISMOUSE checks for any kind of mouse event,
use ISMOUSE_BUTTON/WHEEL/GESTURE for more specific checks.
2022-07-21 16:07:11 +10:00
095b8d8688 WM: replace ISMOUSE with ISMOUSE_BUTTON
The ISMOUSE macro was used in situations only button events
needed to be checked.

The only functional difference would be MOUSEMOVE events were
previously accepted for these checks.
2022-07-21 15:54:39 +10:00
4ec0a8705b WM: categorize smart-zoom as a gesture
Event handling and the enum definition documents MOUSESMARTZOOM
as a gesture however it wasn't accepted by ISMOUSE_GESTURE,
instead it was added to the ISMOUSE macro.

Move the type check to ISMOUSE_GESTURE.
2022-07-21 15:28:01 +10:00
dd158f1cab Fix failing cycles test from previous commit
Deprecated custom data type CD_MTEXPOLY has inconsistent data usage.

Reviewed By: Campbell Barton
2022-07-21 16:28:56 +12:00
c171e8b95c Fix T90620: Ignore missing UV data caused by corrupt .blend file
Add crash protection and partial recovery for corrupt .blend files,
particularly for missing UV data.

Differential Revision: https://developer.blender.org/D15489
2022-07-21 15:24:38 +12:00
46a2592eef Cleanup: spelling in comments, typos in tool-tips 2022-07-21 13:21:53 +10:00
e75adb979b Fix T99678: Crash applying non-existent modifiers
Regression in [0] accessed the modifier type before NULL check.

[0]: 78fc5ea1c3
2022-07-21 12:52:24 +10:00
9f68369247 Fix T99687: Cloth filter crash
The code was failing to exclude the sculpt object from
the list of collision objects.
2022-07-20 15:17:07 -07:00
eb281e4b24 Fix T99878: Deleting curves or points removes anonymous attributes
Use the attribute API instead of the CustomData API, to correctly
handle anonymous attributes and simplify the code. One non-obvious
thing to note is that the type counts are recalculated by the "finish"
function of the `curve_type` attribute, so they don't need to be copied
explicitly. Also, the mutable attribute accessor cannot be an reference
if we want to give it an rvalue, which is convenient in this case.
2022-07-20 16:40:05 -05:00
fe108d85b4 Cleanup: Remove unused function 2022-07-20 14:30:44 -05:00
d34f8ac3d9 Cleanup: Remove unnecessary handling of normals for fluid colliders
The normals are transformed, but not used. It looks like this logic was
just copied from below where the mesh is transformed for creating
emitters, which do use vertex normals.
2022-07-20 13:18:03 -05:00
5d4574ea0e Fix T99340: Image.frame_duration returning wrong value when image not loaded
The logic here was broken in d5f1b9c, it should load the image first.
2022-07-20 18:23:03 +02:00
c4d8e28aa7 UI: Remove redundant view reference in view items
The new view item base class already holds a reference to the view, no
need to have one in the derived class as well.
2022-07-20 17:16:15 +02:00
0c6ae51d9f Fix missing registration of grid view items in the view 2022-07-20 17:16:15 +02:00
712960cefd Cleanup: use BLI_strncpy instead of strcpy
Using `strcpy` resulted in `stringop-truncation` warnings for me.
2022-07-20 16:08:02 +02:00
3ea91cecc9 Cleanup: remove unused get_cage_mesh parameter
All callers passed `false` for this parameter, making it more confusing
than useful. If this functionality is needed again in the future, a separate
function should be added.

Differential Revision: https://developer.blender.org/D15401
2022-07-20 15:57:16 +02:00
Wannes Malfait
7561183830 Fix T99667: regression in Delete Geometry node
Differential Revision: https://developer.blender.org/D15445
2022-07-20 15:49:50 +02:00
29c68e2523 Fix T99869: Edge crease no longer working
Missed in d14c2d549b
2022-07-20 10:28:23 -03:00
a814c7091b Fix T99847: Dragging image from Image Editor to Node Editor broken
Oversight in b0da080c2c. The `session_uuid` operator property wouldn't
be checked by the invoke callback, and if neither the `filepath` nor the
`name` property were set, the File Browser would open.
2022-07-20 14:54:32 +02:00
7f8d05131a IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes
An implementation of T73412, roughly as outlined there:

Track the names that are in use, as well as base names (before
numeric suffix) plus a bit map for each base name, indicating which
numeric suffixes are already used. This is done per-Main/Library,
per-object-type.

Timings (Windows, VS2022 Release build, AMD Ryzen 5950X):

- Scene with 10k cubes, Shift+D to duplicate them all: 8.7s -> 1.9s.
  Name map memory usage for resulting 20k objects: 4.3MB.
- Importing a 2.5GB .obj file of exported Blender 3.0 splash scene
  (24k objects), using the new C++ importer: 34.2s-> 22.0s. Name map
  memory usage for resulting scene: 8.6MB.
- Importing Disney Moana USD scene (almost half a million objects):
  56min -> 10min. Name map usage: ~100MB. Blender crashes later on
  when trying to render it, in the same place in both cases, but
  that's for another day.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14162
2022-07-20 14:27:14 +03:00
8d69c6c4e7 Constraints: add checks to specially handle the custom space target.
- The custom space target never needs B-Bone data (used by depsgraph).
- When drawing the relationship lines use the space matrix directly.
- Don't use the custom target to control the target space type dropdown.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
e6855507a5 Constraints: add missing calls to initialize custom space.
Add calls to a few locations that look like they may need to
initialize the Custom Space matrix, i.e. generally any place
that computes target matrices.

Differential Revision: https://developer.blender.org/D9732
2022-07-20 14:18:17 +03:00
ae49e0e8be Cleanup: unused parameter in own recent commit rB92ca920c52b9. 2022-07-20 11:09:16 +02:00
Bastien Montagne
92ca920c52 Add a 'Apply and Delete All' operation to shapekeys.
Adds a new option to the 'Delete ShpaKeys' operator, which first applies
the current mix to the object data, before removing all shapekeys.

Request from @JulienKaspar from Blender studio.

Reviewed By: JulienKaspar

Differential Revision: https://developer.blender.org/D15443
2022-07-20 10:55:08 +02:00
ecf4f4a71f Curves: fix uninitialized curve type when adding new curves 2022-07-20 10:47:23 +02:00
c3b9a4e001 Cleanup: Access attributes with new API instead of geometry components
Remove the boilerplate of using a local geometry component just to use
the attribute API that was necessary before b876ce2a4a.
2022-07-19 22:34:32 -05:00
215f805ce6 Curves: Remove use of CurveEval in sculpt brushes
This commit removes the use of PolySpline for resampling curves and
replaces it with the length parameterization utility for that purpose.
I didn't test performance, but I would expect the shrinking to be
slightly faster because I reused some arrays to avoid allocating
them for every curve. I noted some potential improvements in
the "add curves" function.

Differential Revision: https://developer.blender.org/D15342
2022-07-19 21:48:32 -05:00
2551cf9087 Curves: Port fillet node to the new data-block
This commit ports the fillet curves node to the new curves data-block,
and moves the fillet node implementation to the geometry module to help
separate the implementation from the node.

The changes are similar to the subdivide node or resample node. I've
resused common utilities where it makes sense, though some things like
the iteration over attributes can be generalized further. The node
is now multi-threaded per-curve and inside each curve, and some buffers
are reused per curve to avoid many allocations.

The code is more explicit now, and though there is more boilerplate to
pass around many spans, the more complex logic should be more readable.

Differential Revision: https://developer.blender.org/D15346
2022-07-19 18:50:27 -05:00
5d6e4822d8 Cleanup: Combine geometry null checks in if statements
Testing if components or virtual arrays are null in the same line they
are retrieved can make this boilerplate code a bit easier to read.
2022-07-19 18:29:23 -05:00
40ffb94ab4 Cleanup: Use generic utility for copying compressed attribute
In the future, `materialize_compressed_to_uninitialized_threaded`
could be moved somewhere else and reused.
2022-07-19 18:16:12 -05:00
410a6efb74 Point Cloud: Remove redundant custom data pointers
Similar to e9f82d3dc7, but for point clouds instead.

Differential Revision: https://developer.blender.org/D15487
2022-07-19 18:06:56 -05:00
e9f82d3dc7 Curves: Remove redundant custom data pointers
These mutable pointers present problems with ownership in relation to
proper copy-on-write for attributes. The simplest solution is to just
remove them and retrieve the layers from  `CustomData` when they are
needed. This also removes the complexity and redundancy of having to
update the pointers as the curves change. A similar change will apply
to meshes and point clouds.

One downside of this change is that it makes random access with RNA
slower. However, it's simple to just use the RNA attribute API instead,
which is unaffected. In this patch I updated Cycles to do that. With
the future attribute CoW changes, this generic approach makes sense
because Cycles can just request ownership of the existing arrays.

Differential Revision: https://developer.blender.org/D15486
2022-07-19 18:01:04 -05:00
Pratik Borhade
28985ccc05 Fix T99583: Missing update for option in particle edit mode
Missing Ui refresh when property is accessed through shortcut.
Use RNA_def_property_update to solve this.

Differential Revision: https://developer.blender.org/D15431
2022-07-19 14:20:44 -05:00
43d04c7eeb UI Code Quality: Move eyedropper files to own folder
Part of T98518
2022-07-19 19:33:38 +02:00
Tomek Gubala
3b7ac10d62 UV: add Snap Cursor to Origin
Similar to snapping to the world origin in the 3D viewport. This can be found
in the Shift+S pie menu and UV > Snap menu.

Differential Revision: https://developer.blender.org/D15055
2022-07-19 19:29:03 +02:00
75e62df429 Cleanup: compiler warning 2022-07-19 19:22:13 +02:00
cd478fbfb3 Fix error printed in console when running Shade Flat operator
Only the Shade Smooth operator has autosmooth settings.
2022-07-19 19:22:13 +02:00
edc89c7f46 Fix build error when not using unity build 2022-07-19 19:22:13 +02:00