Commit Graph

1611 Commits

Author SHA1 Message Date
066ac348e9 updated for nodes system 2007-03-24 21:06:23 +00:00
cdd8475835 These gots to go. 2007-03-24 18:48:56 +00:00
808a5fc05a Scons build system. MSVC 7.1 in a moment. 2007-03-24 18:41:54 +00:00
269e943d58 == Copy Location Constraint ==
I've added two new options for this constraint:
* Copy Bone Tip Location
* Apply owner's location on top of copied location ('Offset')
2007-03-24 03:00:54 +00:00
bc31d61c3b patch 5341 by Juho
This adds option to show camera angle instead of camera lens value.
(Complete revised patch...)
2007-03-23 13:12:11 +00:00
Ken Hughes
3a834803ef Python API
----------
Support for new bpy.libraries module, which is being proposed to replace
the Blender.Library module.
2007-03-21 02:23:28 +00:00
e706ce0228 The function to get a Material didn't correctly check for object types.
(bug reported by Campbell via irc)
2007-03-20 15:34:00 +00:00
1ebc28bead Minor modification of foreground processing code in the defocus node.
Now uses a fixed value instead of a value based on the closest object.
Should eliminate sudden jumps in blur amount from frame to frame when used
in animations.
2007-03-20 06:50:39 +00:00
31f79cf5b4 === Constraints ===
Patch by Juho Vepsäläinen (bebraw)
[ #5850 ] Inverted axis' buttons to Copy Rotation and Copy Location constraints

This patch adds the options to invert the value being copied from each axis of the Copy Rot/Copy Loc constraints.


This commit also includes some slight code sanitization and tool tips cleanup (for the two track constraints, the tool tips were really unuseful).
2007-03-18 14:53:17 +00:00
7170f9ec2d == Edgesplit modifier speed improvements ==
Speed improvements to the Edgesplit modifier (changed the data structures
and memory management to avoid using slow GHash functions and large numbers
of small mallocs). In my tests, this makes the modifier approximately twice
as fast.
2007-03-18 14:20:24 +00:00
77cd80e1b5 == Mirror modifier upgrade ==
Upgraded the Mirror modifier to support mirroring of UV coordinates in the
faces created by the modifier.
2007-03-18 13:46:26 +00:00
0b55cac34c == Array modifier upgrade ==
Upgraded the Array modifier to allow the user to specify start and end
cap objects. This makes arrays more flexible and more useful for creating
subsurf cages. The cap objects are added at the start and end of the array,
and will be auto-merged with the rest of the array if the 'Merge' button is
on.

Examples at:
- http://members.optusnet.com.au/~bbatt/tentacle01-endcaps.blend
- http://members.optusnet.com.au/~bbatt/arraytest06.blend
- http://members.optusnet.com.au/~bbatt/arraytest07.blend
2007-03-18 13:26:53 +00:00
Ken Hughes
115b65ce7c Fix numerous gcc warnings. 2007-03-16 05:03:38 +00:00
6b584a6504 many menu items would crash blender if there was no 3d view. added checks. 2007-03-14 09:08:41 +00:00
a8b41017f1 Bugfix #6211
Group nodes with animation nodes inside (like Time) did not get updated
correctly.

I also noticed that with time Nodes,  the hotkey "E" (execute) fails to do
a composite after frame changes, fixed that too.
2007-03-13 12:20:55 +00:00
df1df624ac added back videoscape for python 2007-03-13 11:54:53 +00:00
0745133528 removed videoscape support, a format from 1988 that nobody uses anymore. 2007-03-13 10:00:27 +00:00
8044f9d280 Bugfix #6173
Dupliverts + shaded mode did not work; patch provided by Riku Palomäk
(tonttu)
2007-03-12 10:30:39 +00:00
021cd4aac3 python api
removed most custom add_*data* wrappers from Main.c
removed makeCurrent() from Text.c (was never in a release), use "bpy.texts.active = text" now
clamp new image sizes
made add_empty_action accept a string rather then a blocktype since the blocktype was only being used to choose one of 3 strings anyway.
2007-03-12 06:21:58 +00:00
e0c77c0f14 made all data adding functions accept a name such as add_mesh or add_curve, previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
2007-03-11 16:25:17 +00:00
d0d9899e76 Bugfix #6201
Shape key drivers were not copied correctly, when choosing the option
"ADD NEW Scene -> Full copy".
2007-03-11 12:14:50 +00:00
51c16edabc bugfix, material copy wasnt increasing the lighting groups user count, but removing the lighting group decreased it. 2007-03-08 13:43:59 +00:00
e3fc193641 Bugfix #6176
Matrix cache for particles was read out of bounds. Fix found by Ken Hughes.
2007-03-08 12:22:50 +00:00
aec81d8b4b Bugfix #6190
Composite: renderlayer nodes were not tagged 'changed' when rerendered,
causing a composite to skip them. (only for nodes having another scene)
2007-03-08 12:05:34 +00:00
4bd5ab628b == Multires ==
Fixed bug #6153, Blender Crash during rendering (internal) with object selected in edit mode.

* Added a render parameter to several of multires's functions. If render==true, multires won't push data onto the undo stack, and regular Mesh data is always used (as opposed to EditMesh data.)
2007-03-08 05:54:39 +00:00
37308c01ca Compositor/assorted nodes fixes:
* Auto-create compbufs for first socket of alphaover and set alpha nodes.
This allows you to eg. plug something into the second socket of an
alphaover node, and choose a solid colour in the first empty socket for
the image to be superimposed over.

Previously I had to create a bunch of extra nodes to (for example) mix
100% black over my render, just to get a black compbuf of the right size
that I could plug in. Not nice.

The Mix node already works this way, and these two should have, but
didn't.

* Allow the 'Fac' value to be used on RGB curves when there is no input
image. This lets you easily fade the changes in and out to check it
against the original, or to tone down the effect of the colour correction.
2007-03-07 11:09:03 +00:00
bf5dfc651e bugfix #6163
Dupligroup: the recursive option did not check for the button (flag) to
be set, only for the pointer ->dupli_group
2007-03-05 20:47:59 +00:00
b5343551ac Bugfix:
Removed the ability to change the name of a constraint or vertex group
to "" as it was causing problems. Anyway, it shouldn't be allowed.
2007-03-02 07:30:52 +00:00
6e3b4ee0d4 Code Cleanups for Constraints
* Removed some code which really wasn't needed
2007-02-27 04:35:05 +00:00
25f7d6693f Fix for a potential crasher bug in the textured brush code, as found
by Andrea (thanks!). This code is known to run OK in the release builds
though, so not that big a deal.
2007-02-19 16:25:44 +00:00
481eb71ef6 Part one of 2.43 release commit! 2007-02-15 21:31:57 +00:00
7d40bc5ed6 Simple Fix: Compo AlphaOver Fac socket and Texture node sockets
accepted more than 1 input.
2007-02-15 12:01:41 +00:00
59548a7a74 Bugfix #6042
Shadeless material did not show correct in Shade View3D (Shift+z).
2007-02-14 14:42:48 +00:00
5f3348f0ec Incorrect default value for new materials' transmissivity. Default value
should match "classic" non-transmissivity materials.
2007-02-11 14:59:01 +00:00
8e837d6f86 Fix for bug #5980:
Baked textures not updating in the 3D view. This bug was a side
effect of the image not being marked as loaded after changing
parameters (uv test grid, size) of a generated type image.
2007-02-10 16:59:20 +00:00
a6cbfb617f Bugfix:
Sculpt Multires render: the Orco table should be made based on 'render'
level, not on '3d view' level. Now, how this could have worked even...

Nick, could you check?
2007-02-09 15:09:55 +00:00
ac6e958e8e Bugfix: texture paint brushes didn't work correct with multiple
texture channels.
2007-02-09 15:08:53 +00:00
daf867ca6d chagned tanf to tan because of guidance received on IRC. 2007-02-07 23:43:08 +00:00
55afa0a606 Fixed accidental commit from yesterday. 2007-02-07 18:47:48 +00:00
9e83e0edd2 Fixed chroma key to use tanf instead of tan (float vs double). Fixed input/output checking to prevent running the node if nothing is connected. Drawnode.c in error. will fix in a second. 2007-02-07 18:24:51 +00:00
cc93c03cbb Bugfix for reading DXF files, custom data layer wasn't always
added properly.
2007-02-07 10:56:44 +00:00
00cdff156f When converting a VAL buffer to RGBA the alpha is also set to the value in the VAL buffer. This should be set to 1.0f as in the other conversions or it results in an unevenly transparent buffer. Corrected to result in an opaque buffer.
BKE_node.h commit is in error, but harmless (oops).
2007-02-07 03:40:59 +00:00
75b32a6f54 fixed bug #5921, artifacts when image input used instead of zbuffer. 2007-02-06 05:34:00 +00:00
4d5bd6872b Bugfix #5833:
When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.

This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
2007-02-05 01:28:14 +00:00
38d71bded6 Bugfix for a memory leak in the modifier stack. 2007-02-03 14:46:30 +00:00
b966a7024c Bug fix for #5903
provied by paprmh.

Kent
2007-02-01 20:38:37 +00:00
7e9f86bbf0 Bugfix #5894
Composite, Time Node did not clamp output between 0-1.
2007-02-01 10:04:10 +00:00
5b94899df8 Forgot to typcheck the copied buffer in the seperate nodes. Now (not that it
makes sense to me) you can seperate in a value buffer in all the different color
spaces.
2007-02-01 00:42:59 +00:00
2014462af0 seperate HSV, YUV, and YCC all converted colorspace on the original image
buffer if it was an RGBA type.  This caused buffer corruption in the original buffer
which would be colorspace converted again (for each render).  Corrected by duplicating
buffer.
2007-02-01 00:09:21 +00:00
9eb240282b Bugfix, report from studio Manos;
This tweaks the dependency rules for Scenes/Objects a bit. Here is the
rule:

- Each Scene has own dependency graph, and only solves dependencies for
  objects in the scene

- However, when using multiple linked Scene-sets, the *current* scene is
  allowed to have dependencies to objects in a 'set'.
  This works by first calculating the sets, then the current scene.

Example: the current scene can have lights with a track/location
constraint to a character in a set.
2007-01-31 10:59:39 +00:00