Now uses a fixed value instead of a value based on the closest object.
Should eliminate sudden jumps in blur amount from frame to frame when used
in animations.
Patch by Juho Vepsäläinen (bebraw)
[ #5850 ] Inverted axis' buttons to Copy Rotation and Copy Location constraints
This patch adds the options to invert the value being copied from each axis of the Copy Rot/Copy Loc constraints.
This commit also includes some slight code sanitization and tool tips cleanup (for the two track constraints, the tool tips were really unuseful).
Speed improvements to the Edgesplit modifier (changed the data structures
and memory management to avoid using slow GHash functions and large numbers
of small mallocs). In my tests, this makes the modifier approximately twice
as fast.
Group nodes with animation nodes inside (like Time) did not get updated
correctly.
I also noticed that with time Nodes, the hotkey "E" (execute) fails to do
a composite after frame changes, fixed that too.
removed most custom add_*data* wrappers from Main.c
removed makeCurrent() from Text.c (was never in a release), use "bpy.texts.active = text" now
clamp new image sizes
made add_empty_action accept a string rather then a blocktype since the blocktype was only being used to choose one of 3 strings anyway.
Fixed bug #6153, Blender Crash during rendering (internal) with object selected in edit mode.
* Added a render parameter to several of multires's functions. If render==true, multires won't push data onto the undo stack, and regular Mesh data is always used (as opposed to EditMesh data.)
* Auto-create compbufs for first socket of alphaover and set alpha nodes.
This allows you to eg. plug something into the second socket of an
alphaover node, and choose a solid colour in the first empty socket for
the image to be superimposed over.
Previously I had to create a bunch of extra nodes to (for example) mix
100% black over my render, just to get a black compbuf of the right size
that I could plug in. Not nice.
The Mix node already works this way, and these two should have, but
didn't.
* Allow the 'Fac' value to be used on RGB curves when there is no input
image. This lets you easily fade the changes in and out to check it
against the original, or to tone down the effect of the colour correction.
Baked textures not updating in the 3D view. This bug was a side
effect of the image not being marked as loaded after changing
parameters (uv test grid, size) of a generated type image.
Sculpt Multires render: the Orco table should be made based on 'render'
level, not on '3d view' level. Now, how this could have worked even...
Nick, could you check?
When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.
This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
buffer if it was an RGBA type. This caused buffer corruption in the original buffer
which would be colorspace converted again (for each render). Corrected by duplicating
buffer.
This tweaks the dependency rules for Scenes/Objects a bit. Here is the
rule:
- Each Scene has own dependency graph, and only solves dependencies for
objects in the scene
- However, when using multiple linked Scene-sets, the *current* scene is
allowed to have dependencies to objects in a 'set'.
This works by first calculating the sets, then the current scene.
Example: the current scene can have lights with a track/location
constraint to a character in a set.