Commit Graph

7527 Commits

Author SHA1 Message Date
8437b84c45 Pose.c - added option not to update IPO's when adding a keyframe to a bone.
bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
2007-03-03 01:29:22 +00:00
88ed461ef4 * Compo:
Added the curve options buttons (clipping, vector handles, etc)
to the time node
2007-03-02 22:02:40 +00:00
cf75e5b78c Interface:
Added option "Load Factory Settings" in the "File" menu.

With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)").
2007-03-02 18:15:41 +00:00
b2acdd69b0 vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
2007-03-02 09:48:04 +00:00
b5343551ac Bugfix:
Removed the ability to change the name of a constraint or vertex group
to "" as it was causing problems. Anyway, it shouldn't be allowed.
2007-03-02 07:30:52 +00:00
335f3424ca made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) 2007-03-02 05:47:14 +00:00
585edac6d2 various warnings fixes - mostly casting and initialization issues 2007-03-01 21:30:48 +00:00
8e306366ef own error, missing braces. 2007-03-01 15:40:13 +00:00
69eb4eefb5 Scene.c - world could not be set to None, added "cursor" attribute.
Scene.py - added docs for new scen attributes.
meshtools.c - typo
2007-03-01 13:22:26 +00:00
e966aa549e added face sorting from the distance to cursor. (near to far and far to near) 2007-03-01 10:51:28 +00:00
dafdc0e836 * Fix for Bug #6091:
Ambient Occlusion baking uses hidden objects
2007-03-01 10:22:16 +00:00
1c2b52ab21 === Misc ===
Removing leftover debugging printfs.
2007-02-28 22:04:37 +00:00
c7ad7cd1b0 === bugfix ===
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run.
[ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run
- I've added a function in blenlib to join two strings with a path separator in between.
- Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
2007-02-28 21:37:14 +00:00
a734d3cc27 == Sculpt Mode ==
When switching scenes, turn Sculpt Mode off (same as for other special modes.)
2007-02-28 21:10:41 +00:00
e53c5058b4 === bugfix ===
filename and path issues:
[ #6107 ] Animation crashes when ouput folder does not exist
- using the Windows drive as default and only then degrading to the
  Blender installation drive and then the first valid drive.
- in case of degrading added error message print to console to make it
  transparent
[ #6106 ] fluids - no default path
- setting the default path to U.tempdir where Blender stores temporary files
2007-02-28 20:11:10 +00:00
b58d1f9ba0 Fix for bug #6136:
Yafray rendering with 2 or cameras linked crashes. Iterating over and
erasing from STL map at the same time wasn't being done correct.
2007-02-28 17:50:15 +00:00
f6ebfd6f80 === Transform Snap ===
Snapping to other meshes from edit mode.

This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed)
So, if you want to snap to another mesh, just add it to the selection and you're done.

NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts)
2007-02-28 17:16:17 +00:00
09a587ea51 === Transform Snap ===
[ #6131 ] Vertex snapping broken in shaded face + edge select mode

The problem was trying to use the OGL optimisation when vertex selection was turned off. Added a check for that in all the find_nearest functions (vert, edge, face) so nobody falls in that trap again.

The offshot is that snapping in shaded view without vertex select on can snap to occluded vertice.
2007-02-28 15:29:18 +00:00
185ede21ce Added a few extra defines for adding constraints. No new constraints added yet. 2007-02-28 08:54:32 +00:00
780177ec13 mis named Layer, should be Scene.Layers 2007-02-28 04:50:39 +00:00
04337d4ada == Sculpt Mode ==
Added a SculptSession parameter to sculptmode_propset_end, to avoid propset_end creating a new session (propset_end is called when freeing the session, so this can cause a memory leak.)
2007-02-27 23:54:55 +00:00
4f9cb4c710 dumb error with Lattice getseters, found with a python random testing script 2007-02-27 15:59:25 +00:00
7380249cb4 added wrong file. 2007-02-27 12:55:48 +00:00
96cfdf991d Added 2 options to the object Ctrl+F menu - Sort faces by View axis (front to back) and (back to front)
Use the build modifier to see it sort.
2007-02-27 11:15:38 +00:00
e3f8c62028 fix for own error, mixed decloration. 2007-02-27 10:27:12 +00:00
d067c11336 added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. 2007-02-27 10:23:24 +00:00
9d7ace2654 x3d_export.py - fix for bug 6120
Sound.c - moved to getseters
2007-02-27 06:39:48 +00:00
4b0db88d3e == Sculpt Mode ==
Removed special Sculpt Mode undo code. Sculpt Mode undo is no longer so useful, since in order to make it more correct it has gotten slower, so normal BIF_undo_push is used now. Fixes bug with Shape Keys, sculpting on a shape key wasn't doing undo properly.
2007-02-27 06:22:41 +00:00
6e3b4ee0d4 Code Cleanups for Constraints
* Removed some code which really wasn't needed
2007-02-27 04:35:05 +00:00
58d1a25da0 moved Lattice to getseters. gen_utils.c - removed unused code fixed a warning. 2007-02-27 04:28:15 +00:00
d3f9e661de == Sculpt Mode ==
Followup to joeedh's commit, removed use of RenderInfo struct from Sculpt Mode.
2007-02-26 21:28:46 +00:00
c9f4a0f066 =NKey Panel Fix=
The weightgroup menu in the NKEY panel in 
the 3D viewport was using a two-small string variable,
which could cause crashes on msvc compilers (which detects
stack mangling at runtime, nice!).

This should fix bug #6097, though it's hard for me to test
as my default compiler (gcc) is much more lenient :S
2007-02-26 20:36:03 +00:00
44cb770af4 Bugfix #6115
Render crash: "Stars" render didn't survive scenes without a camera.
2007-02-26 19:58:20 +00:00
eb7b0df8ea =Armature Undo Fix=
I forgot a few hide functions that needed undo pushes, and misnamed
an undo push in one of them.
2007-02-26 19:34:38 +00:00
509967930e === Edit Mesh Bevel ===
[ #6110 ] bevel tool contains a bug

Fix: Added missing initgrabz
2007-02-26 17:24:22 +00:00
a3320f209c console.py
* improved autocompleation
* faster dictionary usage

Types.c
* type(scene.getTimeLine()) # old bug, will crash blender
2007-02-26 02:24:04 +00:00
2ffe25aa79 Bugfix:
Mesh extruding in vertex mode did not copy face data correct, leading
to garbage UV data.
2007-02-25 21:57:45 +00:00
ebc042a808 World.c
* moved to getseters with id attribs
* added 2x missing checks for list size when parsing args.

Text3d.c
* use getseters with id attribs
* added a comparison function
2007-02-25 17:38:22 +00:00
0bd2d0ff45 === Transform Snap ===
adding GL_DEPTH_TEST disable and enable to make sure snapping circle is drawn on top.
2007-02-25 16:22:19 +00:00
a05f95f347 Image.c
* moved to getseters (use new generic ID funcs)
* added 'reflect' attribute

Text.c
* moved to getseters (new generic ID funcs too)

NLA.c
* moved to getseters (ditto)

Ipo.c
* bugfix, allow nested loops on an IPO's curves.

Blender.c
* removed undocumented function RemoveFakeuser, since actions now have the fakeUser attribute.
2007-02-25 12:41:50 +00:00
436e1697fd made attributes (name, property, users, fakeUser, lib) into functions all python types can use.
removed a lot of code duplication when moving to this.
Also removed unused functions GetMaterialByName(), same for Mesh, Object, World etc.
2007-02-25 07:36:50 +00:00
e64b887fad comments in these files made gcc choke, removed 2007-02-25 02:02:53 +00:00
Stephen Swaney
d07e0abf89 print out the subversion of the Python version string. ex 2.4.2 2007-02-25 01:41:14 +00:00
75147698e2 Scene
* Moved to getsetattrs
* added scene.users (get)
* added scene.fakeUser (get/set)
* added scene.world (get/set)
* added scene.timeline (get)
* added scene.render (get)
* added scene.radiosity (get)
* added scene.objects.camera (get/set)

Group
* added properties

gen_utils
* made getScriptLinks work as documented, return an empty list rather then None.

header files, noted libdata after PyObject as a requirement.

Others,
* Deprecate prints for older functionality

EpyDocs still need updating.
2007-02-25 01:07:28 +00:00
f791672e76 Fix for bug #6099:
Crash deleting last vertex group in lattice. This code wasn't updated
to work for lattice vertex groups yet.
2007-02-23 20:34:27 +00:00
758307b9cc Bug #6093:
Spin tool now uses the 'clockwise' setting again. This was disabled
because degrees accepts negative values, but it seems to cause confusion,
and there's no reason both buttons can't work at the same time.
2007-02-23 20:06:17 +00:00
30984a3bc8 Render passes:
Feature fix for ObjectIndex, now frontmost visible transparent face also
writes an index.
2007-02-23 15:06:27 +00:00
086d51c822 BPython API
* Added data.lib attributes to almost all data types, (except for Text3d and NLA)
  This is None or the path of the library as a string.
* Main was giving a warning, Include Curve.h rather then CurNurb.h
* Added Library.LinkedLibs(), returns a list of externaly linked libs.
2007-02-23 14:51:20 +00:00
260af5f3c1 Plumiferos report:
Bad bad bug in Vector Blur: when using Ztransp in a RenderLayer,  the speed
vectors of moving solid faces were all cleared. Bug since january 21st... is
this the 2.43a case? Dunno... :)
2007-02-23 13:12:28 +00:00
53855b4a43 == Multires ==
Fixed bug #6056, Brush Grab in SculptMode don't works for ShapeKeys

* Grab Brush stores active vertices differently from other brushes, need to read from a different List when updating shape keys.
2007-02-23 06:02:46 +00:00