Commit Graph

306 Commits

Author SHA1 Message Date
62ec19f37c Cleanup: removed unused derivedDeform and derivedFinal 2020-01-27 12:18:43 +01:00
bf9c2e6fde Anim: added BKE_object_moves_in_time(object) function
This function exposes the already-existing static `object_moves_in_time()`
function, and optionally recursively checks the parent object for
animatedness as well.

I also added checking `AnimData::overrides` to
`BKE_animdata_id_is_animated()`. This ensures that, apart from the optional
recursion to the parent object, the function has the same functionality.
2019-11-26 17:59:27 +01:00
a018a7fb0d Removed BKE_object_is_animated()
The function isn't used anywhere, and it's deceptively returning false
negatives. For example, `modifier_dependsOnTime()` will return `false`
for hook modifiers, even when the hook target is animated. Querying the
depsgraph for dependency on the time source would be a better approach.
2019-11-26 16:26:52 +01:00
79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00
69ad44d5b4 Cleanup: remove unimplemented texture space rotation variables 2019-09-23 16:27:23 +02:00
9f859528e9 DNA: use defaults for Object, Mesh, Material 2019-09-10 03:27:27 +10:00
39f3474cf1 Fix T69536: Setting dimensions for parented objects fails
Parenting/constraints/delta-scaled all caused setting dimensions to fail.

Take the difference between the input scale and final scale into
account when applying the dimensions.
2019-09-06 20:04:09 +10:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
26e6bb3fa3 Fix T65778: Missing selection update with linked objects in edit mode 2019-07-02 15:17:17 +02:00
2fb54ef86e Fix T65054: Blender 2.80 crashes when opening a scene created by blender 2.7x with hierarchy duplication set to "group".
Regression introduced by rB7fe3d1e7d718 (fixing T57934).

This effectively reverts rBrB7fe3d1e7d718, since changing the type of an
object is a very bad idea in general, and would need a careful and
complex check of all of its usages (many object usages assume a specific
type of object...).

Instead, we simply remove duplicollection on those objects, and give a
warning in case dupligroup was effectively used (in many reported cases,
dupligroup was a 'mistake setting', without actually instancing
aniything).

Note that the otehr idea to fix that versioning issue (to create a new
empty object for the instancing) is much less easy than it might look
(one would need to take into account potential animations, relations
between objects, etc.). Doable probably, but way overkill for a
corner-case 'bad' usage of the feature in the first place.
2019-06-04 15:24:23 +02:00
151f69a5c2 Fix various missing updates in sculpt mode, when changing modifiers and dyntopo
This restores the code that updates the sculpt session and PBVH from dependency
graph evaluation.
2019-05-31 17:17:03 +02:00
5dbda33462 Depsgraph API: Allow preserving custom data layers
This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.

Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.

In order to use this new behavior two things are to be passed:

- Pass keep_all_data_layers=True
- Pass a valid dependency graph.

The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.

If keep_all_data_layers=True the dependency graph MUST be passed.

Reviewers: mont29, brecht

Reviewed By: mont29

Maniphest Tasks: T64994, T64794

Differential Revision: https://developer.blender.org/D4940
2019-05-27 11:00:42 +02:00
32d5d127cb Tweak API to support adding evaluated meshes to main database
One of the usecases is to create mesh from an object is a manner similar to
how Apply Modifiers does it, and have it in the bmain so it can be referenced
by other objects.

This usecase is something what went unnoticed in the previous API changes, so
here is a followup.

Summary of changes:

* bpy.meshes.new_from_object() behaves almost the same as before this change.
  The difference now is that it now ensures all referenced data-blocks are
	original (for example, materials referenced by the mesh).

* object.to_mesh() now creates free-standing Mesh data-block which is outside
  of any bmain. The object owns it, which guarantees the memory never leaks.

  It is possible to force free memory by calling object.to_mesh_clear().

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4875
2019-05-16 16:42:16 +02:00
8342a124c4 DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.

This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.

Reviewed By: sergey, brecht

Maniphest Tasks: T55617

Differential Revision: https://developer.blender.org/D4824
2019-05-09 13:27:23 +02:00
5915d1f453 BKE_pchan: add BKE_pchan_rot_to_mat3
Useful to get the un-scaled rotation from a pose channel.
2019-05-01 13:17:10 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
109cbdf2e1 Cleanup: use BLI_kdtree_3d prefix
Use prefix now there isn't only the 3d version.
2019-03-20 00:48:51 +11:00
Dalai Felinto
713010bd77 Fix T62313 - No way to remove object from master collection in 3d view
This introduces a new iterator, FOREACH_COLLECTION, that unlike the
FOREACH_SCENE_COLLECTION it iterates over all the Blender file
collections, including the scene master collection, as well the database
ones (bmain).

Reviewers: brecht
2019-03-15 16:09:32 -03:00
a3d647558e DRW: show image empty frame when the 'side' is hidden
This behavior matches back-face culled mesh objects,
where the wire outline doesn't depend on the viewing angle.

Applying this before empty visibility check for view framing,
since it's strange if viewing all gives different results
depending on back-face culling.
2019-03-07 11:41:33 +11:00
Dalai Felinto
e7ea99af1b Outliner: Collection - Duplicate Hierarchy, and Duplicate Linked Hierarchy
As per the suggestion on T57064, this introduces two new options to duplicate collections.
We then have:
* Duplicate > Collection (New collection with linked content).
* Duplicate > Hierachy (Duplicate entire hierarchy and make all contents single user).
* Duplicate > Linked Hierarchy (Duplicate entire hierarchy keeping content linked with original).

Development TODO: `single_object_users` can/should use the new functions.

Reviewers: brecht, mont29

Subscribers: pablovazquez, billreynish, JulienKaspar

Differential Revision: https://developer.blender.org/D4394
2019-03-01 11:44:19 -03:00
2a731adae7 Fix T62015: Duplicating object, rotating, pivot point not used
Was caused by another fix in the area, and root to the wrong though that
transformation is only initialized from a fully evaluated dependency graph.

The latter one is not a case when changing transformation mode.

Solved by copying transform to an evaluated object.
2019-03-01 10:25:14 +01:00
05dc3d43ca Move base flags evaluation to its own function
No need to have iterator loop in the view layer evaluation,
this only makes it more difficult to have base flags covered
by the dependency graph.

Other good thing is that we don't need to worry about whether
base has been removed from the evaluated view layer or not.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4414
2019-02-27 14:45:38 +01:00
cc10d86535 DNA: rename Object.size -> scale
Resolves a common cause of confusion.
2019-02-18 15:43:55 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eb7f2457e5 Cleanup: do not cleanup runtime data twice during ID copying...
More or less same code was being executed twice during ID copying.

Makes no sense to add yet another switch-by-ID-type to handle
specificaly runtime data during ID copying, we already have
BKE_xxx_copy_data() functions for that.
2019-02-13 14:31:56 +01:00
bf4f01779d BKE_object: add util to count number of scenes using an object.
Issue is, ob->id.us is not relevant anymore here, since several
collection might be referencing it inside of a same scene, that is still
only one usage from user perspective...

Note that for now we are just counting scenes instantiating an object,
time will say wether we need more refined/complete check (as a reminder,
most [all?] other Object usages are *not* refcounting ones).
2019-02-09 13:24:31 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
83f8f44791 Fix T59495, T59992, T59904, T59178, T60598: broken keyframed value editing.
This removes a bunch of animation/driver evaluations and recalc flags that
should be redundant in the new depsgraph, and were incorrectly affecting
the evaluated scene in a permanent way.

Still two cases that could be removed if the depsgraph is improved, in
BKE_object_handle_data_update and BKE_cachefile_update_frame.

For physics subframe interpolation there are also still calls to
BKE_object_where_is_calc that should ideally be removed as well, though
they are not known to cause keyframing bugs.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:04:57 +01:00
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
b536d1b95f Object Mode: only toggle active object mode once
- When toggling a mode that doesn't support multi editing
  only do this once of the active object.

- For sculpt mode create sculpt data since this is needed
  for activating other sculpt objects on reload.
2019-01-09 10:21:51 +11:00
1b8c3774a8 Fix T54771: Can't change multiple dimensions at once
- Use non-rna button for adjusting dimensions.
- Make Object.dimensions RNA read-only since it never worked well.
  This is mainly a UI editing feature.
2019-01-04 19:52:13 +11:00
bcf0c71433 Cleanup: remove non-existing function declarations 2018-12-31 00:58:54 +11:00
0edd93effb Fix inconsistent/broken Cycles object visibility for instances.
Object visibility is now handled by the depsgraph iterator, but this API
was incomplete as it made no distinction for visibility of the object itself,
particles and generated instances.

The depsgraph iterator API now includes information about which part of the
object is visible, and this is used by Cycles to replace the old custom logic.
Cycles and EEVEE visibility should now be consistent, which unfortunately does
means some subtle compatibility breakage for both.

Fixes T58956, T58202, T59284.

Differential Revision: https://developer.blender.org/D4109
2018-12-21 16:05:48 +01:00
908a274240 Fix T59237: Instancing on a path doesn't do anything
This commit makes it so curve path parent solving accepts an explicit
arguments for both time and curve speed flag, making it so we don't
have to mock around with scene's frame.

One unfortunate issue still is that if the instancing object is used
for something else, we might be running into a threading conflict.
Possible solution would be to create a temp copy of an object, but
then it will be an issue of preventing drivers from modifying other
datablocks.

At least the original issue is fixed now, and things behave same as
in older Blender version. Additionally, the global variable which
was defining curve speed flag behavior is gone now!
2018-12-19 11:59:47 +01:00
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Dalai Felinto
dc4c1be1a4 New object API function : BKE_object_eval_reset()
This restores the object->data to a non-modifier evaluated state.

So this allow us to change evaluated object modifier stack directly and
get BKE_mesh_new_from_object() for the evalauted object.
2018-12-14 08:45:54 -02:00
c7ec1fa5e6 Cleanup: use BKE_object_* prefix for object API
Also minor style cleanup.
2018-12-11 15:09:09 +11:00
7fe3d1e7d7 Fix T57934: non-empty duplicators don't render
Convert non-empty duplicators to empties.
2018-12-11 15:02:58 +11:00
cf2e35fcfe Fix T58118: Make duplicates real does nothing
The issue was caused by transflag set in geometry evaluation
never copied back top original object.

Now we have a dedicated operation which does all sort copy
back to original object, so we don't have to worry about
atomic assignments or what gets set where.

Still need to move boundbox to the same function, but it
needs some careful doublechecking first.
2018-12-04 16:04:10 +01:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
9be5b2d23f Pass viewport to BASE_ related tests, for viewport view/select restrictions
Note: functions like select all are still not respecting that.
I will fix this as part of the local view commit though.
2018-11-23 15:13:14 -02:00
5e4ed2793b Depsgraph: Move boundbox sync to the post-geometry evaluation
Boundbox does not depend on transform and only need geometry
component.

This change solves possible race condition accessing geometry
data and allocating/assigning pointers.

Based on disacussion in IRC with @mano-wii and @brecht.
2018-11-21 15:04:18 +01:00
b6693f1f54 Depsgraph: Cleanup, use more clear name
Five years later since the original commit, is probably not so bad
timing on calling things by their clear name.
2018-11-21 14:52:42 +01:00
5f21030a81 Image Empties: Option to not display the backside of image empties
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3964
2018-11-19 19:33:09 +01:00
d3c08b1aa6 Depsgraph: Fix missing point cache reset when physics changes
Among all the lines moved around, the general idea is quite simple.
Actually, there are two ideas implemented there.

First one, is when object itself is tagged for update, we tag its
point cache component for evaluation, which makes it so point cache
is properly reset. We do it implicitly because otherwise we'll need
to go everywhere and add explicit tag in almost all the properties.

Second thing is, we link all collider and force fields to a point
cache component using special type of link. This type of link only
allows flush if change is caused by a user update. This way reset
does not happen when change is caused due to animation, but will
properly happen when user causes indirect change to the objects
which are part of physics simulation.
2018-11-14 14:08:39 +01:00
27389362a4 Mesh: remove DerivedMesh for boundbox calculation
Fixes edit-mesh not having a boundbox calculated for it.
2018-10-15 17:14:05 +11:00
04064fb186 Cleanup: use DRW_object_is_* for object checks
Also use const qualifier for object's.
2018-10-08 10:43:34 +11:00