Using ellipsis character for line continuation since that glpyh is now narrower.
Differential Revision: https://developer.blender.org/D6728
Reviewed by Brecht Van Lommel
Font binaries updated with consistent keyboard symbols. Footer events now have per-platform icons.
Differential Revision: https://developer.blender.org/D6055
Reviewed by Brecht Van Lommel
Changes to Info Editor making it easier to read. Only visual changes, no functional changes.
Differential Revision: https://developer.blender.org/D6491
Reviewed by Julian Eisel
More concretly, the crash would happen if a filebrowser is opened while
an error popup is visisble **in a different window**.
Code assumed the popup to be in the active window/screen, but it may
actually be displayed in a non-active window. Temporarily override
context to ensure this assumption is correct.
button in the Image slot in the Brush panel
Caused/exposed by rBaf9ca138ba7b
Also relevant was rB828905190e12
Above commits moved the WM_UI_HANDLER_BREAK around so it would not be
returned anymore.
We need WM_UI_HANDLER_BREAK, otherwise we wont get through to to
KM_RELEASE. There are two places that explicitly check for KM_RELEASE
(call to `ui_do_but_extra_operator_icon` in both
`ui_do_but_SEARCH_UNLINK` / `ui_do_button`), and without the above we
only ever get here with KM_PRESS.
This patch restores the behavior regarding WM_UI_HANDLER_BREAK to what
is was before the two culprit commits.
Checked that both this report (T72089) and T69755 are working.
Maniphest Tasks: T72089
Differential Revision: https://developer.blender.org/D6363
To issues caused this:
* The code to launch the filebrowser from a button didn't respect popup
menus stored in context
* There was actually no popup menu region stored in context for this
case. Doing so *may* introduce other issues, but the way I did things
already fixes all issues I've found.
This changes the GL_TEXTURE_MIN_FILTER parameter from GL_LINEAR_MIPMAP_LINEAR
to GL_LINEAR_MIPMAP_NEAREST. It gives a sharper result, since with these
settings only down scaling is used.
Differential Revision: https://developer.blender.org/D6662
Logic to open menus on hover changed since 2.7x for convenience
switching between popovers in the top-bar.
This also made hover open menus in situations where it isn't useful.
Restrict this to buttons placed side-by-side.
Fixes the invisible scrollbar when opening preferences by 'Editor Type' by always creating scrollbars for V2D_COMMONVIEW_PANELS_UI objects.
This removes a fix (T47047) for dpi issues when dragging out the toolbox. The new toolbox in 2.8 does not seem to have the same DPI issues.
Exact steps for others to reproduce scrollbar invisible (T69413):
change the 3d viewport to preferences and go to addons. The scrollbar will not be visible
To verify there are no DPI issues:
Apply the patch and open blender. Hide the toolbar. Split the 3d view port into 4 windows, such that one is very small horizontally, another is very small vertically, and a third is small in both directions. Drag out the toolbar arrow on all four viewports. The Toolbar will be the same size in each. For further verification, adjust the scaling and repeat.
{F7805968}
Also this is my first time submitting a patch. Some instruction is welcome!
Reviewed By: #user_interface, Severin
Maniphest Tasks: T69413
Differential Revision: https://developer.blender.org/D6050
This function is a very special refresh function just for floating
regions. _initialize is more consistent with ED_area_initialize() so use
that too.
Also adds assert.
Panel alignment was only updated when panel size changed. Now we can
also recognize changes in the category tabs offset and tag panels
for alignment updates.
Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.
This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.
Differential Revision: https://developer.blender.org/D6533
`ARegion.alignment` unfortunately is a mixture of value and bitflag
enumerations. When checking for left/right/top/bottom region alignment,
the flags have to be masked out usually.
Most of the fixed cases here probably didn't cause issues in practice,
but could in fact break at any point when surrounding logic changes.
In fact the assert in #region_visible_rect_calc() failed in an older
file from https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=949035. This
fixes it.
Previously the button would only show up in the status-bar located in
the same window that had the screen with the animation timer.
I don't see a reason not to show the button in all status-bars instead,
other animation feedback is also displayed in all windows.
Fixes T72194.
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming.
Reviewed By: sergey
Maniphest Tasks: T59995
Differential Revision: https://developer.blender.org/D3855
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender.
With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser.
Therefore, code that is not yet aware of tiles will just access the default tile as usual.
The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9.
Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator.
The following features are supported so far:
- Automatic detection and loading of all tiles when opening the first tile (1001)
- Saving all tiles
- Adding and removing tiles
- Filling tiles with generated images
- Drawing all tiles in the Image Editor
- Viewing a tiled grid even if no image is selected
- Rendering tiled images in Eevee
- Rendering tiled images in Cycles (in SVM mode)
- Automatically skipping loading of unused tiles in Cycles
- 2D texture painting (also across tiles)
- 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders)
- Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID)
- Different resolutions between tiles
There still are some missing features that will be added later (see T72390):
- Workbench engine support
- Packing/Unpacking support
- Baking support
- Cycles OSL support
- many other Blender features that rely on images
Thanks to Brecht for the review and to all who tested the intermediate versions!
Differential Revision: https://developer.blender.org/D3509