Commit Graph

262 Commits

Author SHA1 Message Date
9d026b30e7 more rna property renaming, axis_x --> use_x, rotationx --> use_rotation_x 2009-11-26 18:45:08 +00:00
0a7b235199 rename rotate_like_x --> use_x, for copy loc/size/rot constraints.
including rotate in the property name isnt needed since its a copy rotation constraint.
2009-11-26 17:54:16 +00:00
9712e3a670 fix for adding drivers to constraints via python.
the RNA constraint api was checking the current context when getting the constraint driver path and renaming constraints.
this made scripts not work properly so changed this to search for the constraint pose channel user within the object (if the object its self is not the user).
2009-11-26 09:48:53 +00:00
cbc2c1886d * Spline IK 'Joint Bindings' array now available from RNA. This can be used to manually slide bone joints along the curves for extra tweaking. It's only recommended to be used by advanced users for extra control over the points.
* Added some missing file-reading code to try and get things working better
2009-11-26 02:13:56 +00:00
553374bd4c selected_pchans --> selected_pose_bones, same for visible_pchans
added use_ prefix to bools offset --> use_offset, tail --> use_tail for eg.
2009-11-25 15:00:29 +00:00
0f280e631f Spline IK Bugfix:
"Y Stretch" option was broken in UI due to mismatch between RNA and scripts.
2009-11-24 09:55:41 +00:00
fe14b6d544 2.5 bugfix: transformation constraint values did not have correct range. 2009-11-23 16:53:29 +00:00
6555eca6fe 2009-11-23 00:03:51 +00:00
67c295da9c rename pose_channels to bones
was: object.pose.pose_channels["Bone"]
now: object.pose.bones["Bone"]
2009-11-18 11:40:55 +00:00
5baa1d1759 * Alphabetical Order for Constraints.
* Formatting fix for last commit.
2009-11-17 16:27:53 +00:00
a12c2a8561 Constraints: Code cleanup
* Removing duplicate api functions
* Shuffled around newly added api functions to make the ordering more consistent
* Fixes for a few bugs in the api functions as I checked over them
* Replaced most of the #defines for flags and modes with enums
2009-11-16 12:33:42 +00:00
1df6575074 Spline IK: UI/Scaling Tweaks
* Renamed "Keep Max Length" to "Y Scaling" which has the opposite meaning

* Improved the way that Y-Scaling off behaves. Most of the time, bones that do not fit on the curve are now "blended off" their default rotations instead of being scaled to zero.

* Added option to offset an entire chain by moving the root bone of the chain. This is named "Chain Offset"
2009-11-12 12:20:57 +00:00
06d5d53a24 Bugfixes + Spline IK Tweaks:
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet

* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.

* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.
2009-11-05 10:09:45 +00:00
334a80a4f8 Spline IK Experimental Features:
1) "Even Divisions" - This option ignores the length of bones when considering how they should fit along the curve. This is useful for getting a smoother curve fit without having to worry about getting the bone lengths spot on. By default, this is disabled.

2) "Keep Max Length" - This option prevents the bone chain from extending past its natural length when the spline is stretched beyond that length. When the spline length is substatially shorter though, this bones get scaled to zero; making this option possibly useful for doing "growing tips". 
This is essentially a 'no scale' option, although the behaviour when the curve is shorter is really a compromise since the curve cannot be accurately satisfied + left intact without some scaling being applied due to the way this works.

3) "Radius to Thickness" - The average radius of the spline between at the head+tail of each bone determines the x+z scaling of the bone.
2009-11-02 10:04:37 +00:00
2068eaf1b7 Rigging Goodies: Spline IK Constraint
At last, this commit introduces the Spline IK Constraint to Blender. Spline IK is a constraint that makes n bones follow the shape of a specified curve. 

Simply add a chain of bones, add a curve, add a Spline IK Constraint to the tip bone and set the number of bones in the chain to make it work. Or, try the following test file:
http://download.blender.org/ftp/incoming/250_splineik_spine01.blend

Screenshots of this in action (as proof):
http://download.blender.org/ftp/incoming/b250_splineik_001_before.png
http://download.blender.org/ftp/incoming/b250_splineik_001_after.png

I've implemented this in a similar way to how standard IK solvers are done. However, this code is currently not an IK plugin, since I imagine that it would be useful to be able to combine the 2 types of IK. This can be easily changed though :)

Finally, a few notes on what to expect still:
* Constraint blending currently doesn't affect this. Getting that to work correctly will take a bit more work still.
* Options for not affecting the root joint (to make it easier to attach the chain to a stump or whatever), and non-uniform scaling options have yet to be added. I've marked the places where they can be added though
* Control over the twisting of the chain still needs investigation. 

Have fun!
2009-11-01 11:29:40 +00:00
ae3cf92491 New Track To Constraint: "Damped"
This is effectively a C-port of Nathan Vegdahl's "No Twist" TrackTo PyConstraint, and has been added as a separate type of constraint to be consistent with the existing constraints (Locked Track, and Track To). 

In general, this works considerably better than the existing "Track To" constraint, since it works by determining the smallest rotation necessary to get the current orientation of the owner to an orientation which would be tracking the target. It is also a much more straightforward approach than the weird old method the old Track To uses.

I've made a few tweaks to the code to deal with the (hopefully rare) cases where the target and the constrained are coincident. These don't appear to cause too much trouble in general.

TODO:
- Probably the naming of the constraints will change, to better convey their purposes. Naming suggestions welcome.
2009-10-30 06:33:40 +00:00
c01c716346 *Made the Add Constraint menu similar to modifiers, with categories in columns. Makes them consistent, and also ensures the menu fits even on smaller displays.
*Put the Modifiers tab *before* the ObData (mesh, curve etc) tab, because modifiers actually apply to Object , not the ObData, even though the opposite would appear to make more sense.
2009-10-20 10:41:44 +00:00
8bc1087e2e Fixes for Path-Renaming Fix:
* Now the old/new names get tagged with [" "] before the search and replace operation, which should alleviate problems with searching for 'bone' and ending up with all instances of 'boney' 'boney.r' etc. also getting renamed.

* Cleaned up some compiler warnings, and removed an unused function from an earlier attempt at this work.
2009-10-20 04:07:57 +00:00
7f133f65b2 Bugfix #19663: Renaming named data doesn't fix F-Curves
RNA Paths used in F-Curve, Drivers, etc. now get renamed when some data that they use gets renamed. This only works when things like Bones, Constraints, Shape Keys, and Modifiers get renamed, but other cases can get added easily. 

The code here only performs simple string replacements, so there is the potential for problems when several sets of data with the same names are present. For example, if there are multiple armatures with bones that have the same names, renaming a bone on one armature (with a bone on another armature having the same name) will break all the drivers on the other one, even though they aren't really connected. However, I don't expect the aforementioned scenario to really be a problem in most production scenarios.
2009-10-20 03:44:35 +00:00
991e67ddc7 RNA:
* Enums with an _itemf callback now never get context NULL passed in,
  rather a fixed list of enum items are defined which should contain
  all items (if possible), from which the _itemf callback can then use
  a subset.
2009-10-14 19:19:43 +00:00
96d2dc7d09 iTaSC: Selection of constrained axis for CopyPose constraint
This commit implements more of the CopyPose capabilities in
Blender. It is now possible to select which axis will be
constrained in position and orientation to obtain
interesting effects. Another option selects if the axis
are relative to the end effector or to the target.

Unlocking a position axis means that the coordinate along
this axis is not constrained and can take any value.
Unlocking the Y axis of the End Effector produces an
'aiming' effect: the end effector is oriented towards
the target but without stretching.

Unlocking a rotation axis means that the end effector can
freely rotation along that axis. Unlocking the Y axis
produces a 'tangent' effect: the end effector aligns with
the Y axis of the target but can rotate along that axis.

A 'floor' effect is possible if the position Z axis of the
target is unlocked. More effects are possible an can be
combined.
2009-10-14 18:51:00 +00:00
9ebcd9c5e4 A few bugfixes:
* #19583: Keying Sets list issues
Deleting a Keying Set (or a Keying Set Path) set the active index to 0, but that would mean that the first item would be selected but not visible.

* #19590: Keyframing properties of a modifier with more than one of it's type the property will highlight in all
- Modifiers now always have a unique name, so renaming a modifier should check that the name is unique. Most of the files changed in this commit were just to make sure that modifiers got unique names when they were created
- Modifiers path getter was wrapped a bit wrong (missing the "s around the name)

* Constraints Bugs
- Constraints renaming now also makes sure the names stay unique
- Fixed (or attempted to fix) compiler warnings about some enum declaration for distance constraint
2009-10-09 09:48:04 +00:00
88ab193a21 Bugfix: IK constraint pole angle range was not correct. 2009-10-06 17:15:10 +00:00
1483fafd13 Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library. 2009-09-24 21:22:24 +00:00
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
e2e0a864a8 * Added Armature data filter buttons in Dopesheet/Graph editor headers
* Fixed an RNA typo to fix ranges in action constraint
2009-09-21 07:25:48 +00:00
ba5df38d66 use static functions where possible for some local functions. 2009-09-14 16:52:06 +00:00
f130f16fef Use curve radius for paths
- use_radius option, off by default for 2.4x files, on by default on new curves.
- curve deform modifiers (think tentacles)
- follow path (parent mode and constraint)
- curve guides
- added back Alt+S to scale point radius
- Mat3Scale and Mat4Scale arithb.c functions to make a new uniform scale matrix.

- TODO, effectors, looks like they have no way to scale from the radius yet.
2009-09-12 16:25:49 +00:00
5ce8b1f704 2.5 - FollowPath Constraint + File Loading Bugfix
* Added a new option ('Fixed Position') for Follow Path constraint which allows you to constrain an object/bone to some fixed position along the curve. Unlike the default mode of operation, this doesn't depend on time unless you explicitly animate the offset percentage parameter associated with this.

* Made old (pre 2.5) files saved with armatures in pose mode load in pose mode again.
2009-09-08 09:41:15 +00:00
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
d916c25616 - moved unit settings from user prefs into the scene.
- use the scene context for the unit settings since there isn't a better place for it currently.
- added 'chain' to imperial units
- set more rna props to be distances and angles.
2009-08-13 07:37:41 +00:00
f6682ab773 RNA: subtypes and units
* Reviewed subtypes, making them more specific and adding new ones.
* Subtypes now have an associated type of units (length, area, volume,
  mass, rotation, time, velocity, acceleration). These are not used
  yet anywhere.
* Centralized code that decides the name of array items based on
  subtype (XYZ, RGB), was copied in 3 places.
* RNA_def_float etc functions still need to be update, will do this
  later together with another change.
2009-08-10 21:31:05 +00:00
1aa3885ef7 2.5 - Animation/RNA Bugfixes
* Settings for Bones can now be animated properly from UI
* Settings for constraints on bones and objects can now be keyframed properly
* Added missing 'subtarget' property wrapping for StretchTo constraint.
2009-08-02 12:52:02 +00:00
a8ce1a1586 2.5 - Tweak to Action Constraint 'Transform Channel' order of options 2009-07-15 22:51:47 +00:00
2ba8b72157 RNA & PyAPI
* support for dynamic enums to be inspected enumProp.items() from python.
* fix, enums check for a separator was flipped, meant no enums were in docs.
* dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs.
* added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items)
* python api checks for NULL items since this can happen in some cases.
* python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-13 19:33:59 +00:00
576a642ff9 NLA SoC: Merge from 2.5
21470 to 21512

Next up, NLA-branch to 2.5 :)
2009-07-11 03:23:45 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
2a7a8a04da 2.5:
* 3D view Object menu works again, many operators missing still
  because they are not yet implemented.
* Constraint types now have separator, and fix too much spacing
  in the constraints header.
2009-07-10 13:56:29 +00:00
761241fcbb NLA SoC: Current Frame can now be negative
This commit is quite experimental, and might have to be reverted, but in quite a few places, the cleanups from this commit were already necessary. 

* I've left most of the image-handling functions alone, since I'm not sure how well they cope with negative indices.
* Start/End frames cannot be negative for now... any specific reasons why they should be negative?
2009-07-07 06:56:29 +00:00
b1a106dd49 NLA SoC: Merge from 2.5
21210 to 21300

Note to self: the next merge will be messy again, since 2 commits occurred this one was complete
2009-07-02 03:32:57 +00:00
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00
d839a9ae9c RNA
* Added support for passing collections to/from RNA functions,
  this is done using a ListBase of CollectionPointerLink, which
  is a standard ListBase link + PointerRNA.

* Added editable active uv/vcol layer to Mesh.
* Armature.bones now includes all bones, not only the ones without
  parents.
* Modifier UV layer fields now are allowed to be empty, previously
  this would set the name during modifier evaluation if there was
  none.
2009-06-27 01:10:39 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
e0c960814b 2.5 - Changed the order in which constraints are defined in RNA to resemble the order users of 2.4x are more familiar with. Compared to the order in which they're actually defined, this order is more 'standard' in many cases. 2009-06-15 11:36:22 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
c2d2b1c57d RNA
* Fix an issue where the pointer types wasn't always refine
  to the most specific type, now RNA_pointer_create also
  does this for convenience.
* Make lamp fallof type editable.
2009-06-02 23:53:40 +00:00
acd5281a21 2.5
RNA didn't compile for msvc, variable declaration on wrong place.
2009-05-31 12:47:36 +00:00
a67e7bebb9 2.5 Constraints:
* Wrapped the constraint layout to python and deleted the corresponding C code.
ToDo: 4 constraints are still C code (IK, Script, Action and Rigid Body Joint)

* Some Constraint RNA fixes.
* Wrapped the Shrinkwrap Constraint in RNA.
2009-05-30 23:31:10 +00:00
a591a47c43 RNA:
* Automatically do us++ and us-- reference counting in ID pointer
  set functions.
* Added an enum property callback to dynamically vary the list of
  available items.
* Added some functions to do removes on pointers and collections
  runtime defined for RNA and using ID properties.

* Constraints now have owner/target space wrapped, and most
  pointers made editable. They can be ported to use python layouts.
* Also other pointers made editable that I think are see now with
  the automatic reference counting.
2009-05-28 23:23:47 +00:00
1b1667018e UI:
* Added Constraints template and Add Constraint operator.
* Added toggle=True/False parameter to uiItemR, to get a
  toggle button (actual button) rather than an "option"
  button (checkbox) 
* Added OPTION/OPTIONN button type, to distinguish with
  TOG/TOGN.

RNA:
* Make all modifier pointers editable, including correct updates.
* Added notifiers and updates to constraints.
* Fix a stack corruption, pointed out by Andrea, and potentially
  causing crashes.
2009-05-27 00:03:49 +00:00