Commit Graph

759 Commits

Author SHA1 Message Date
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
4c1b7f311d Merge branch 'blender-v2.82-release' 2020-01-30 13:31:39 +11:00
ccb3cb0b9b Fix changing shape key in multi-object edit mode
Updating only accounted for the active object.
2020-01-30 13:26:00 +11:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
676f6a699b Merge branch 'blender-v2.82-release' 2020-01-21 20:10:56 +01:00
56c7ee99b8 Fix T72619: Fix/implement support of particle modifiers in liboverride.
Some modifiers (like particle system, but also some other physics
simulations) require extra steps besides creating the modifier itself,
so had to switch to higher-level `ED_object_modifier_add()` to add
inserted modifiers in an overriding object data-block.

Due to how particle modifier handles copying, some extra nasty
hacks/work-around were also needed to get it working.
2020-01-21 20:10:02 +01:00
6cfdd882d7 Merge branch 'blender-v2.82-release' 2020-01-22 02:58:31 +11:00
3436eea1f5 Fix T73297: Incorrect lock properties tooltip 2020-01-22 02:53:38 +11:00
swann
e280c0441b Fix lightprobe creation from python data API
### Description of the problem

Until now, it is only possible to correctly add a lightprobe in python via an operator:
`bpy.ops.object.lightprobe_add()`

### Description of the proposed solution

The idea of this patch is to fix the lack of consistency lightprobe creation without operator.
It allow creation of different lightprobe type directly via `bpy.data.lightprobes.new(name, type)` (such as for curves).

In order to make it possible I had to:
1. Add a function `BKE_lightprobe_configure` in charge of lightprobe settings configuration (avoid code redundancy)
2. Allow an object to take lightprobe datablock as data during is initialization.

### A short example of this patch usage

```
lp = bpy.data.lightprobes.new('some_name','PLANAR')

bpy.data.objects.new('toto', lp)

```

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6396
2020-01-17 19:14:51 +01:00
775a13dea0 RNA: fix the name of the parent inverse matrix in Data API Outliner view. 2019-09-28 10:14:46 +03:00
6db00065c5 Cleanup: remove redundant RNA defaults
These are now set from DNA defaults.
2019-09-12 06:25:32 +10:00
36e23c95e8 Python API: add methods for reordering constraints.
Order matters for constraints, but there was no way to change it.
The API follows other collections like idprops and node sockets.
2019-09-04 22:38:33 +03:00
abfb8b6963 3D View: option only to show axis aligned image empties
Useful for using reference images that only make sense to see
in aligned axis-views.

This restores functionality possible with 2.7x background images.
See: T52668.
2019-09-03 19:01:27 +10:00
ce47dc5e70 LibOverride: Fix broken Hook modifier case.
Hook modifier uses same kind of parent inverse matrix as regular object
parenting, so we need to bypass that matrix re-computation when setting
the overridding object here as well.

Also cleanup some minor glitches in object parents' override_apply func.
2019-08-27 16:31:03 +02:00
5572986aad Cleanup: rename mesh looptri/tessface functions
Use consistent terminology.
2019-08-25 16:45:47 +10:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
OmarSquircleArt
08ab3cbcce Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5554
2019-08-22 14:26:09 +02:00
14c4a217eb Liboverride: Add more missing ID RNA pointers as overridable. 2019-08-20 17:48:33 +02:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
63bf2ddc5d Fix main part of T68646: Library overrides: Broken parenting (parent inverse matrix gets reset) after reload.
We need a custom 'apply override' callback here to prevent resetting
the inverse parent matrix.

Things are now working for basic cases, but complex ones (in production
rigs e.g.) are still partially broken...
2019-08-14 17:27:34 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
0ae52711b6 Fix T67857: crash assigning None to the data of an empty using python
Assigning None is allowed for (image) empties.

Reviewers: sergey

Maniphest Tasks: T67857

Differential Revision: https://developer.blender.org/D5362
2019-07-29 15:28:00 +02:00
29ebb37419 Fix T66565: crash linking unused light datablock during Cycles preview render 2019-07-09 19:49:09 +02:00
fd48ef25a0 Fix (minor) some typos and other errors in UI messages. 2019-07-09 15:30:24 +02:00
6f002d1a92 Fix T66250: Repeated word typo 2019-06-29 11:12:50 -04:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
1f650c402d Cleanup: style, use braces in RNA 2019-06-04 00:24:38 +10:00
Dalai Felinto
6539cf3199 Visibility panel: Use "toggle" keyword
No functional nor visual change.
This is a partial revert of 0910932e71.

The toggle option was introduced on 6640bcca74.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
2019-05-22 16:22:02 +00:00
d00c54c855 Cleanup: reorder report argument for pointer assignment
Most code uses ReportList argument last (or at least not first)
when an optional report list can be passed in.
2019-05-20 23:11:57 +10:00
Dalai Felinto
785ff8e1d2 UI: add Visibility panel for objects
The outliner should not be the only way for users to change these settings.
The Python API was extended to keep these properties positive and keyframable.

Differential Revision: https://developer.blender.org/D4889
2019-05-20 13:47:37 +02:00
34d67601b7 Python: Raise an error even NO_MAIN data is assigned to object
The goal is to prevent assignment of temporary or evaluated meshes
to objects from the main database.

Majority of the change is actually related on passing reports around.

On a positive side there are more error prints which can become more
visible to scripters.

There are still possible further improvements in the related areas.
For example, disable user counting for evaluated ID datablocks when
assignment happens. But can also happen later on as a separate
improvement.

Reviewers: brecht, campbellbarton, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4884
2019-05-17 14:27:13 +02:00
Dalai Felinto
777a546c0c Outliner Restriction: Naming sanitization and icon
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).

* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
2019-05-14 18:10:25 -03:00
Dalai Felinto
9b80318a28 T64607: Outliner UI Tooltips
In the outliner we don't have yet a clear distinction for the users of when
to use each of the visibility settings.

This changes that by properly naming the property and their tooltips.
I'm also unifying the naming between the rna properties and the outliner
for collections and objects (e.g., so collection and object hide_select
have the same tooltips everywhere).

The API did not change.
2019-05-14 17:51:08 -03:00
Dalai Felinto
5f84e2d732 Revert API change (hide_viewport > hide_instance)
The change was introduced on b1af682001.

We may still change the name functionality of this anyways -  we are
not really changing only the instancing visibility here at the moment.

So there is no reason to break the API in the meantime.
And in the future we can simply add a new API entry, leaving the old one
to be slowly deprecated.
2019-05-11 11:32:51 -03:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
0470818411 Fix T59848: precisely represent the dependencies of Armature modifier.
When the modifier uses vertex groups, the set of the bones it actually
needs is precisely defined by the set of the group names. If envelopes
are enabled, this refinement is not available, because any bone can
potentially be used.

This can be used in the dependency graph construction to allow objects
deformed by a part of the armature to be used in constraints on other
bones, e.g. for placing cartoon-style face elements on top of the body
mesh via Shrinkwrap constraints.

Since the list of vertex group names is now used as an input by
the dependency graph, adding/removing/renaming groups should now
be triggering a graph rebuild.

Differential Revision: https://developer.blender.org/D4715
2019-04-29 20:52:11 +03:00
024d40b504 Cleanup: comments (long lines) in makesrna 2019-04-22 06:30:08 +10:00
3fe6eebf20 Cleanup: line wrapping caused by comments 2019-04-17 18:50:53 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
91d611b7cb Cleanup: remove deprecated grease pencil object property. 2019-04-14 19:54:51 +02:00
54943e319a Fix/Cleanup bad usage of RNA_def_parameter_clear_flags() on RNA properties. 2019-03-31 16:52:23 +02:00
a750dea74e Cleanup: warnings, correct assert 2019-03-26 10:15:36 +11:00
7021bd5273 GPencil: Only brushes with pinned materials have materials
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.

This fix T62465.

Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-25 17:06:07 +01:00
78ce2063d3 Cleanup: use 'use' as prefix for booleans 2019-03-22 15:43:23 +11:00
c5fc861172 Fix T58550 Dragged in images dont overlap properly
This patch adds a new "Use Alpha" option on image empties to avoid ordering
issue of reference images.

If ordering is not important, "Use Alpha" can be enabled to provide
transparency and alpha blending support.
2019-03-20 16:33:49 +01:00
36cd31060b Fix T62104: VertexGroup.add() doesn't push depsgraph update for the mesh.
When adding and removing weights from the python api, no depsgraph
updates were triggered.  This would cause the mesh geometry to be out of
sync in the viewport if there were any modifiers that used the vertex
groups in question.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D4439
2019-03-09 11:45:31 +01:00
ee099d5624 UI: Name changes
In accordance with T56648.
- Render Border -> Render Region
- Clipping Border -> Clipping Region
- Instancing 'Scale' -> 'Scale to Face Size'
- Instancing 'Rotation' -> 'Align to Vertex Normal'

Python API is left as-is, for now.

DIfferential revision: D4435
2019-03-06 16:43:37 +01:00
53e4a18cdf Collections: mark visibility properties as not animatable.
Better to communicate the current state clearly until this is supported,
for now only object visibility can be animated.
2019-03-01 14:11:44 +01:00
1bb71a82cb Cleanup: de-duplicate RNA array default args 2019-03-01 13:21:08 +11:00