4795b61c1b
Cleanup: assert / warn
2014-08-18 16:05:06 +10:00
3296d98ec1
Solidify Modifier "Rim Only" Option
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D737 by scorpion81 with own edits
2014-08-15 19:17:05 +10:00
f32079d4b9
BLI_stackdefines
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Bounds check the stack while debugging, also add STACK_PEEK
2014-06-29 05:57:48 +10:00
c5ccbacdaa
move STACK_* macros into BLI_stackdefines.h
2014-06-25 00:01:33 +10:00
bf462149a6
BLI_bitmap: rename macros
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- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE
- BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE
- BLI_BITMAP_GET -> BLI_BITMAP_TEST
- BLI_BITMAP_MODIFY -> BLI_BITMAP_SET
2014-06-14 00:47:12 +10:00
4ca67869cc
Code cleanup: remove unused includes
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Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
a51a0ca772
Math Lib: add shell_v3v3_normalized_to_dist and v2 version
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bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19 22:17:10 +10:00
27e86ed832
Code cleanup: use bools
2014-03-20 22:56:28 +11:00
fed1b8b16d
Code cleanup: suffix vars to make obvious they are squared
2014-02-03 02:46:45 +11:00
9cc5c157e8
Minor change to last commit to solidify, only allocate bitmap as needed
2014-01-17 06:59:14 +11:00
e9fb4299eb
Fix T38116: Crash when using solidify modifier on multi-user mesh
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Issue was caused by solidify modifier using original vertices bitfield
to store tags. This isn't thread-safe obviously. Now use bitmap to store
needed tags.
Reviewed by Campbell, thanks!
2014-01-16 17:49:33 +06:00
158b4e61a0
Mesh Modifiers: refactor copying using a generic function
2013-12-22 04:37:26 +11:00
8a40444d6b
fix bad uses of sizeof() with memory allocation.
2013-07-13 05:43:35 +00:00
d4cbd78a79
fix for recent changes in solidify, normals were OK but customdata for loops wasnt.
2013-06-15 08:59:54 +00:00
9161a4daa5
fix for own error in recent solitify refactor (r57402), face flip check was incorrect.
2013-06-14 16:10:32 +00:00
69153c7089
ifdef bugfix since its a little strange.
2013-06-12 10:03:13 +00:00
31e667c10e
solidify: dont add poly-normal layer to the derived mesh, since this is no longer a convention.
2013-06-12 09:35:02 +00:00
8e2e590484
fix [ #35710 ] Mesh explodes while using solidify modifier with tubular non-manifold base mesh.
2013-06-12 08:24:31 +00:00
0b316d72ca
change to solidify modifiers own normal calculation function, dont attempt to calculate normals for edges with 3+ face users.
2013-06-12 07:53:54 +00:00
293b3f0bdf
optimize solidify, no need to do edgehash lookups, the edges are known.
2013-06-12 07:16:13 +00:00
d00ca6eb2c
solidify: reduce sign conversions.
2013-06-12 06:51:02 +00:00
3994ad8ced
solidify: remove BLI_array realloc's.
2013-06-12 06:20:24 +00:00
da733a25a5
correct solidify normal calculation logic
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- always calculate vertex normals since they are used as fallbacks.
- only calculate rim normals if the normals are not already flagged as dirty.
2013-06-12 06:06:19 +00:00
ec30e3f00e
corrections to modifiers from recent normal handling changes
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- solidify didn't define a dependsOnNormals callback (which it should have)
- build wasn't passing on dirty normals.
- decimate wasnt setting dirty normals.
2013-06-02 04:09:29 +00:00
09e11ad6ef
modifier stack: lazy initialize normals
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many modifiers were calculating normals, when those normals were ignored by the next modifier.
now flag normals as dirty and recalculate for modifiers that set use `dependsOnNormals()` callback.
Quick test on mesh with 12 modifiers (mostly build type), calculated normals 6 times, now it only runs once - so this will give some speedup too.
2013-05-30 17:36:43 +00:00
28937676f3
fix for out of bounds memory access in solidify (harmless with guardedalloc padding but bad practice)
2013-05-25 00:22:04 +00:00
0ee45c9301
more optimal method of calculating the normal for the solidify modifier.
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When adding 2 unit length vectors, the length can be used to calculate the angle.
2013-05-08 14:33:02 +00:00
76b1e8bc09
code clenup: rename BKE_mesh_poly_calc_angles -> BKE_mesh_calc_poly_angles
2013-05-08 12:56:51 +00:00
4a4f091155
Fix #35174 : dynamic paint displacement missing in render.
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A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.
Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
4c2c24aac3
Fix #35113 : solidify modifier not preserving clamp option on duplicating the
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object or modifier.
2013-04-27 12:54:31 +00:00
1a3c59baac
fix for out of bounds memory access in solidify modifier (hidden by guardedalloc).
2013-04-26 11:31:54 +00:00
1d73ee50a4
solidify modifier: thickness clamping helps prevent self intersections when there are small details on a larger model.
2013-03-13 17:31:26 +00:00
8033834573
fix own regression since 2.65 [ #34438 ] Solidify crease bug
2013-02-26 14:32:53 +00:00
b94a5d59bf
fix [ #33742 ] Solidify - Material index problem
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missed copying material offset values.
2013-01-04 08:17:09 +00:00
af51827dda
add a message when solidify is used with only-edges, this isn't properly supported.
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also minor edits to py-api-ref
-- This line, and those below, will be ignored--
M doc/python_api/sphinx_doc_gen.py
M doc/python_api/rst/include__bmesh.rst
M source/blender/modifiers/intern/MOD_solidify.c
2012-12-05 01:02:41 +00:00
2bb174cfa4
style cleanup: indentation
2012-11-09 09:33:28 +00:00
23d43396ff
code cleanup: quiet -Wshadow warning, var name changes for splice functions and add assert for BM_edge_splice() when edges don't use the same vertices.
2012-10-20 09:56:40 +00:00
f67de7d805
fix for regression in solidify modifier copying loop customdata to rim faces (UV's and vertex colors).
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Own fault when fixing rim face flipping r46924
2012-09-25 01:21:21 +00:00
b0bf816ece
fix [ #32646 ] Duplifaces can have wrong orientation with ngons
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concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-09-25 00:20:42 +00:00
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
c895c0ee23
patch [ #31579 ] Solidify modifier: Add new option "Flip Normals"
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- previous commit was so similar to the patch Shinsuke wrote, better to add him as contributor, this commit will add to generated credits.
- this commit has no functional changes.
2012-05-26 09:39:04 +00:00
e343a69e76
solidify option to flip normals
2012-05-26 09:18:47 +00:00
29e89dc996
code cleanup: solidify modifier - remove dead assignment and unneeded NULL check.
2012-05-25 06:54:01 +00:00
27220c3340
solidify modifier - replace define, no longer needed since switching to bmesh.
2012-05-23 06:39:29 +00:00
8f886b3958
solidify modifier - replace VECADDFAC with inline function.
2012-05-23 06:32:02 +00:00
f537691c6b
fix solidify modifier flipping of rim polygons.
2012-05-23 06:25:31 +00:00
eb023322ef
style cleanup: mmap_win32
2012-05-22 13:20:01 +00:00
8b2ffc1428
fix for error in last commit and minor speedup to looping over edges.
2012-05-22 10:10:14 +00:00
e7647e1585
solidify modifier - remove a loop on all edges.
2012-05-22 09:53:33 +00:00