305d341ec2
code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits.
2012-05-13 11:05:52 +00:00
318b44fe5d
Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
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Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
6f20ef6d87
optimize ngon angle calculation in solidify modifier (was doing prev/next vector subtract and normalize for every vertex). now store the previous normalized vector for re-use.
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also add BKE_mesh_poly_calc_angles() which is mostly a reference for now.
2012-05-08 14:58:38 +00:00
353ef9541a
fix [ #31347 ] solidify modifier > even thickness parameter weired
2012-05-07 18:07:34 +00:00
6291b36d4c
fix for solidify modifier angle calculation (was incorrectly using normalized angle function)
2012-05-07 15:45:41 +00:00
3d8e58751c
style cleanup: modifiers
2012-05-06 13:38:33 +00:00
5da2135eef
code cleanup: double promotion & some style cleanup
2012-05-03 21:35:04 +00:00
8fa17c5362
code cleanup: no functional changes
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- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
2012-04-07 12:37:15 +00:00
5a90ea77bc
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
2012-03-24 06:24:53 +00:00
4f19c1a995
spelling cleanup
2012-03-18 07:38:51 +00:00
89a963fb7f
style cleanup: comment blocks
2012-03-09 18:28:30 +00:00
c956e5d2d9
modified fix for "Fix [ #30351 ] Solidify Modifier High Quality Normals fails." from r44464.
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rather then recalc polygon normals - solidify is simple enough to just flip the normals of the copied faces, the rim faces normals are already re-calculated so copy them.
2012-02-26 18:12:01 +00:00
5970adaccf
Fix [ #30351 ] Solidify Modifier High Quality Normals fails.
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Don't really know why, but appears we need to recalc normals when this option is ON.
Also small perf improvement (avoid to compute twice each face normals).
2012-02-26 15:38:28 +00:00
566464366f
solidify modifier fix for material offset.
2012-02-11 21:39:09 +00:00
12531c5c76
fix for crash applying solidift after subsurf
2012-01-23 21:04:56 +00:00
1b505e6d1b
replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
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this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-20 13:25:54 +00:00
afda428b7e
skip converting non CDDM type derived meshes for solidify modifier.
2012-01-19 23:51:40 +00:00
ddefb8a7d7
another fix for bmesh/solidify - was using incorrect poly length when finding the customdata to copy.
2012-01-17 13:26:59 +00:00
7e15c6ef97
remove some complexity in solidify code rim face creation.
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was doing a loop lookup when the index was already available.
2012-01-17 13:18:23 +00:00
ded0af482b
rename CDDM_calc_normals() --> CDDM_calc_normals_mapping
2012-01-06 00:12:24 +00:00
7d02f986b6
remove re-tesselation after constrictive modifiers, this way we can avoid calculating tessfaces between multiple constructive modifiers to speedup the modifier stack.
2012-01-05 12:50:23 +00:00
7fd67392eb
added a function to ensure derived mesh has tessface's, in preparation for removal of tessface recalculation after each modifier runs.
2012-01-05 12:40:09 +00:00
c174f5682c
syncing modifiers with trunk - only small changes
2011-12-29 04:04:27 +00:00
2da527b017
un-inline edgehash functions, BLI_edgehash_insert was far too big to inline.
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and have edge hash use unsigned ints since edge verts are unsigned ints for MEdge's
2011-12-28 10:06:10 +00:00
86b184dc9b
un-inline edgehash functions, BLI_edgehash_insert especially was too large to inline
2011-12-28 09:47:24 +00:00
dab41e0499
macro for getting next/previous MPoly loops
2011-12-28 07:10:27 +00:00
4bc4c018d1
set mloop edge and vertex as unsigned ints since face/edge reference verts as unsigned ints too
2011-12-28 04:43:29 +00:00
2cd5436a81
svn merge ^/trunk/blender -r42839:42871
2011-12-25 21:31:19 +00:00
eb3beca8d4
replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop.
2011-12-24 03:03:42 +00:00
2457d4f5ab
svn merge ^/trunk/blender -r42680:42722
2011-12-19 10:40:48 +00:00
90ef435145
Fix a bug in CustomData_duplicate_referenced_layer(_named) functions: MEM_dupallocN does not work with complex layers like CD_MDEFORMVERT ones, so rather use copy func when available.
2011-12-19 08:26:53 +00:00
824bfa98c3
fix [ #29378 ] some textures getting stretched when the mesh has solidify and subsurf
2011-12-05 07:48:49 +00:00
274080025d
remove wrong solidify & draw changes i had checked in here and had also proposed for trunk, because the problem was fixed differently in trunk.
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#-This line, and those below, will be ignored--
M source/blender/modifiers/intern/MOD_solidify.c
M source/blender/blenkernel/intern/cdderivedmesh.c
2011-11-30 06:27:38 +00:00
eb46f6bf0d
More DM func renames, this one includes renames of the function pointer members of the DerivedMesh struct
2011-11-29 13:01:51 +00:00
4e86b48cbd
Rename DM *_face_* funcs to be either *_tessface_* or *_poly_* to avoid confusion
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This is the first step in a few changes to cleanup confusing/missing DM funcs
2011-11-29 05:09:54 +00:00
f2551ff799
- add BM_NGON_STACK_SIZE define to use wherever ngon stack arrays are used.
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- renamed BM_Compute_Face_Center() to BM_Compute_Face_CenterBounds() and added BM_Compute_Face_CenterMean() since there was code inline to find the mean center in transform.
2011-11-29 04:11:17 +00:00
2266c7fc1c
Add CD_POLYINDEX layer to reduce need for retesselations
2011-11-13 15:13:59 +00:00
9be43762bc
svn merge -r41431:41453 ^/trunk/blender
2011-11-01 23:24:51 +00:00
c70cde6f94
Fix #29124 : Modifying mesh with mirror and solidify modifiers crashes blender
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It is corrected fix for #29089 (svn rev 41409). That fix wasn't correct because
it used to set face number from derived mesh on which solidify is applying which
isn't correct for case of constructive modifiers applied on base mesh before
solidify modifier.
Actually nothing special should be performed here to set needed original index
because of ORIGINDEX layer is getting copyed automatically when when copying faces.
2011-11-01 17:43:30 +00:00
2241eaddf5
Reverting r41409 (broken fix for #29089 )
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r41409 can cause a crash if you delete a face of a mesh that has subsurf & solidify modifiers active
2011-11-01 17:06:10 +00:00
e08c4a00d2
svn merge -r41371:41420 ^/trunk/blender
2011-11-01 02:01:09 +00:00
2ceeaf9721
fix [ #29089 ] Faces created for "rims" by solidify modifier have incorrect visibility
2011-10-31 07:17:35 +00:00
9c5a620e4d
Fix problems with setting (and respecting) correct visibility of rim faces created by solidify modifier
2011-10-31 00:34:19 +00:00
dbe1c4277a
Fix "[ #29036 ] Crash on solidify" and a few misc subsurf and derived mesh bugs that were blocking correct functionality of "apply modifier to editcage" when you have a subsurf + solidify modifier on the stack
2011-10-27 12:17:02 +00:00
15e6d6cd75
svn merge ^/trunk/blender -r41226:41227 .
2011-10-24 12:43:08 +00:00
0503a4f7a6
svn merge ^/trunk/blender -r41100:41150
2011-10-24 04:18:28 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
5cf593a778
strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known.
2011-10-19 23:10:54 +00:00
1f12740a82
make error prints more helpful & correct some comments for rip code.
2011-09-24 12:13:13 +00:00
9494340dae
svn merge ^/trunk/blender -r40432:40491
2011-09-23 13:04:01 +00:00