* Adding new Keying Set paths didn't initialise the id-type setting. Make this default to Object
* Fixed bad poll callbacks for Graph Editor operators working on keyframes, which were expecting F-Curves to be selected too to be eligible for editing. This was often too restrictive, resulting in nothing happening.
* Fixed error with default property for Debug Redraw-Timer Operator not being set. However, this operator is currently still no use, since the info popups are now disabled.
Works correctly with menu, keymap definitions and keymap export/import.
Properties set in the macro definition overwrite those set by the user (there's no way to see that in the UI at this point).
MISSING: Python operator calling code to fill in the properties hierarchy.
Also contains some keymap export changes by Imran Syed (freakabcd on irc): the exported configuration will use the name of the file and the exported script will select the added configuration when ran.
this is too arbitrary and could break if roperty order is changed.
store the property in the operator type that is to be used for menu and enum search func's.
python function for searching operator enums on invoke. (just need dynamic python enums now)
wm.invoke_search_popup(self)
This changes how textures are accessed from Brushes, with the intention of simplifying
the workflow, and reducing the amount of clicking. Rather than the previous texture slots
(which didn't work as a stack anyway), brushes now have a single texture linked. Rather
than taking time having to set up your slots in advance, you can now select and change
textures directly as you sculpt/paint on the fly. For complex brushes, node textures can
be used, or for fast access, it's easy to make a duplicate of your brush with the texture
you like and assign a hotkey.
Brush textures can now be chosen from a new Textures panel in the brush tool
properties - click on the thumbnail to open a texture selector. This is done using a new
variation on the ID template - the number of rows and columns to display in the popup
can be customised in the UI scripts.
bpy.types.register(MacroClass)
instead of
bpy.ops.add_macro(MacroClass)
The rest is unchanged.
Also remove some now unused code for the old registration methods (there's still some remaining).
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
Basic definition works like a python operator but you derive from "bpy.types.Macro" instead.
Operators are added to the macro after it has been added with "bpy.ops.add_macro" through the class method "define" which takes an operator id and returns an OperatorMacroType (new RNA type) for which properties can then be defined to be passed to the operator when run.
Example: http://blenderartists.org/~theeth/bf/macro.py
Using this system, it should be easy to add an operator to the console that converts selected lines into a macro or even a more generic record macro system.
2. Add action parameter to Select_All_Toggle operators, rename to Select_All.
Options are Toggle (default), Select, Deselect, Invert (same as select swap). This makes it possible to map separate hotkeys for select all and deselect all.
NOTE for Aligorith: I didn't change animation operators for select_all which already had an Invert operator. These should be fixed eventually.
TODO: a better keymap for specifying zoom in or out mapped to LMB and RMB respectively for zoom to border is required. The current behaviour only allows zoom in...
* Now has documentation links and recent files.
* Click on image or outside splash to make it go away.
* Still has old image, new one will be committed later.
Macros now return finished if at least one operator in the macro finished properly. This is done to correctly insert an undo point.
This means that all the macros that combine with transform (extrude, loopcut, rip, duplicate) will correctly insert an undo step when transform is cancelled.
This may result in cursor being grabbed twice (though we don't have any macro that can do this at the moment). If this is a problem, a check can be added.