Commit Graph

60 Commits

Author SHA1 Message Date
a912afd202 Fix #29516: Twist brush giving crazy results
- Rotation now happens around initial stroke location rather than around scene origin
- Added slider for rotation strength which helps in cases only few rotation is needed
  to be to increase the precision of such strokes
2011-12-10 14:45:30 +00:00
5f2c9c660c Fix #29364: Shade Smooth button is misssing in curve object tools.
Added buttons to toolbar to control shading of curves and surfaces
2011-11-22 17:26:40 +00:00
f086201518 cmake & pep8 tidy up, also some style edits.
remove unneeded collection length function.
2011-11-08 01:32:34 +00:00
010cd66747 VIEW3D_PT_tools_meshedit_options panel:
* Removed ob check and add a proper poll function.
2011-11-05 10:34:29 +00:00
133a7df75e Disable x-mirror option when proportional edit is enabled.
This option isn't supported because it behaves strangely in 50% of cases and
hopefully disabled x-mirror will stop users be confused by this.
2011-11-05 10:19:36 +00:00
209ceb6969 correct some warnings, also sensor_x was being paassed to object_camera_matrix(...) for x and y args, looks like an accident 2011-11-04 15:21:34 +00:00
a59f7e02f8 Projection Paint UI:
* Code cleanup, much better to understand what is going on there now. 
* Stencil menu was mis aligned, fixed it for UI beauty. :)
2011-11-02 16:19:57 +00:00
bdc029a193 Toolbar UI code:
* More cleanup.
2011-11-02 15:58:56 +00:00
4b48a5a497 Fix #29101: 2D Tilt on Bezier Curve Bug?
Changing tilt for 2D curves doesn't really hurt, just makes things not so
clear tosee what's going on because you're changing value which isn't used
at all for 2D curves. Disallwo to run TRANSFORM_OT_tilt operator for 2D curves.

Also made a correct fix for incorrect shortcut for tilt in 3D viewport toolbar,
it was really confusing to have almost the same operators (TRANSFORM_OT_tilt and
TRANSFORM_OT_transform with mode=tilt) in keymap. Better to use tilt operator
in toolbar.
2011-11-01 11:00:08 +00:00
2ad80bf3bb vertex group mirror
- now works in vertex select + weight paint mode.
- added option not to mirror all vertex groups.
2011-11-01 08:11:55 +00:00
9905094f5d fix own error r41191 getting id property string lengths. 2011-10-31 01:50:04 +00:00
65b92d820a Sculpt UI:
* Code cleanup.
2011-10-31 00:35:14 +00:00
d3f63bf54c Another Bconf Feature Request. :)
Some UI and code cleanup for the "Symmetry" panel in sculpt mode. 
* Made X, Y, Z Buttons toggle buttons, as the other X,Y,Z in the "Options" panel above in sculpt mode, for consistency.
2011-10-31 00:03:18 +00:00
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
50a851b946 python UI was doing a lot of attribute lookups on tool & sculpt tool (not especially efficient & annoying when adding breakpoints into why its not working right). 2011-10-12 00:47:50 +00:00
f4c56a879d remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
7172316b94 Merging r40366 through r40392 from trunk into soc-2011-garlic 2011-09-20 12:01:16 +00:00
a89b253aa6 edits to radish before merge with trunk
- removed some unused functions.
- renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags'
- some odd modifications were made in unrealted, commented code, copy these back from trunk.
- rename vertex_group_fix 'cp' property to 'accuracy'
- make style more consistant with trunk.
- remove 'Radish' comments.
2011-09-19 02:43:03 +00:00
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
30293dc2ca svn merge -r39834:40222 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-15 13:02:37 +00:00
7d02e66256 svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 10:05:30 +00:00
92089e3c4d svn merge -r39900:40000 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 09:07:20 +00:00
b310a76a1b svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-13 06:39:17 +00:00
8c1b4f8e05 Fix #28590: Sculpt Overlay Texture in Viewport Glitched and Wrong icon for Overlay Option?
Use clamp to border for fixed textures.
2011-09-09 13:42:22 +00:00
32287bebe8 New grease pencil mode: poly line drawing
- It's like sketch mode for lines, but you're specifying line knots
  by clicking on position you want to add next knot.
- View can be navigated between knots creation.
- Holding LMB down and sliding mouse will lead to new segment preview
  so it can be created more accurate.

Additional change: fixed GP->Bezier conversion. Last point used to
                   be ignored in this operator.
2011-09-06 08:30:17 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
1324173e99 pep8 edits and change '!= None' to 'is not None' 2011-08-22 09:01:49 +00:00
c57d64468b Merged 39257-39338 2011-08-12 15:48:08 +00:00
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
26301bfea8 Merged 38822-39182 2011-08-08 14:01:21 +00:00
ad7ea2f892 get a tad more vertical space in the toolbar. 2011-08-05 09:04:11 +00:00
5b6da0c1d1 Merged 38568-38822 2011-07-29 17:57:46 +00:00
Xiao Xiangquan
287b24926f merge with trunk r38787 2011-07-29 17:42:53 +00:00
566d936179 'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.

Minor UI text update for Vertex Masking
2011-07-29 17:36:49 +00:00
2658949752 pep8 cleanup, also print message when attempting to run in animation player mode. 2011-07-29 01:24:03 +00:00
cb2423e849 Add Push/Pull to toolbar 2011-07-24 00:59:03 +00:00
52d12852e7 svn merge -r38157:38474 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-18 14:49:05 +00:00
b8fc3030b5 svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merge info was  /trunk/blender:36835-37793,37865-38157
so this should merge in missing files.
2011-07-18 14:15:02 +00:00
Xiao Xiangquan
fa46278e34 merge from trunk 38379 2011-07-14 17:29:53 +00:00
9a808e7b8c Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.

Select all was added too, but to the Q key until I look into overriding A's select all bones.

The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.

There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-07-12 19:06:06 +00:00
dbc9e36f72 make python3.3 compatible, __class__ is no longer in the class methods namespace. 2011-07-11 05:50:49 +00:00
301e5b4ea0 fix for various python bugs and remove unused var. 2011-07-10 17:26:15 +00:00
84ea89e25f Merged from trunk with revision range 36835-37865,
(No conflicts had to be manually resolved)
Gave weight paint a basic ability to draw edges and vertices with an option
 (with colors for selected/unselected),
but I didn't make any vertex selection functions available in weight paint mode yet
(tested with edit mode for now).
2011-06-27 17:21:08 +00:00
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
Xiao Xiangquan
b429af10d0 merge from trunk #37722 2011-06-24 03:30:50 +00:00
Xiao Xiangquan
de12f8049a translate left panel 2011-06-15 11:41:15 +00:00
Xiao Xiangquan
40981d872f merge from trunk r37405 2011-06-15 08:28:56 +00:00
b967d8695f Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.
Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same.  You can't currently multi-paint on a vertex with a locked deform group.
2011-06-08 19:05:17 +00:00