9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
74c9c24d27
style cleanyp
2012-06-23 23:22:19 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
1dccd4c98a
code cleanup: naming - pose/armature/image
...
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
299ff91ea1
code cleanup: BKE_scene api naming.
...
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043
code cleanup: function naming, use BKE_*type* prefix.
2012-05-05 14:03:12 +00:00
b075765edd
Fix #31258 : collada now selects newly added objects after import.
2012-05-03 21:32:49 +00:00
203a4d42ca
Fix #31089 : collada file crashing on importing file with unknown/unsupported animation data.
2012-05-02 18:11:09 +00:00
Nathan Letwory
7cb037db86
Apply patch [ #31179 ] COLLADA IMPORT instanced geometry improvement
...
from Martijn Berger
This patch improves importing instanced geometry consisting of multiple nodes.
2012-04-30 23:51:09 +00:00
e701f9b670
style cleanup: whitespace / commas
2012-04-29 15:47:02 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
5b88712ff9
move debug flag into its own global var (G.debug), split up debug options.
...
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
07065b27b8
style cleanup
2012-03-28 05:03:24 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
47c373c7a9
style cleanup (mostly whitespace)
2012-02-27 10:35:39 +00:00
f3bef40b0c
#collada animation import, bugfix #29082
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Fix skeletal animation import for <rotation>, <scale> and <translate> transform types.
Tested for correctness visually using Seymouranim2.dae from http://collada.org/owl and animated creatures from DKGamesModels folder (from private section of the same site). The results match the results in FXComposer-2.5.
Since this is a fix towards correct reading of collada, it shouldn't break existing compatibility with Second Life.
2012-02-18 06:22:20 +00:00
3311164b24
Math lib: matrix multiplication order fix for two functions that were
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inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
5cf593a778
strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known.
2011-10-19 23:10:54 +00:00
0c0259d931
fix [ #28909 ] OpenCollada export / import sintel lite v2.1 crashes on import.
2011-10-14 02:31:04 +00:00
018fa1540e
whitespace edits, make formatting for functions consustent at least within the file.
2011-09-28 05:53:40 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
d4898f9c40
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
2011-09-17 09:43:51 +00:00
a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
caa1acb6b1
Prevent potential crasher, commonEffects could be empty.
2011-09-04 02:12:03 +00:00
Nathan Letwory
1764f2135d
Some whitespace changes
2011-09-04 00:15:59 +00:00
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
bcadb6b939
small fixes and refactoring.
2011-08-20 16:48:53 +00:00
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
e93444f816
Matrix transformation animation import for other objects under the new system.
2011-08-14 16:14:32 +00:00
c86bcd5065
transform matrix animation import fix.
2011-08-13 16:22:14 +00:00
83f0c6e569
Transform matrix Animation import fix.
2011-08-12 20:38:29 +00:00
286a6d39c7
import only transform matrix animation method ( in progress )
2011-08-10 19:43:40 +00:00
11d4cfaa71
Baked Animation re-Import fix
2011-08-10 17:51:18 +00:00
407ec19431
temporary fix for quat rotations
2011-08-09 16:28:08 +00:00
c095397c98
Armature bake animation export ( not as pose matrices. Still needs fixing )
2011-08-07 18:15:40 +00:00
f3c867c3db
Camera Clipping animation COLLADA support fix.
2011-07-31 05:04:12 +00:00
90b64737f1
Material Diffuse Color animation COLLADA import.
2011-07-27 19:08:18 +00:00
4a32691416
Material diffuse color animation COLLADA export.
2011-07-27 18:38:44 +00:00
41216990dc
Material Specular Color Animation import.
2011-07-27 17:43:32 +00:00
c22f26d203
Material Hardness Animation Import Complete.
2011-07-23 20:49:26 +00:00
cf34f7509f
2011-07-21 18:31:01 +00:00
2fb7dbd60c
Material Specular Hardness Animation import (ongoing)
2011-07-18 19:32:51 +00:00
49d01fb30d
Fixed Color animation import( support for Maya )
2011-07-13 16:53:36 +00:00
6160bc596f
2011-07-10 07:34:11 +00:00
a5b37a8a0c
Bug Fix.
2011-07-10 06:21:39 +00:00
daddbc62df
2011-07-09 19:33:02 +00:00
eb452225ce
Improvements to import system. Ability to include more parameters.
2011-07-09 15:15:17 +00:00