"session-wise" here mean while editing a same .blend file. So creating
or opening a new one will reset the uuid counter. This should avoid any
overflow in practice.
Only IDs added to Main database get an uuid, runtime-only ones are not
affected.
This is intended to provide undo with a way to find IDs across several
'memory realms' (undo speedup project).
No behavior change is expected from this commit itself.
Part of T60695.
Differential Revision: https://developer.blender.org/D7007
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
where the value would typically be returned.
Functions renamed:
- BKE_object_material_resize was BKE_material_resize_object
- BKE_object_material_remap was BKE_material_remap_object
- BKE_object_material_remap_calc was BKE_material_remap_object_calc
- BKE_object_material_array_p was BKE_object_material_array
- BKE_object_material_len_p was BKE_object_material_num
- BKE_id_material_array_p was BKE_id_material_array
- BKE_id_material_len_p was BKE_id_material_num
- BKE_id_material_resize was BKE_material_resize_id
- BKE_id_material_append was BKE_material_append_id
- BKE_id_material_pop was BKE_material_pop_id
- BKE_id_material_clear was BKE_material_clear_id
At least a brush under each tool needs to exist by default in the blend
file to reset its properties. If it does not exist, the user needs to
reset it manually.
Reviewed By: brecht
Maniphest Tasks: T74307
Differential Revision: https://developer.blender.org/D6972
This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.
Bumps subversion.
Reviewed By: William Reynish, Julian Eisel
Differential Revision: https://developer.blender.org/D6877
This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.
Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.
Related task T73086
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6891
This is using the GGX probe as background. This has the drawback of
having the resolution choosed in the indirect lighting setting.
The blurring is not really high-quality.
The pros is that it has a simple implementation and is fast to evaluate.
This patch also fades the background alpha to make overlay engine draw the
default background color in the correct color space. Removing one colorspace
hack.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6895
Consequences of own refactor of usercount handling in readfile.c
(rB367ecff15d74).
Not super happy to have to call that function twice, but that should be
OK (not a real overhead here anyway).
It does not make sense to read those values when loading a file and they can crash the cursor if they contain invalid coordinates.
Reviewed By: brecht
Maniphest Tasks: T54270
Differential Revision: https://developer.blender.org/D6754
Having that extra ID users handling at readfile level, besides generic
one ensured by libquery, has been something bothering me for a long time
(had to fix my share of bugs due to mismatches between those two areas).
Further more, work on undo speedup will require even more complex ID
refcount management if we want to keep it in readfile.c area.
So idea is instead to generalize what we did for linked data already
when undoing: recompute properly usercount numbers after liblink step,
for all IDs.
Note that extra time required here is neglectable in a whole .blend file
reading (few extra milliseconds when loading a full production scene
e.g.).
Notes:
* Some deprecated data (IPOs) are not refcounted at all anymore, this
should not be an issue in pratice since the are supposed to get deleted
after doversion anyway.
* Refcounting happens after `do_versions_after_linking`, i.e those
functions won't get valid ID usercounts currently. Again, this is not a
problem in current code, if needed we could recompute refcount before,
and then ensure `do_versions_after_linoiing()` actually handles properly
usercount, which it does not currently.
Differential Revision: https://developer.blender.org/D6881
* Direction mode X, Y and Z to align with axes rather than diagonal or
spherical as previously. X is the new default, existing files will
use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
animation and distortion.
https://developer.blender.org/D6382
Currently the only option is to warp based on the transform of other
objects, which is inconvenient if you want to e.g. control it through
a driver - you need to set up a dummy object and go through that,
which is clunky and should be unneccessary.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6690
The Alembic importer now works with local coordinates. Previously, the
importer converted transformations from Alembic to world coordinates
before processing them further; this processing often included
re-converting to local coordinates. This change made it possible to
remove some code that assumed that a child transform was only read after
its parent transform.
Blender's Alembic code follows the Maya convention, where in the zero
orientation the camera looks forward instead of down. This extra
rotation is now handled more consistently, and now also properly handles
children of cameras. This fixes T73269.
Unit tests were added to at least ensure that the importer and exporter
are compatible with each other, and that static and animated camera
transforms are handled in the same way.
This fixes the issue where sun shadowmaps needs a very big bias value to
make any difference.
The bias is now in world space and not dependant on shadow bounds.
Unfortunatelly this breaks compatibility with previous version and old
scene are likely to need user intervention to fix.
Also fixes the property range.
Fix T71661 EEVEE shadow from sun on incorrect face
Library data-blocks are supposed to be tagged as 'real user', i.e.
have one virtual user, since nothing else actually uses (refcounts)
them. That was done in liblink code, but not for newly added ID-LI IDs
when linking from a new libblend file e.g.
Using a struct here allows to change given parameters to the callbacks
without having to edit all callbacks functions, which is always noisy
and time consuming.
This enables an extra layer of control in the sculpt brushes.
For now it is enabled only in Scrape, but it should work in all brushes (like normal radius). In the future it may also be enabled in other brushes.
You can tweak in this property in the scrape brush to achieve a much better behavior when working on curve surfaces and control how much volume you want to trim. In most cases, it also fixes the bug where the brush keeps trimming in the same area without disabling accumulate.
It should be possible to fix some other artifacts in other brushes by tweaking this default property.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5993
This patch allow to change the brush tip shape between a square and a
circle using a brush property.
After this change we are no longer testing the distance against a cube
(the Z axis is not used). I did not test this in depth, but if it does
not produce any artifacts I think we can keep it this way instead of
adding more complexity to the code.
In this new distance test the brush falloff is only applied on the
rounded parts of the square to avoid sharp artifacts in the
diagonals. Because of this, the round version is much softer than
the square one. The planned hardness property will fix this, but
this can also be avoided by setting the fallof to a custom curve.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6165
The IK chain was using an anchor point by default as it makes sense for
posing, but for creating curved shapes it is useful to be able to
disable it.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6584
Even though we do not have much of those, this might change in the
future, and in any case having specific functions for this ID type in
generic `BKE_lib` area was really confusing.
- Move handling of private ID data (nodetree and master_collection)
under generic ID code. This shortens code a bit, but mostly avoids having
to modify all type-specific callback functions if/when we have to add
generic processing to IDs there.
- Seriously factorize `expand_xxx` area, in the same way we were already
doing in `direct_link_xxx` and `lib_link_xxx` areas.
Note that this actually also fixes some bugs (at least, potential ones),
like e.g. missing call to expand_id() for our beloved 'private ID'
(nodetrees & co), in current master code...
Differential Revision: https://developer.blender.org/D6764
If the linked or append grease pencil object was added to the scene, the original file could have the datablock status in a different mode, so it's necessary to be sure is in object mode.
Differential Revision: https://developer.blender.org/D6759
Liblink specific ID type function was so far running a loop over all IDs
of relevant type, unlike almost any other 'ID-callback-like' functions
in Blender, which usually let the looping controll to calling code.
The latter approach is more convinient when one want to add generic
(i.e. type-agnostic) code, since it typically only has to change code in
one place (caller function) instead of tens of places (all the callback
functions).
This commit also changes/sanitizes a few things that had nothing to do
in main liblink code, like mesh conversion from tessfaces to polys
(which can be done in after-linking versionning code), or scenes' cycles
detection/check regarding background 'set' scenes.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6727
In current `readfile.c` code we have that:
https://developer.blender.org/diffusion/B/browse/master/source/blender/blenloader/intern/readfile.c$3523
This is unconditionally clearing nodetree's recalc flags, and was added by rB81a762e79f83 ages ago. Thing is, in main ID read code we only clear that flag when **not** in undo context.
This proposed change intends to properly handle those cases, by moving `id.recalc` flags clearing from `read_libblock()` to `direct_link_id()`, which is also called for all 'local' IDs (ntrees and master collections currently).
I’d expect that change to be straightforward (and maybe even fixing some odd undocumented bugs), however there is no .blend file testcases associated with changes in rB81a762e79f83, so wouldn’t mind that to be double checked before it goes to master.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6711
Changes to Info Editor making it easier to read. Only visual changes, no functional changes.
Differential Revision: https://developer.blender.org/D6491
Reviewed by Julian Eisel
This fixes the crash with pose_ik_segments = 0 in old files.
Some files were saved with the property set to 0, so the versioning code
won't work in that cases. I also changed that to fix the crash in those
files.
Reviewed By: brecht
Maniphest Tasks: T73054
Differential Revision: https://developer.blender.org/D6663