This was in fact really nasty bug, caused by multitex_nodes
function using global variable R (which is a copy of current
renderer). this variable is not initialized to anything
meaningful for until first rendering (preview or final)
happened.
Since multitex_nodes might be used outside of render pipeline,
made it so whether CM is on or off as an argument to functions
multitex_ext_safe and multitex_ext. Now multitex_nodes() is
only shall be used for stuff happening from render pipeline!
Also needed to make some changes to other places, so all the
usages of texture sampling knows for the fact whether CM is
on or off.
And one more change is related on behavior of dispalcement,
wave, warp, weightvg modifiers and smoke. They'll be always
using CM off since texture is used for influence, not for
color.
It's rather bigger patch, but it's mostly straightforward
changes, which we really need to be done.
Reviewed by Brecht, thanks!
buffer antialiasing that was restored in 2.67 after it was missing in the new
compositor implementation.
This option tends to make results worse rather then better for Cycles renders,
but is useful for Blender internal. Their Z-buffers look quite different for
antialiasing, and I'd rather not change either.
This mistake happens over and over, it's just not clear what the index arguments in these relink functions mean ... We really need to clean up that interface.
by splitting the compositor module into 3 parts. The operating system limit is
32767, which gives less than 120 characters per file with 272 cpp files.
Such mapping only worked foe compositor output node
(with some issues btw) and failed dramatically for
nodes like previews and viewers.
For now let's behave the same way as border+crop
worked in 2.66 for until proper feature support
is ready (which could take some time).
Fixes#35313: object and ID anti-aliased masks get messed up
when using border render + crop
Issue was caused by file output node actually,
The thing here is, compositor output does have fixed
resolution and we could predict how to map coordinates
for border and cropping in that case.
But viewers and file output nodes are currently totally
depending on an input resolution. Could not see how
border could be applied reliably in this cases.
Disabling border option for file output node, so
now it shall behave the same way as it was before.
Discovered issues when using cropping to render border,
namely there's an offset in viewer nodes and previews,
but this is separate issue i guess (file output seems
to work fine). Will revisit this issue in next days.
Issue was caused by too hight value used for size,
which came from infinite Z-buffer point.
Solved the crash by clamoing maximal gaussian table
radius to 30K, which seems to be reasonable.
The design changes coming with pynodes for the node editor allow editing multiple node groups or pinning. This is great for working on different node groups without switching between them all the time, but it causes a problem for viewer nodes: these nodes all write to the same Image data by design, causing access conflicts and in some cases memory corruption. This was not a problem before pynodes because the editor would only allow 1 edited node group at any time. With the new flexibility of node editors this restriction is gone.
In order to avoid concurrent write access to the viewer image buffer and resolve the ambiguity this patch adds an "active viewer key" to the scene->nodetree (added in bNodeTree instead of Scene due to otherwise circular DNA includes). This key identifies a specific node tree/group instance, which enables the compositor to selectively enable only 1 viewer node.
The active viewer key is switched when opening/closing node groups (push/pop on the snode->treepath stack) or when selecting a viewer node. This way only the "last edited" viewer will be active.
Eventually it would be nicer if each viewer had its own buffer per node space so one could actually compare viewers without switching. But that is a major redesign of viewer nodes and images, not a quick fix for bcon4 ...
Fix for 34494 Blender 2.65 regression test error - compo_map_uv_cubes.blend - stripe/artifact between cubes
Hue and saturation node has an early break when saturarion is 0. When this happened the input 1 color needed to be used. This behaviour was not merged.
When no FSAA is used in the ZCombine. a mask will be created, this mask will be antialiased and based on this mask the colors between the two images are blended. This was also behaviour that was not merged correctly. Now it is back making much better z-combines.
Hope nobody uses these gabs as a work around.
- At Mind -
Jeroen & Monique
even if nothing is attached to input.
They'll use black image with render resolution
as a background if nothing is attached to mask input.
Was a request from 4K ToS project.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
This keeps old behavior and could be nice. However, it'll
make compositing slower (doing final compo after editing
tree). This is easy to hide preview in this case, and also
i hope to implement percentage rendering soon.