Commit Graph

943 Commits

Author SHA1 Message Date
f97d61c4bd Depsgraph: Bring back visibility checks based on collection restrict flags
The title says it all actually, the idea is to speedup the following case:

- Visible duplicator of a restricted collection (reported as T56512),

One of the questionable change is that none of the view layer bases is
ignored now. This ensures corresponding objects will have copy-on-write
component evaluated, making it possible to access those pointers. The
evaluation of those objects is skipped.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3641
2018-08-23 16:40:35 +02:00
Dalai Felinto
5d15e68743 Fix viewport selection of markers not updating in all editors
This includes selections both in the clip editor as the viewport.
The selection is implemented as a synchronization function called from the eval
selection update node in depsgraph.
2018-08-15 09:46:33 -03:00
a5aeca4a64 Fix dependency graph for constraints depending on B-Bone shape.
Some constraints have an option to take the final bezier shape of
the target B-Bone into account. This shape usually depends on two
other bones in addition to the target itself, so the graph should
include the relevant dependencies.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D3591
2018-08-13 19:02:49 +03:00
Dalai Felinto
cead9abe07 Depsgraph: Build node and relations for movieclip ID for its nodes
Otherwise we get asserts when opening files with the Move Distortion node.
2018-08-13 10:11:27 -03:00
cb58658f41 Cleanup: style 2018-08-08 10:59:50 +10:00
bb7b1cc884 Fix T56170: Fake dependency cycle in new depsgraph + interleaved armature update + proxy
Make proxy copy result more atomic operation.
2018-07-31 13:24:57 +02:00
f06884b18a Cleanup: style, duplicate includes 2018-07-31 20:11:55 +10:00
1fd27c2332 Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone
few times and then undoing all the duplications.
2018-07-31 11:39:22 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
d6ff778780 Fix crash enabling disabled collection containing curves.
Fixes T55948, T56016, T55926, T55947.

Differential Revision: https://developer.blender.org/D3564
2018-07-27 14:17:37 +02:00
72cbf966fb Depsgraph: Fix missing relation from proxy_form's ID properties
Hopefully this will fix issue with camera rig where camera properties
(like, near/far clip) are driven by custom properties from bones, and
those bones are actually belong to proxied armature.
2018-07-20 15:15:12 +02:00
c205de0203 Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.
`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.

This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).

We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...
2018-07-20 10:22:06 +02:00
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
ef30fa3739 Fix crash in combing after changing scene property 2018-07-11 12:55:22 +02:00
873d7f7e14 DrawData: Change drawdata to a generic struct shared accross ID types
This makes tagging much more generic and make the world updates more in
line with the new tagging system (Depsgraph).
2018-07-10 15:31:34 +02:00
9536f920e3 Cleanup: style 2018-07-10 09:29:30 +02:00
5a56e4997f Depsgraph: Fix non-working drivers after recent relations change 2018-07-09 17:42:36 +02:00
d37929c85b Depsgraph: Force modifier stack update when mesh is copied
Modifier stack might reference arrays from mesh, so if any of sub-data
pointer changed, modifier stack is to be re-evaluated.
2018-07-09 14:42:56 +02:00
f84956738b Depsgraph: Forbid flush from copy-on-write operations down the road
Old behavior: tagging ID with DEG_TAG_COPY_ON_WRITE will do copy-on-write
(as requested), but will also flush changes to all operations with depends
on it. This means, for example, tagging object for copy-on-write will force
its modifier stack to be evaluated.

This was needed in the earlier days of copy-on-write when things were not
well defined and when lots of areas were not doing proper tagging.

New behavior: tagging ID with DEG_TAG_COPY_ON_WRITE will only ensure copy
of the dadatblock is up to date, without flushing updates to any dependencies.

This means following things:

- We can update parts of ID without invoking heavy computation of other
  parts of same ID. For example, tagging object for COPY_ON_WRITE update
  on mode change will not force modifiers stack to update.

- If some dependent datablock is dependent on pointers which are invalidated
  by copy-on-write (like, evaluated mesh referencing custom data layers from
  original mesh), this will either require explicit tag or explicit relation
  in the dependency graph.

  Currently can not find a faulty case since tagging of mesh happens with
  either 0 (which means, everything) or with GEOMETRY, which also forces
  all dependent modifier stacks to be re-evaluated.

This fixes missing PBVH when going into sculpt mode (sculpt mode toggle
was tagging object for COPY_ON_WRITE update, which was forcing modifier
stack to be updated, which was freeing PBVH.

Some other operations might also become faster with this change.
2018-07-09 14:42:56 +02:00
74fd17e9d7 UI/Python: rename Lamps to Lights, to follow more standard terminology.
Internally it's still mostly named lamps, though some modules like Cycles
were already calling them lights.
2018-07-06 20:06:09 +02:00
15f4aa182f Depsgraph: Relations builder should not tag ID in all depsgraphs 2018-07-06 14:46:35 +02:00
4626ca47b9 Prevented depsgraph errors when RigidBody Constraint is incomplete 2018-06-28 14:20:11 +02:00
08b105654d Depsgraph: Move time dependency to animation of action
This way we guarantee that animation component on the datablock will
totally wait for action to be fully evaluated before attempting to
evaluate f-curves.

Fixes T55642: Inconsistent result on animated DoF file
2018-06-27 16:35:06 +02:00
3766b93853 Depsgraph: Add missing relation to pose init
Pose init initializes inversed object matrix, which means it does
need to have proper object transform.
2018-06-27 16:35:06 +02:00
05bcb2d5f5 Depsgraph: Fix missing relation from action to animation when it's shared 2018-06-27 16:35:06 +02:00
2c9b32949b Cleanup: refactor depsgraph physics API functions. 2018-06-25 17:15:07 +02:00
817bf582c2 Cleanup: rename object base flags to be more clear. 2018-06-25 14:09:17 +02:00
a99dcab148 Depsgraph: cache collision relations, for performance and stability.
Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
29c1069244 Cleanup: code style 2018-06-25 12:06:51 +02:00
7a4d5b78ea Depsgraph: Add missing nodes and relations for speaker 2018-06-25 11:54:12 +02:00
cc4dc2dce2 Depsgraph: cache effector relations, for performance and stability.
To find all effectors in the scene, we need to loop over all objects.
Doing this during depsgraph evaluation caused crashes because not all
objects are guaranteed to be evaluated yet.

To fix this, we now cache the relations as part of the dependency graph
build. As a bonus this also makes evaluation faster for big scenes,
since looping over all objects for each particle system is slow.

Fixes T55156.
2018-06-22 17:57:22 +02:00
991d4f1c6b Fix incorrect use of G.is_rendering for particles in some places. 2018-06-21 17:08:42 +02:00
b350edc207 Depsgraph: Add missing relation from proxy group
Transform evaluation does depend on that matrix, but relation was never
in dependency graph. It was not even in the old dependency graph, which
makes me wonder how this thing worked reliably to begin with.

Should fix flickering issue in the render farm.
2018-06-21 15:57:24 +02:00
a0f1bd8ed1 Depsgraph: Re-hook duplicgroup relation to final transform operation
Transform evaluation doesn't not depend on objects which are being duplicated,
so should not be any regressions here.

The whole relation should probably be gone as it's kind of rooting back to
legacy times, but that would need more clear research and investigation and
regression testing.
2018-06-21 15:57:24 +02:00
ad42c358f8 Depsgraph: Walk into dupli_group object
That will help with cases when dupli_group object is not linked
directly to the scene.
2018-06-21 15:57:24 +02:00
40e1e8ebed Despgraph: don't tag for transform/geometry update on relations rebuild.
This should already be happening elsewhere and was causing depsgraph
rebuild to be slower than it should.
2018-06-20 18:12:48 +02:00
984a78e763 Fix crash opening some files, after recent changes. 2018-06-20 13:42:23 +02:00
5e968a996a Objects: restore per object restrict view/render/select.
Note this is now separate from H key hiding, and meant for more persistent
ways to define which objects are relevant to the viewport or render.

This avoids some cases where you'd have to create collection specifically
to hide objects for viewport/render.
2018-06-20 12:35:25 +02:00
4330027895 Depsgraph: Cleamup, reduce indentation level 2018-06-18 10:23:03 +02:00
ed3d693cb1 Dependency graph fixes for RigidBodyWorld
- rbw->group added to the depsgraph.
- Mesh evaluation added when necessary.
- Prevent of double-free by freeing the scene before objects.
2018-06-15 17:15:42 +02:00
42d8872014 Depsgraph: Use dedicated ocmponent for object's base flags flush 2018-06-14 16:04:09 +02:00
64aadc7c7d Depsgraph: Avoid use of 0 tag flag on build finish
Use all the explicit tagging. Solves characters being in T-pose after
opening specific scene files.
2018-06-13 09:49:14 +02:00
77879ac038 Fix T55376: instanced collection render visibility ignored.
For physics simulation it's still fuzzy though, but this needs bigger
design for how it works with view layers and visibility.
2018-06-12 22:36:43 +02:00
d0956e9cb3 Cleanup: Moar G.main removal of Hell.
This commit actually adds some G.main... but at much, much higher level
than the ones it removes, so should still be better ;)
2018-06-11 12:15:14 +02:00
5159ce640f Cleanup: style 2018-06-09 16:39:40 +02:00
1f1e26f1ab Depsgraph: Fix missing relations when camera has drivers 2018-06-08 12:04:53 +02:00
d38c7db5e1 Depsgraph: Cleanup, make conditions more clear and less indented 2018-06-08 11:57:16 +02:00
4017b48331 Depsgraph: Don't optimize out collections used by duplication system
This makes evaluated objects to point to a non-evaluated collection,
which is already really bad. What is even more worse, objects in those
collections are not evaluated either.

Proper solution would be to implement visibility flag for nodes, which
will be set to 0 for transform/geometry components, but which will be
1 for copy-on-write components.

This way we will guarantee consistency of dependency graph.

For now this change is good enough and unlocks production.

Fixes T55375: Crash when changing visibility of instanced collection
Fixes T55357: Particle geometry crash
2018-06-08 11:57:16 +02:00
378e42e119 Depsgraph: Cleanup, indentation 2018-06-08 11:57:16 +02:00
9600c7cb05 Depsgraph: Cleanup, make conditions more clear and less indented 2018-06-08 11:57:16 +02:00