Commit Graph

2384 Commits

Author SHA1 Message Date
8f662e84e0 Fix T69716: Can't select geometry hidden by faces created by modifiers
This kind of reverts rBc060a835 that was committed without discussion.
2019-09-17 08:26:57 -03:00
39e760fa1d Fix eevee volumetrics distribution at 1.0
reported in T69662

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5809
2019-09-16 13:16:25 +02:00
b043bef000 Cleanup: quiet warning -Wparentheses 2019-09-16 04:34:31 +10:00
bdc94ef4b9 Fix T69883: Deleting keyframe crashes blender
When delete in multiframe node the active frame gets NULL.
2019-09-15 18:56:57 +02:00
0547a77536 Cleanup: use const args, variables 2019-09-14 08:12:53 +10:00
fd5c1972cd Revert "DRW: Refactor to support draw call batching"
This reverts commit ce34a6b0d7.
2019-09-13 23:03:10 +02:00
ce34a6b0d7 DRW: Refactor to support draw call batching
Reviewers: brecht

Differential Revision: D4997
2019-09-13 17:32:18 +02:00
5b2cebf49b Fix T69752: Texture paint sampling colors always 'merged down'
Rgression from rBaf4dcc6073fa.

paint_sample_color > imapaint_pick_face uses the the selection buffer
(DRW_select_buffer_sample_point) and to get flat colors [select_id_flat] we
need to be in SCE_SELECT_FACE mode. This was already fine if you had
'Face Selection Masking' turned on, but got colors including lighting
when turned of [select_id_uniform].

There was already an exception in 'select_cache_init' that turns on
SCE_SELECT_FACE for weightpaint, we just need this for texture paint
(vertex paint) as well... Also moved the logic into
select_id_get_object_select_mode.

Note we were also asserting here:
BLI_assert failed: /blender/source/blender/draw/engines/select/
select_engine.c:174, select_cache_init(), at 'e_data.context.select_mode
!= 0'

Note also this is not working correctly for vertexpaint (yet), but has
been discussed in T69752 and there is a solution by @mano-wii in P1032.

Reviewers: mano-wii

Subscribers: mano-wii

Maniphest Tasks: T69752

Differential Revision: https://developer.blender.org/D5775
2019-09-12 18:23:36 +02:00
73a199e96a Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.

Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
2019-09-11 10:43:27 +02:00
f1b52ef211 EEVEE: Volume: Fix error in fallback integration algo 2019-09-10 21:59:33 +02:00
caf494444c EEVEE: Volume: Speedup: Use Image load store extension
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5740
2019-09-10 21:59:16 +02:00
0174185e2f GPencil: New Simplify Tint option
This is useful to disable all layers tint in one step and it will be used for future operators.
2019-09-10 17:41:23 +02:00
c8c3e7d284 Cleanup: trailing space, remove tabs, pep8 2019-09-10 06:17:59 +10:00
e781e9565d UI: Format Memory Strings in Binary
Show all memory-related byte size strings calculated with a base of 1024.

Differential Revision: https://developer.blender.org/D5714

Reviewed by Brecht Van Lommel
2019-09-09 08:38:01 -07:00
87c7135da5 Cleanup: GPencil small improvements in comparison
As the function `gpencil_onion_active()` has a loop, if some condition is false before we can avoid the loop.
2019-09-09 16:25:44 +02:00
bb8d859a68 GPencil: Fix unreported problem when main Onion switch is disabled
The main switch was not checked and the function was doing all calculations, but the data was not used. This makes all slower than expected because the user had the Onion Skinning disabled, but internally was running.
2019-09-09 16:20:40 +02:00
74dcfaf172 GPencil: Fade layer using background color
Now the fade layer uses the same logic used to fade objects and also is available in all modes.

Reviewers: mendio, pepeland

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D5707
2019-09-09 15:41:11 +02:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
fa7ee622f0 Cleanup: includes in headers
Forward declare structs where possible.
2019-09-07 23:17:40 +10:00
1b0dd5a215 Cleanup: style, spelling 2019-09-07 21:28:05 +10:00
ed779333bb EEVEE: Shadows: Fix correlation issue between Shadows and Anti-Aliasing
To fix this, we just scramble the halton sequence by multiplying by a large
prime number.

It seems to work fine in practice.

We also tried Sobol sequence but it has a less uniform pattern for low
number of sample.

Fix T68594 Eevee: Soft shadows causing flickering in animation and temporal AA in scenes
2019-09-07 00:44:20 +02:00
44aaee573a EEVEE: Shadows: Fix incorrect shadowing near point lights source 2019-09-07 00:44:20 +02:00
7cec119c57 EEVEE: Fix Ambient Occlusion on backfaces
N is already the Facing normal! Dummy!
2019-09-06 19:15:15 +02:00
a5a003ed55 GPencil: New option to fade not selected objects
Before, it was only possible to fade the active object. The new option allows to fade all non gpencil selected object. This is a common request by artists.

{F7719513}

Reviewers: mendio, pepeland

Reviewed By: mendio

Differential Revision: https://developer.blender.org/D5704
2019-09-06 17:23:00 +02:00
1b287230a4 Viewport Shading: StudioLight Intensity
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5674
2019-09-06 08:35:14 +02:00
c90b81172b Fix T69513: Grease Pencil Fade Layers Overlay only works in Material and Texture Shading
The overlay factor was not used in other modes.
2019-09-05 19:10:15 +02:00
d8aaf25c23 Eevee: Shadow map refactor
Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5659
2019-09-05 17:37:50 +02:00
68d1f09158 Shading Modes: Material and Render Preview
This change implements the basics as described in {T68312} for the
shading modes.

* LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup.

* Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles.
* Renderers will be able to customize the shading settings panel and add additional settings.

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5612
2019-09-04 15:57:00 +02:00
545f565426 Fix selection engine checks
- Don't use vertex selection in texture paint mode.
- Don't allow mixing vertex & face flags in vert/weight paint modes.
2019-09-03 23:43:15 +10:00
8be800dcdf Fix T69424: Weight paint sample doesn't work 2019-09-03 23:38:12 +10:00
6b33bd1067 GPencil: For Stroke select don't display points
Now, when it's selected the stroke select mode, the points are not displayed and the stroke is fully selected automatically extending the selection.

Differential Revision: https://developer.blender.org/D5622
2019-08-29 10:44:24 +02:00
6670019607 Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
2019-08-27 08:56:56 +02:00
e148873f3f GPencil: Temporary fix to keep running Cycles + GPencil object in background.
This is a temporary solution to keep the render running.
2019-08-26 21:00:20 +02:00
b876fe3f3d GPencil: Show edit points in Sculpt only if mask is enabled
If the masks are disabled, the edit points must not visible.
2019-08-25 20:56:09 +02:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
b1ed72f152 Cleanup: use eval as suffix
Follow conversion already used in most places.
2019-08-24 13:27:08 +02:00
67d9647ae4 Cleanup: use eval as a suffix
Follow conversion already used in most places.
2019-08-24 12:06:58 +10:00
71c43e9225 Cleanup: unused args 2019-08-24 07:34:43 +10:00
ee4ec69b28 Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place.

This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes.

Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data.

As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5470
2019-08-23 23:10:48 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
d09b1ff1a6 Cleanup: undeclared variable warnings
Forward declare variables, or make them static.
2019-08-23 02:29:45 +10:00
899d2461bf Fix T68911: "illegal recursive expansion of macro id"
I imagined that could be a problem for some drivers.
I should have avoided.
2019-08-20 21:56:39 -03:00
247507a85f Cleanup: remove undefined function 2019-08-20 11:47:50 -03:00
c48d1d54f1 Select Engine: Move some private members out of select context 2019-08-20 11:36:36 -03:00
0827110a35 Cleanup: Move select_engine function to corresponding header 2019-08-20 11:36:35 -03:00
e69fb44027 Fix T68782: false occlusion in selecting vertices and edges with objects in any wire view 2019-08-17 18:40:08 -03:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
66bd96e0bb Cleanup: remove gawain reference 2019-08-17 01:17:30 +10:00
8f565f5a6f WM: reuse visible region calculation
Avoids calculating the visible part of a region whenever
on-screen overlays are drawn.
2019-08-16 06:44:25 +10:00
f4faf6d856 Cleanup: Remove redundant headers 2019-08-15 12:35:28 -03:00