For a locked shapekey, a SculptSession's orig_cos / deform_cos /
deform_imats are not initialized (they only are when
deform_modifiers_active is true -- this in turn is only true for
shapekeys if they are //not// locked [and for deforming modifiers of
course])
We can just update that keyblock with sculpt_update_keyblock() in case
of a locked shapekey
Maniphest Tasks: T79622
Differential Revision: https://developer.blender.org/D8499
Caused by rBfffba2b6530.
In above commit, the buttons rnaindex [-1 for entire arrays like colors]
was not used anymore for the entire function body of
`ED_autokeyframe_property` (previously in `ui_but_anim_autokey`).
Replacing the index with 0 (in the array case) is indeed necessary for
`BKE_fcurve_find_by_rna_context_ui`, prior to rBfffba2b6530 this was
taken care of by using `ui_but_get_fcurve` instead [which did this
internally].
But using an index of 0 (instead of -1) for the entire function body of
`ED_autokeyframe_property` fails for the array part later, namely
`insert_keyframe` needs -1 here.
Now just replace the index for //finding the FCurve//, but use the
original for //inserting the keyframe//.
Could be backported to 2.83 LTS.
Reviewers: campbellbarton, sybren
Subscribers:
Now the one vertex defines the position of the UV chart, while rotation and
shape is still determined automatically.
Initial patch by Willis (wlssirius).
Differential Revision: https://developer.blender.org/D8484
Those where assuming we always get a valid modifier data from context,
which is not always true...
Also fix similar issue with shortcuts as reported in T79635.
It is unfortunate that we cannot get active modifier from context when
operator is called from a shortcut, but we'd need an event for this to
work... So for now forbid any modifier operation of liboverride objects
in that case.
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
The Pose FK mode assings the rotation origin to the boundary of the last
visited face set in the floodfill operation. In some cases, the topology
of the model may make the flood fill operation to visit a face set as the
first one (assinging it to target) and visit it again as the last one
(assinging it to origin). This will make the pose brush to default the
origin and target to the brush location and not to the face sets as it
considers that there is only one possible boundary.
This adds a GSet to ensure that a particular face set is not visited
twice in the flood fill, fixing these cases.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D7984
The current code is accessing this from outside the gpu "namespace". As
such it should be accessing GPU_ functions, not gpu_ functions.
This is also a place to centralize the XXX message that will be
addressed upon refactor. So we can reuse this call in other places that
need the same temporary workaround.
Groundwork for upcoming fix (D8472)
Similar to T58668, labels were not aligned when multi-editing widgets
that are not center-aligned.
Reviewed by: Hans Goudey, Julian Eisel
Differential Revision: https://developer.blender.org/D8441
The panels are rebuilt when a modifier is removed so the button handlers need
to properly finish. By adding a context argument to the panel_delete function
this will happen properly.
Steps to reproduce were:
* Open File Browser
* Create a new directory
* Cancel renaming with Esc
File selection flags were modified during drawing when the rename button
got removed, but the file name label drawing wasn't checking the
modified state.
The crash is caused by the fact that a NULL Object pointer is passed to
calculate the transform orientation, which has been set to normal.
A check has been include to detect the same.
Differential Revision: https://developer.blender.org/D7951
The icons are label buttons. Usually these are not editable and can not
become active. These are draggable ones though (so dragging files can be
dragged by dragging the icon) which creates an exception to this rule.
So hovering the icon would activate its label and when executing the
rename operator via shortcut it wouldn't get exited properly. This broke
the invariant of only allowing a single active button at a time.
Added an assert to check that invariant now.
Letting the code to activate the text button ensure any currently active
button is exited seems sensible.
Disabled buttons would incorrectly toggle state when a drag toggle
passed over them. This adds a check to prevent a drag toggle on disabled
buttons.
Differential Revision: https://developer.blender.org/D8476
ad4928a171 disabled alignment for too many cases. Still try to avoid
aligning many items, to avoid thousands of redundant alignment
calculations. But now we're much more picky adding an sub-row with
alignment.
Some implementation have different maximum texture size.
This patch avoid crash when texture allocation fails when:
- trying to bake a lightcache too big for the OpenGL imeplementaion.
- loading a cache from file that is too big for the OpenGL imeplementation.
Filtering Collections when also filtering object children would only
display the parent object. Add a check for the NO_CHILDREN filter before
creating the object-parent hierarchy.
The winding order of the faces changes when flipping the faces.
This lead to the loop indices changing as well.
Now we take this into account when restoring and flipping the custom
normals. Before the normals would be swapped.
When changing the material while the properties editor temporarily isn't
visible (e.g. because another editor is in full-screen or a different
workspace is active), the preview wouldn't be updated on changes.
Always trigger a material preview update on screen layout or editor type
changes.
Caused by rB63ee3db96107.
While above commit corrected the clip offset, it also removed logic to
ensure a marker on a particular frame. This is needed though, otherwise
changes on a particular frame are applied to the marker being returned
by 'BKE_tracking_marker_get' which can be a completely different marker
if none exist for that frame yet.
This patch partly reverts rB63ee3db96107 and reintroduces the framenr
for the MarkerUpdateCb and uses that to ensure a marker on that frame.
Candidate for backporting to 2.83 LTS?
Reviewers: sergey, jacqueslucke
Subscribers:
This flag specifies that even when the socket is not connected,
the node should not display the input field for the constant input
value. This is useful for inputs like Normal, which have special
handling for the missing input case and don't use a constant value.
Currently there is no way to change this flag from Python, and
through UI it can only be done by re-creating the socket.
This patch exposes the flag through RNA and UI, makes sure it
is properly updated when changed, and adds special handling to
ensure that it is correctly set when creating a node group from
a node set that includes reroute nodes.
Differential Revision: https://developer.blender.org/D8395
Instead of assuming the node width, compute the actual right bound.
Otherwise BSDF nodes tend to be too wide, and intersect Output.
Differential Revision: https://developer.blender.org/D8395
The text colors set by the general widget state function
(`widget_state()`) would always be overriden by the menu-back text
colors to avoid contrast issues. This would only respect the selected
state, not other states.
Address this now by changing the input theme colors to use the menu-back
ones, rather than overriding after the fact (calling `widget_state()`).
Code required the tabs to be placed in an aligned region. Code should
work fine even for unaligned regions though, so I don't see a reason to
forbid this.
Find free slot first for sound strips then for movie strips.
This patch also fixes issue where all strips were added to channel 2 by default.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8339
The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.