Commit Graph

223 Commits

Author SHA1 Message Date
4bf56b37ca Cleanup: Use C-style comments in outliner files
No functional changes. Convert all C++ style comments to C comments.
Also capitalize and add full stops.

The comments themselves were not cleaned up. Some could be removed or
reworded.
2020-07-03 13:40:12 -06:00
59ef43147e Cleanup: Remove unused outliner activation code
No functional changes. Remove commented calls to extern_set_butspace
and unused text activation code.
2020-07-03 13:40:12 -06:00
f254f66587 Cleanup: Editors/Space/Outliner, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_outliner` module.

No functional changes.
2020-07-03 17:42:45 +02:00
b838a51803 Cleanup: spelling 2020-06-30 20:54:31 +10:00
a7f1c68938 Cleanup: Outliner walk select naming
No functional changes. Don't use walk_element now that the walk element
flag is removed.
2020-06-20 16:15:42 -06:00
8ce1a60262 Fix T71812: Outliner walk navigation not activating
Walk navigation used a separate flag to select the element. This is
because activation and mode toggling were connected until rB702e00f91088
cleaned up the selection logic.

Now walk navigation can activate objects and other elements without
changing modes. This also addresses renaming in the outliner which
did renaming from the active element, not the walk element.
2020-06-20 16:15:18 -06:00
702e00f910 Outliner: Selection cleanup
No functional changes. The outliner selection operators shared many
different functions for selection, activation, mode toggling, and other
actions, but the code paths were not always clear, making any changes
difficult.

This cleans up the code and uses outliner_item_select() as the base
function for selection, activation, mode toggling between the different
selection operators. It also prepares for future features and fixes.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D5817
2020-06-19 12:43:01 -06:00
18ccf328ac Outliner: Fix (unreported) object select in multiple collections
Previous commits to fix parent selection introduced incorrect behavior
when selecting objects linked to multiple collections. The clicked
object would be selected, but also the first listed object in the tree
would be selected.

Instead of always searching for a parent object to select, only search
back when the selected element is not an ID_OB. This prevents multiple
selection of objects linked to multiple collections.
2020-06-17 20:31:55 -06:00
b52b5e15af Outliner: Fix selection extend not toggling
An unintentional side-effect of rBfe7528ee919b was that when
extend-selecting a selected element in the outliner, it would be
deselected and activated rather than selected and activated.

This commit restores the expected toggling behavior. Consistent behavior
for extend-selecting child datablocks is not resolvable without a much
larger cleanup of the outliner select functions.
2020-05-01 13:01:31 -06:00
4ab85a3380 Cleanup: Select sync from outliner
Move the condition to check if selection syncing is enabled to inside
the syncing function rather than before each time it is called.
2020-04-24 20:22:46 -06:00
ab8e7ffc64 Fix T75378: Crash on clicking in the ghost icon of an appended proxy object 2020-04-10 11:21:55 -03:00
3a65397473 Fix T75471: Outliner: crash selecting modifier objects/targets that are in a excluded collection
There is no garuantee 'outliner_find_id()' can find those corresponding
TreeElements, safeguard against failure now.

note: not sure why this was no problem in Release builds? (could only
reproduce crashes in Debug builds...)

Maniphest Tasks: T75471

Differential Revision: https://developer.blender.org/D7365
2020-04-07 15:08:50 +02:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
9867a82072 Cleanup: Outliner: Remove unused parameter
Searching back in the outliner did not require the unused SpaceOutliner
parameter.
2020-03-07 11:26:02 -07:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
fe7528ee91 Fix T74332: selection sync replacing parent selection
Selecting certain child datablocks also selects the parent (e.g.
selecting a pose bone selects the armature). The base was selected, but
the outliner tree element was left unselected. The subsequent selection
sync would then deselect the parent base because it was not flagged as
selected in the outliner.

This led to issues like T74332 where selecting a pose bone in the
outliner did not show drivers in the driver editor unless the armature
was explicitly added to the selection afterwards.

The solution is to also flag the outliner elements as selected when
selecting parent bases.

Differential Revision: https://developer.blender.org/D7029
2020-03-05 07:40:29 -07:00
Valentin
7b8db971d4 Cleanup: Use generics properties for arrow keys navigation (walk-select)
This patch refactors arrow keys navigation to move properties and enum
to generic ED_select_utils.h and property to
WM_operator_properties_select_walk_direction()

No functional change

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D4771
2020-03-02 16:07:34 +01:00
2f05c79db3 Fix T72182: Fade Layers Option does not work when activating a layer from Dope Sheet or Outliner
The layer was activated, but the datablock was not tagged to recalc GPU cache.
2019-12-05 10:19:49 +01:00
0dd9e55d21 Fix T71247: Outliner pose toggle looses bone selection
The outliner didn't account for weight-paint + pose-mode,
making it consider all pose bones unselected.
When syncing selection, bones were unselected.

This adds a context argument to passed to drawing functions since
finding the weight-paint pose-object in the drawing loop isn't efficient.
2019-11-02 04:32:50 +11:00
78ad368d12 Fix inability to toggle pose-mode without sync-selection
- There was no way to select some kinds of data without activating them.
- Pose mode could not be activated at all.

No change to behavior with sync-selection enabled.
2019-11-01 06:29:48 +11:00
ce6e7a0941 Fix T60689: Flip Active/Selected bone fails in weight paint mode
Multiple selection operations failed with weight-paint + pose mode.

Weight-paint + pose mode is a special case that doesn't support
multi-pose mode, so we need to use this instead of the generic
function.
2019-10-25 00:49:39 +11:00
dc2cd2d0dc Cleanup: clang-format, spelling 2019-10-10 10:29:50 +11:00
Dalai Felinto
0812949bbc Local Collections: Allow users to show hidden collections
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.

Design task: T61327

As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.

Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).

Reviewed by: brecht (thank you)

Differential Revision: D5992
2019-10-08 19:16:05 -03:00
6367845c51 Cleanup: outliner range selection
No functional changes. This commit simplifies the recursive call,
removes unneeded function calls, and adds comments.
2019-08-19 17:08:38 -06:00
4421eb684d Outliner: Add range extend select
Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
2019-08-19 16:49:43 -06:00
0b2e0877de Outliner: sync selection on undo/redo
Tags all outliner sync types on undo and redo operations.
2019-08-19 09:00:42 -06:00
fdcae9ed0c Outliner: Add range extend select and modify keymap
Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
2019-08-16 12:30:54 -06:00
7ee2392887 Outliner: Support box select on click+drag 2019-08-16 12:30:54 -06:00
b83b0d73a6 Outliner: set scene camera on camera data activate 2019-08-16 12:30:54 -06:00
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00
01006aa45d Outliner: Allow select on row icons
Allow selection of subtree elements on a collapsed element's
row. Because subtree elements are aggregated by type, a select on
an icon that represents multiple subtree elements will invoke a
popup menu to select the specific subtree element.

Also draws highlights on cursor hover over a row icon.

Any child elements that are linked to multiple collections will
only be listed in the popup one time, and selection from the
popup will select the first instance in the subtree.
2019-08-16 12:30:54 -06:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
39288768b5 Revert "Outliner: only activate outliner items when clicking on icon/text"
The soc-2019-outliner branch relied on the previous behavior,
since this is going to be merged soon, postpone this change.

This reverts commit 9dab57a9f8.
2019-08-17 01:25:11 +10:00
9dab57a9f8 Outliner: only activate outliner items when clicking on icon/text
This is 2.7x behavior, while there are plans to improve on this,
committing in case larger changes take longer.

Without this it's not easy to select object data without changing modes.

See D5493
2019-08-16 07:07:22 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
Dalai Felinto
5df4c0a469 Outliner: Fix selecting collections in view layer selecting original objects
Part of T64438.
2019-05-24 17:49:13 -03:00
12d28b3c4c UI: Outliner - Do not highlight icons of active lights
This removes the extra highlighting of lights that are active as this is not supported

Differential Revision: https://developer.blender.org/D4903

Reviewed by Brecht Van Lommel
2019-05-20 10:55:18 -07:00
Dalai Felinto
b1af682001 Outliner Visibility Update
See T61578 for discussions and mockups.

Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.

We also rename the object viewport restriction to hide instance.

So the options we have are:

Collection
----------
* Render Visibility
* Instance Visibility
* Selectable

(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport

Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".

If ALL the collections were already properly set, we re-set the
collections to their default value.

Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.

We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.

Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).

Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.

At the moment those are using the screen icon, which is not being used
by collections.

Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823
2019-05-10 19:48:33 -03:00
7f75017635 Cleanup: make 'deselect_all' properties PROP_SKIP_SAVE.
Forgot to do that for some in previous commits, that kind of props are
better with 'skip save' behavior (simpler to handle in keyconfigs).
2019-04-30 11:34:22 +02:00
ab62a5db49 Select: add 'select on nothing' to Outliner.
Althought this has limited usability currently (only 'nothing' area in
Outliner are empty lines below last entries), better for consistency to
have it here too.

Part of T63995.
2019-04-30 11:34:22 +02:00
3d0864200d Cleanup: make outliner_item_do_activate_from_cursor() static.
This function is only used in one place in one file, no point exposing
it in internal header currently...
2019-04-30 11:34:22 +02:00
620b960d3d Cleanup: style, use braces for editors 2019-04-22 19:48:16 +10:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Dalai Felinto
d29bd6c6b7 Selecing a pose bone in outliner deselect others
This mimics what is now the behaviour for edit bones as well.
See e6151bc4c1.

And it also matches what we do in the viewport when selecting bones.
2019-04-16 16:10:04 -03:00
Dalai Felinto
e6151bc4c1 Fix T63066: Outliner crash when selecting object being in armature editmode
While fixing it, also reproducing multi-object selection logic we have
in the viewport. If you select one bone from an armature, it deselects all
bones from the other armatures currently in edit mode.

Inspired by proposed fix by Philipp Oeser (lichtwerk).

Code explanation
================

CTX_data_edit_object(C) may be NULL here. In the few cases where it is
not we use it for the notifier (in the other cases we call the notifier
with NULL, so no harm done).

This code is called during outliner drawing, and it is called, for
instance every time you mouse hover a bone.

If you have a mesh object in edit mode and mouse hover the bones of an armature
it is plain obvious we can't rely on CTX_data_edit_object() for anything
armature related. And that the original assert was asking for troubles.
2019-04-16 15:42:32 -03:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
d5d518b96c Fix T62592: GPencil layer activation from outliner needed two clicks
For some reason, the code was commented and we missed to enable it again.
2019-03-15 14:38:48 +01:00